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Half-Life (DC): Prima's Official Strategy Guide
 
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Half-Life (DC): Prima's Official Strategy Guide [Paperback]

Joe Grant Bell (Author)
4.7 out of 5 stars  See all reviews (15 customer reviews)


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Paperback, December 22, 2000 --  

Book Description

December 22, 2000 Prima's Official Strategy Guide
Run. Think. Shoot. Live.
Half-Life fans everywhere have eagerly awaited a version for the Dreamcast system. Now, the wait is over. The engaging story of Half-Life, an immersive and very popular first-person 3-D shooter, revolves around your assignment to a top-secret experiment at a decommissioned missile base. Half-Life: Prima's Official Strategy Guide features all the great gameplay of the original plus an all-new mission created by Gearbox Software (creators of the expansion pack Opposing Force). Prima will help you discover fantastic experimental weapons, tangle with diabolically cunning death squads, and negotiate grotesquely beautiful worlds on your way back home. Frag with the best of them–Prima is your best fighting resource. The Prima guide includes:

• Coverage of the all-new Half-Life: Blue Shift mission
• In-depth strategies that will ensure your survival
• Maps of all areas
• Stats for all weapons and monsters
• Detailed walkthroughs of every mission
• A complete list of cheat codes and tips to unlock them


Editorial Reviews

Amazon.com Review

It was just a typical day in the life of Gordon Freeman, your average young scientist working for the government at the high-security Black Mesa research facility. Typical, that is, until a freak accident opens up a transdimensional gateway to an alien world. Soon the place is crawling with mutated scientists, alien creatures, and--worst of all--government troops bent on eliminating all witnesses to the accident. Fighting your way past these evil hordes is no easy task--unless, of course, you've got Prima's official Half-Life strategy guide in your arsenal.

With a wealth of information, statistics, and gameplay guidelines, this book can help turn any fledgling scientist into a battle-hardened killing machine in no time. In addition to descriptions of the weapons you'll find and the enemies you'll have to use them against, the book offers advice on basic first-person shooter tactics (how to circle-strafe, for example). A full-fledged walk-through of the game includes plenty of maps (more than 100 in all) and screen shots to help illustrate the best path to take. A brief section on multiplayer Half-Life rounds out this impressive guide. --This text refers to an out of print or unavailable edition of this title.

Review

Run. Think. Shoot. Live.

Product Details

  • Paperback: 144 pages
  • Publisher: Prima Games (December 22, 2000)
  • Language: English
  • ISBN-10: 0761531254
  • ISBN-13: 978-0761531258
  • Product Dimensions: 10.7 x 8.4 x 0.2 inches
  • Shipping Weight: 13.6 ounces
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #2,281,446 in Books (See Top 100 in Books)

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Customer Reviews

15 Reviews
5 star:
 (11)
4 star:
 (3)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
5.0 out of 5 stars An excellent information source for all concerned!, November 13, 2000
By 
D. Bass (North Carolina) - See all my reviews
(REAL NAME)   
I beat "Half Life" before even opening this book, but I still found it to contain plenty of useful information and tips even for the experienced gamer. If you're getting this book for the walkthrough only, then you'd probably be better off not purchasing it. You can find many detailed walkthroughs online (albeit not quite as detailed as the one found here, but still detailed enough to understand.) On the other hand, if you want to pick up a few new tricks to beat enemies, or load yourself with information on the weapons, beasts, levels, and tactics than this book is definitely for you. The walkthrough itself was very good, although, as I said before, not worth the price of the book. It includes clear pictures and precise details about where to go, what to shot, what to do, and how to do it. Other sections include information on all items you can pick up, and all enemies you will face. There is also a "tips and tricks" section of the book for the game, explaining various tactics that are useful for different situations. Near the back of the book, as well, there is a chapter dedicated to tactics for multiplayer games. Even though I haven't tried playing online or over a network yet, the advice seemed to be quite sound and reasonable.

I enjoyed the book immensely, and it's a definite must for any serious "Half-Life" player.

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12 of 12 people found the following review helpful:
5.0 out of 5 stars This book is great and it will show you everything!, June 26, 1999
By A Customer
There is NOTHING that this book does not show you, it will guide you through the game step by step. This book will show you stategies and give you tips on how to easily beat your enemy. I would recommend this book even if you are not having trouble with the game because it shows important tips that can be easily overlooked.
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16 of 18 people found the following review helpful:
4.0 out of 5 stars very good as hintbooks go, but overpriced, January 9, 2000
By 
It must be remembered that the average deserved rating of a computer hintbook these days is about negative 2; worse than useless. This guide must be considered against that rather forgiving set of expectations.

The quality of the enemy and equipment briefing is very high, as is the walkthrough. My only quarrel with the walkthrough is the difficulty of visualization with regard to the maps. For US$20, you'd think it wouldn't be too hard to draw a couple of stupid arrows.

Another black mark is that this is one of the *most* obvious examples of PC game manual blackmail. "We'll just put in a thin, lame manual with the game, then sign up for Prima to do the manual we should have included, and we'll take a percentage of all the royalties. That's easier than selling the game for what it costs us to produce a respectable manual." We all know it's how things are, but we don't have to like it. Of the above, only the US$20 expense involved in the hintbook is factored into the final rating.

Recommended for the value of its information, but a lot of what's here should have been in the manual and is not.

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