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Hacking the Kinect (Technology in Action) [Paperback]

Jeff Kramer , Nicolas Burrus , Daniel Herrera C. , Florian Echtler , Matt Parker
4.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

March 29, 2012 1430238674 978-1430238676 1

Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.

Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.

  • Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter
  • Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set
  • Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications

What you’ll learn

  • How to create a software environment and connect to the Kinect from your PC
  • How to create three-dimensional images from the Kinect data stream
  • How to recognize and work around hardware limitations
  • How to build computer interfaces in the style of "Minority Report"
  • How to interact directly with objects in the virtual world
  • The ins and outs of point clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology

Who this book is for

Hacking the Kinect is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of “seeing” and responding to human motion and gesture. Programmers can create applications in which users manipulate data through physical motion and gestures. The creative possibilities are limitless, and fun!

Hacking the Kinect does require some programming background. Familiarity with programming in C++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronics—for example, with Arduino or similar equipment.

Table of Contents

  1. Introducing the Kinect
  2. Hardware
  3. Software
  4. Computer Vision
  5. Gesture Recognition
  6. Voxelization
  7. Introducing Point Clouds
  8. Enhancing Our Point Clouds
  9. Object Modeling and Detection
  10. Multiple Kinects

Frequently Bought Together

Hacking the Kinect (Technology in Action) + Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books) + Arduino and Kinect Projects: Design, Build, Blow Their Minds (Technology in Action)
Price for all three: $71.04

Buy the selected items together


Editorial Reviews

About the Author

Builder, botter, hacker and dreamer, Jeff Kramer (@Qworg) is a Research Programmer and roboticist at the National Robotics Engineering Center (NREC).

Product Details

  • Series: Technology in Action
  • Paperback: 268 pages
  • Publisher: Apress; 1 edition (March 29, 2012)
  • Language: English
  • ISBN-10: 1430238674
  • ISBN-13: 978-1430238676
  • Product Dimensions: 0.6 x 7.8 x 9.5 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #701,308 in Books (See Top 100 in Books)

More About the Authors

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Most Helpful Customer Reviews
5.0 out of 5 stars Usefull May 19, 2013
Format:Kindle Edition|Verified Purchase
I think it's a good reference for those who doesn't want to use the official Programming for Kinect. I think it's a good alternative.
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3.0 out of 5 stars Good Book but a bit all over the place at time February 27, 2013
By IBLUES
Format:Paperback|Verified Purchase
First, the book uses OpenKinect to use the Kinect Device.
The book has some nice chapters. In special the two chapters in Point Cloud Library (PCL) , Voxelization and Multiple Kinects.
It also has good tips for the installation of some of this opensource libraries.

The problem with the book, is that goes all over the place. If you want this book as a reference, then buy it. You could also use it as your first book for Kinect.

Why do I say it goes all over the place?
One example is in chapter 7, out of the blue, opengl appears. There are many examples like this. For example, in chapter 2, while talking about the hardware, it talks about using it with arduino.

This is why I think this book serves better as an addition to you kinect library more than your first kinect book.

If you are using the Kinect SDK, I do recommend Programming with the Kinect for Windows SDK.
I'm waiting to receive Kinect for Windows SDK Programming Guide. It may be even better, but I don't know yet. I will review this book later in march 2013.
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