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Hades' Daughter (The Troy Game #1) Mass Market Paperback – September 15, 2003

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Hades' Daughter (The Troy Game #1) + Darkwitch Rising: Book Three of The Troy Game (Troy Game (Tor))
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Product Details

  • Mass Market Paperback: 672 pages
  • Publisher: Tor Books (September 15, 2003)
  • Language: English
  • ISBN-10: 0765344424
  • ISBN-13: 978-0765344427
  • Product Dimensions: 1.5 x 4.1 x 6.6 inches
  • Shipping Weight: 10.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (56 customer reviews)
  • Amazon Best Sellers Rank: #1,134,730 in Books (See Top 100 in Books)

Editorial Reviews

Amazon.com Review

In the ancient world, Crete is not the only land with a Labyrinth at its heart. Labyrinth magic protects Troy and the Greek city-states, as well. Then Theseus steals away Ariadne, Mistress of the Cretan Labyrinth, who for love of him betrayed her own father. But Theseus abandons Ariadne for her sister, and in revenge, Ariadne unweaves the magic of all the world's remaining Labyrinths, unleashing an age of catastrophe. The gods weaken, Atlantis sinks, and Troy falls. Then Brutus, the warrior king of lost Troy, is promised a new Troy and a new Labyrinth if he carries out the destructive will of a mysterious, beautiful figure who appears to him in visions. But is she the goddess Artemis, as she claims, or a vengeful woman who has abandoned both mortality and mercy?

Hades' Daughter is a dark, bloody epic of power, passion, and betrayal. The opening is bumpy--which is no surprise, for the early events range from Theseus's treachery to the fall of Troy and beyond. The prose and pacing become smoother as the saga focuses on Brutus and the princess Cornelia, whose father Brutus killed and whose city he destroyed. Brutus takes Cornelia as his wife with as horrible an act as possible, short of death. Nonetheless, a relationship grows between them. Unfortunately, given their extremely rocky start, it's never clear why Cornelia undergoes a change of heart, but this self-contained first novel of a new trilogy will appeal to some fans of high fantasy, historical fantasy, and those who enjoy Greek and British legends. --Cynthia Ward --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

In this dazzling start to a new trilogy, Australian author Douglass (StarMan) once again combines mythology, fantasy, magic and romance to produce a consistent, well-rounded story full of seriously flawed characters both abhorrently evil and enthrallingly empathetic. Ariadne, daughter of the Minoan king of Crete and Mistress of the Labyrinth, has betrayed her family for the sake of her lover, Theseus. When Theseus deserts her after she gives birth to a girl, Ariadne spits out a curse ("No one abandons the Mistress of the Labyrinth!... Not you, nor any part of your world!") that sets in motion a twisting, turning plot that centers a century later on Troy and the efforts of Brutus, the leader of that fallen city, to regain his kingdom. Brutus has already murdered his father to clear his path to the throne, and when an opportunity to seize another kingdom presents itself, he grabs it with no thought to the consequences. Ariadne, now in the form of Genvissa of Llangarlia, uses Brutus's greed and self-confidence to take another step forward in her revenge-a revenge that involves renewing "the Game" and the Labyrinth at its heart. The deliciously despicable main characters all play their part in the Game and in the making or breaking of the Labyrinth, leading to many unintended results. Douglass continually surprises, and readers will eagerly await the next two books, which promise to carry the action up to modern-day London. FYI: The author has won two Aurealis Awards.
Copyright 2002 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

More About the Author

Sara Douglass was born in Penola, South Australia, and spent her early working life as a nurse. Rapidly growing tired of starched veils, mitred corners and irascible anaesthetists, she worked her way through three degrees at the University of Adelaide, culminating in a PhD in early modern English history. Sara Douglass currently teaches medieval history of La Trobe University, Bendigo and escapes academia through her writing.

Customer Reviews

If you like to read, then this is one more good book to relax your mind.
C. Dillahunty
The pace also slows dramatically--especially in the concluding tome, where almost nothing plot-relevant really happens until well near the middle of the book.
Book Gnome
Unfortunately, none of the main characters are particularly likeable, so I didn't find I had much emotional investment in their well-being.

