Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it's both concise and readable. Strongly recommended.(Ernest W. Adams, freelance game designer)
Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between.(Eric Zimmerman, Cofounder & CEO, gameLab)
Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.
Very well-structured, well-researched and readable. Rather than losing us in the theoretical weeds, Juul continually grounds his assertions with very easy-to-understand examples,... Read morePublished 11 months ago by fiendish
An ideal companion for someone looking to venture into the filed of video game studies and a stepping stone to newer critical research happening in the field.Published 15 months ago by Aditya Deshbandhu
Fantastic book for anyone who is curious about game design but has just started looking into it. Whether you would want to make games later on or just better understand them, this... Read morePublished 19 months ago by Ryan B
I skimmed though a portion of this and got the item on a whim but didn't seem to enjoy it as much as I wanted. Simply a matter of personal taste. Read morePublished on March 26, 2012 by Daniel Minjares