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7 of 7 people found the following review helpful:
4.0 out of 5 stars A very different fantasy setting, August 8, 2000
By A Customer
This review is from: Gurps Fantasy II: Adventures in the Mad Lands (Paperback)
This creates a fantasy setting not based on medieval culture or typical fantasy themes. The mad lands are dominated by arbitrary harsh gods, intensely powerful magical creatures and curses for every failing that turn people into horrific monsters (skinless, headless, etc.). Nothing is settled or secure and death jumps out everywhere, luck can be the most valuable survival trait.

The mad lands are somewhat similar to the nightmare lands in TSR's 1st edition Ravenloft campaign setting.

Not that even though it is labeled Fantasy II it seems to have nothing to do with Gurps Fantasy or the Fantasy setting in Gurps Fantasy I.

Characters are hunter gatherers with no swords and armor and magic is considered a killable offense.

A very different setting from the norm.

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Gurps Fantasy II: Adventures in the Mad Lands
Gurps Fantasy II: Adventures in the Mad Lands by Robin D. Laws (Paperback - Jan. 1993)
Used & New from: $15.76
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