Most Helpful Customer Reviews

10 of 10 people found the following review helpful By abt1950 on July 12, 2004
Format: Mass Market Paperback
I have mixed feelings about this book. On the one hand, I liked it enough to finish it and to probably read the next volume in the trilogy. On the other hand, there were times that I couldn't wait to be done with it and move on to something better.
I'll not summarize the plot here, except to say that "Hades' Daughter" is a historical fantasy built around the relationship of three antagonistic major characters and one villain. The three antagonists also form a romantic triangle, of sorts. The heroine has a love/hate relationship with the hero, who is in love with the third. There are enough hints given by Douglass that the hero and heroine really should be together, but one or the other always manages to say or do the wrong thing and make the other mad. At times, reading the book was like watching a soap opera where you want to figuratively bash the lead characters over the head because they're making so many dumb mistakes.
Frankly, I didn't find any of the three major characters particularly likeable. Brutus, the hero, is best described by his name--brutal. He conquers the heroine's father's kingdom, forces her into marriage and rapes her, and then obsesses about another woman. Why Cornelia, the heroine, would ever care about him is beyond me, but she does. Genvissa, her rival, is manipulative and power-hungary. There were other minor characters that were more likable, but for me, the unpleasantness of the main characters destroyed much of the book's pleasure.
That's a shame, because in many ways I like the way Douglass writes. She has the ability write long, involving stories with interesting motifs. The idea of magical mazes underlying cities is an intriguing one, for example, and Douglass can move a narrative along with good descriptions. I also liked the idea of the same characters interacting again and again in different lives. In the end, I'll probably read the next volume, but I'll wait for the paperback.
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8 of 8 people found the following review helpful By Karrigan Ambrian on June 17, 2005
Format: Mass Market Paperback
The Troy Game as a series is phenomenal - the next two books are just amazing and well worth getting through this one for.

Not that this book is "bad". I'd say that the second quarter is where it drags...right about where it focuses on the Trojan fleet, the early descriptions of the place they landed on, and a huge focus on Brutus, one of the most unlikeable characters I've ever read about. The book quickly escalates, though, introducing well-written characters...characters who are not exactly likeable. Sure, there's a few that you'll root for, but the central three characters - Brutus, Genvissa, and Cornelia - are just not Good people. Brutus and Genvissa for obvious reasons - He's violent, selfish, and abusive to everyone around him, and She's trying to destroy her very land for her own ambitions. Cornelia, however, isn't doing anything wrong...she just lacks a backbone like nobody else I have ever heard about/read about/seen, and the way she keeps flinging herself at Brutus's feet, even after the terrible things he does to her...it just gets me angry when I read about it.

The book ends on a high note, though - a wonderfully bloody ending that's both incredibly satisfying, depressing, and disturbing...giving us a glimpse of what's in store in the next two volumes.

This book (and the series as a whole) is full of violence, terrible deeds, and unlikeable characters...that slowly begin to redeem themselves as time goes on. There's no other series I have ever read that's quite like the Troy Game...spanning thousands of years of our real-world history, full of characters that are extemely well-written and events that continue to surprise you. It's far, far more dark and depressing than any other fantasy series I have read, and it's not for everybody.
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25 of 31 people found the following review helpful By Diana F. Von Behren TOP 500 REVIEWERVINE VOICE on June 9, 2003
Format: Hardcover
Luckily, I listened to this book while I exercised rather than read it and found that Douglass's straightforward uncomplicated literary style directly complimented the mindless activity I strove to accomplish. This is not to say that I thought the book uninteresting or boring in any way. On the contrary, the storyline moves along, albeit the pre-historical plotline jars pathetically with the author's modern jargon leaving the reader no choice but to roll one's eyes upward in utter amazement at the blatant inconsistency.

In a nutshell, the plot revolves around a somewhat undefined 'game' at which a labyrinth plays an integral part in protecting the city in which it is located. With the anger of a spurned woman, Ariadne of Crete beseiges her half-man half-bull brother Asterion to teach her the dark ways that will help her destroy the power of the labyrinth after Theseus throws her over for her younger sister. Of course, as mistress of the labyrinth, she leaves a backdoor for herself and her female progeny--a way in which to recreate the game in a future time and reclaim her power. Approximately 100 years later, Ariadne's heir Genvesa is all but ready, however she needs a King man to help her dance the mystical powers of the game back into being and forever trap Asterion in the center of the maze. Trojan Brutus, adept at the game, is her man and through a series of ploys and adventures, Genvesa lures him from Greece to the misty land of Albion--the southern portion of the British Isles. One crucial problem arises to snag Genvesa's plans when Brutus impulsively takes Cornelia, the daughter of a conquered king, as his wife and drags her along on his quest for the promised land of New Troy. In Albion, Genvesa has all but destroyed the old god and goddess that ruled the island.
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