Programming Books C Java PHP Python Learn more Browse Programming Books
Half-Real and over one million other books are available for Amazon Kindle. Learn more
Buy Used
$10.40
FREE Shipping on orders over $35.
Used: Good | Details
Sold by RentU
Condition: Used: Good
Comment: Fast shipping from Amazon! Qualifies for Prime Shipping and FREE standard shipping for orders over $35. Overnight, 2 day and International shipping available! Excellent Customer Service.. May not include supplements such as CD, access code or DVD.
Access codes and supplements are not guaranteed with used items.
Trade in your item
Get a $2.00
Gift Card.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Half-Real: Video Games between Real Rules and Fictional Worlds Hardcover – November 4, 2005

ISBN-13: 978-0262101103 ISBN-10: 0262101106 Edition: First Edition

Used
Price: $10.40
11 New from $28.13 25 Used from $6.99
Amazon Price New from Used from
Kindle
"Please retry"
Hardcover
"Please retry"
$28.13 $6.99
Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


NO_CONTENT_IN_FEATURE

Shop the New Digital Design Bookstore
Check out the Digital Design Bookstore, a new hub for photographers, art directors, illustrators, web developers, and other creative individuals to find highly rated and highly relevant career resources. Shop books on web development and graphic design, or check out blog posts by authors and thought-leaders in the design industry. Shop now

Product Details

  • Hardcover: 248 pages
  • Publisher: The MIT Press; First Edition edition (November 4, 2005)
  • Language: English
  • ISBN-10: 0262101106
  • ISBN-13: 978-0262101103
  • Product Dimensions: 9.2 x 7.2 x 0.8 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Best Sellers Rank: #299,303 in Books (See Top 100 in Books)

Editorial Reviews

Review

"Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended." Ernest W. Adams, freelance game designer



" Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between." Eric Zimmerman, Cofounder & CEO, gameLab



"*Half-Real* tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between."--Eric Zimmerman, Cofounder & CEO, gameLab

About the Author

Jesper Juul is a visiting assistant arts professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds (2005), published by the MIT Press, and of The Ludologist, a blog on "game research and other important things."


More About the Author

My name is Jesper Juul, and I am a Video Game Theorist. My mission in life is to take video games seriously, while admitting how much I enjoy them.

My latest book is "The Art of Failure: An Essay on the Plain of Playing Video Games". In this book I show myself as a sore loser and ask why we play video games even though they often seem to make us unhappy?

I am an assistant professor at the New York University Game Center. Before that, I have worked at MIT, the Danish Design School and the IT University of Copenhagen. I have a PhD in video game theory (these things exist!), and an MA in Nordic Literature. In addition to writing and teaching about video games, I also develop them on occasion.

I grew up in Denmark, but since 2007 I have been living in New York. For updates or comments, visit my blog The Ludologist on "game research and other important things"!

Customer Reviews

3.8 out of 5 stars
Share your thoughts with other customers

Most Helpful Customer Reviews

15 of 20 people found the following review helpful By Chico Queiroz on March 14, 2006
Format: Hardcover
In Half-Real, Jesper Juul presents us a not only a new definition for games (computer-based or not), but also an original perspective on videogames and how they operate. Going beyond the 'Ludology x Narratology' discussion, Juul balances the 'Rules' and 'Fiction' elements of video games, emphasizing how they relate to each other.

The book is very insightful, containing information that will be valuable to game designers, academics, gamers and new media enthusiasts. Although you could find some of the its content on Juul's previous articles available on the internet, they are much more complete polished in Haf-Real.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
5 of 7 people found the following review helpful By Reader on October 4, 2007
Format: Hardcover Verified Purchase
Very good book on the theory of videogames. Accessible, innovative, thoughtful, and centered on concrete (and popular) examples. He also includes lots of screenshots, which is good.

Juul takes what might be called a "grassroots" approach to game studies, not bringing heavy disciplinary baggage to colonize the area, but instead trying to build a formal theory of games from the ground up. He takes his lead primarily from game and culture theorists like Huizinga, Caillois, Crawford and Sutton-Smith rather than from literary theory or media studies. But he really charts his own course and stakes out his own ground in many ways.

He has a strong interest in game rules, which has led some to criticize him for being overly formalistic, but I find this a refreshing and interesting contrast to the more standard "new media" approach to video games.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
1 of 1 people found the following review helpful By A. L. Hochschild on October 24, 2011
Format: Paperback Verified Purchase
I had to purchase this book for an English class where we discuss how we can use videogames to produce fiction, and also how to produce a videogame that is fiction, as well as how the two relate. From what we have covered so far it has really sparked my interest to pursue other literature in this category. Jesper Juul does a great job putting his thoughts out there, and it's been a great read so far.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
10 of 15 people found the following review helpful By Harviainen Jussi T on March 22, 2010
Format: Hardcover
I was sorely disappointed with this supposed game studies classic. While charmingly written and enforced with good examples, it offers nothing really significant. The author's definition of games is overly convoluted and not just a bit tautological. He has severely misunderstood both Suits' and Wittgenstein's ideas and thus represents them in a way too negative light. And the titular concept of half-reality is mostly just a useful simplification for speaking to people who have not read semiotics or hermeneutical appropriation theory.

If this is the first book on video game studies you read, it will look damn impressive. If, however, you are more versed in the field, and especially in the study of games and their like outside the video game perspective, it will look just misdirected, outdated and hopelessly shallow.
2 Comments Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
Format: Kindle Edition Verified Purchase
An ideal companion for someone looking to venture into the filed of video game studies and a stepping stone to newer critical research happening in the field.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again