67 of 78 people found the following review helpful
on September 24, 2009
I've read a few reviews here, and I think that, although there are some valid points, people are treating ODST as something that it was never meant to be.
So, what is ODST? It's an expansion. Expensive? Yes, but one has to realize that in reality, it's several expansions built into one, a `collectors pack' for Halo 3 fans. (After all, it's named Halo 3: ODST, not just Halo: ODST)
So, before I break the game down, let's examine what ODST really is.
1. Campaign (Short, yes...Fun? Very.)
2. Fire Fight (One could say a different campaign. After all, a single match with good people can be hours long, and that's one match.)
3. All the maps (A $20+ value, considering there's two map packs worth 1600 Microsoft points, not to mention the three new ones.)
4. Halo: Reach Beta (Remember lockdown, with it's Halo 3 Beta? Yeah...)
Okay, first things first. The Campaign:
This is fun. It's far more tactical than any Halo game before it, and allows for so many new opportunities. Once in Heroic, you find yourself planning assaults, sneaking, factoring in how many grenades you have. Ammo is so sparse that you're constantly forced to re-adapt and pick up new weapons, rather than keeping with the same two weapons (As was much the case with the first three halo's). The characters are new, which again, is interesting. The Visor?...Man, probably my favorite addition. It's so cool to able to switch around views, to get tactical or go all out. Wonderful. Not to mention the addition of engineers, which do nothing but add to the depth of game play and emphasize strategy.
Let's be honest. Mention Gears 2? You hear about horde. Mention Call of Duty WaW? Nazi zombies. Now halo has it's own, and it is beautiful. Fuller maps, with each offering their own advantages and disadvantages. The new call-sign features allow for quicker identification, and the new drop-off system (The enemies come in on Phantoms, rather than just spawning) allow, again, for strategy. Ammo shortages are common here, so know your weapons. The skulls always add a bit of flair and make each and every round a new experience. My only complaint? When I play with my Australian friends, the game is pretty laggy.
All the maps:
I wish I had known this going in. Woulda saved me twenty bucks. You know about new maps, right? The new three; awesome. A much called for remake of midship, an open map that will make for interesting swat, and a dock that features dingies and floating crates. Awesome, right?
Halo Reach: Beta trailer:
-This- is Halo 4. This is the one that's going to blow people away. (For those who know the story, well done. Reach is actually...er, Halo -1? It's a prequel). This is the unsung hero of ODST, as I already can't wait. Remember people buying Crackdown ($60) for Halo 3 alone? This is much the same thing; only you also get the above mentioned features. No brainer, right?
So, overall? If I knew someone who only had 60 to spend, I'd point them in the direction of Oblivion or Fallout or the like. But, for someone who knows they're getting a huge expansion, and loves Halo? This is all but a must have. Just know what you're getting into; it's not a standalone, but it's still pretty awesome.
125 of 152 people found the following review helpful
on November 3, 2009
Halo 3: ODST introduces a new Special Forces Recon Soldier for the Halo Universe. The Orbital Drop Shock Trooper is a darker, ligher armored version of a Spartan with silent weapons. That's pretty much it.
The story is very well written, well told, and well acted by Firefly and BSG veterans. It is really entertaining and one of the best parts of the game. However, it is told through flashbacks and is somewhat difficult to understand your first time through. You might be confused at times, but in the end, it all makes sense.
It's Halo 3, with a couple new guns and a slight improvement to the health system. Your character sounds 'in pain' when your health is low, reminding you to stay behind cover. There's also a night vision visor that you can toggle on and off. Unfortunately, the game seems too dark if you don't have your night vision on, and if you use it in areas that are fairly well lit, you're almost blinded. In the end, the night vision seems extraneous. The game would have been better if the dark areas were just a bit brighter, but still cloaked in shadows.
Level Designs: 6/10
There is an open ended city area where you can explore and Convenant troops are being dropped in to battle. This is new to the Halo Universe and it works quite well. Most of the game takes place in New Mobasa, a futuristic African City that is being invaded by the Covenant. The look and feel of the city is pretty impressive, but overall, the levels feel redundant. Fight in corridors, defend an area... You know you've got problems when the Campaign is only 5 hours long, and the Missions feel repetitive.
The music is foreboding and adds to the grim atmosphere while the effects bring the battles to life.
Replay Value: 7/10
You can start the campaign after lunch and finish it before dinner.
There is a Firefight Mode which is like Gears of War 2's Horde Mode, but ODST features an additional challenge where each wave of enemies has a special behavior like "Dodges Grenades." This mode is for friends and invites only. I understand that Bungie is trying to prevent the Leroy Jenkins of the world from ruining the fun, but it really sucks to not be able to play a pickup game.
There are 3 new Multiplayer Maps for Halo 3, too.
Maturity - The game is rated M because the Halo series is rated M, even though the action is pretty tame.
Buy this game if you're a Halo Collector, you've got a bunch of buddies that still play Halo 3 and will use the Maps and Firefight Mode.
Rent this game if you just want to play the Campaign. It's only 5-6 hours long.
I'd recommend waiting for the price to drop before buying ODST because if you spend $60, you're going to feel ripped off.
$35 for this game feels about right.
NOTE: Amazon and a bunch of other stores are selling ODST for under $40 now!
77 of 94 people found the following review helpful
First off, that's pronounced Oh-Dee-Ess-Tee, fellow gamers. The game store clerks wish to punch you in the face when you attempt to say a game's acronym as an actual word. Trust me. Anyhow, "Halo 3: ODST" is a separate Haloverse story that strips itself of the series' iconic hero Master Chief. There are no super-powered Spartan cyborgs to pull humanity out of the fire in this one. Just you and your squad of Orbital Drop Shock Troopers standing between the hostile alien alliance known as The Covenant and the death of humanity. No pressure, though. The game was originally formulated as a mere add-on to Halo 3, but eventually grew to full-fledged game status. This has offended a lot of sniveling whiners who ran out and pre-ordered their copies based solely on the typical Halo hype and then sobbed themselves to sleep because they have no concept of story and ran through the game with 3 friends on Easy difficulty and found it too short on action for the money they spent. Real gamers will find that while the price tag may be a bit high if you already paid for all of the downloadable maps and don't gather your friends together regularly to partake in the phenomenally fun "Firefight" mode. But if you plan on enjoying this game to the fullest, you will not be disappointed.
As a single-player game, "ODST" runs a bit short and may be less bang for the buck then one might hope for. However, the manner in which the story is told is absolutely phenomenal. You begin your ill-fated mission hurling towards the Earth (which has just been invaded by Covenant forces) on a special-ops mission. But something goes wrong and your pods are separated and crash in different locations all over the Covenant-occupied African city of New Mombasa. You wake up as a trooper known only as as "the Rookie" many hours after hitting the ground in the dead of night. From there you search the city for clues about the whereabouts of your comrades. Each time you find a clue (such as a fractured helmet or bent sniper rifle) the game flashes back to a different member of the squad and you play out the scenario as that character and witness the events leading up to the object finding it's resting place where it will be discovered hours later by The Rookie. In addition, there is another side story littered throughout the city in the form of 30 audio files that chronicle the adventures of a young girl caught in the middle of the invasion. It's quite enthralling and I found myself looking forward to finding more pieces of that puzzle even more then the main story. "ODST" is a masterpiece of storytelling in that rite and it's why a lot of people won't enjoy it. They prefer to skip past the story segments and run around with their friends teabagging each other along the way. To really experience the game as it's meant to be played, you need to go it alone and absorb the atmosphere,loneliness and ambient noise of the ruined cityscape. Half of this game is enjoying the tension of relying on cover of darkness, using your excellent night-vision visor to it's utmost, hearing the amazing soundtrack, and exploring the city looking for audio files or finding the best ways to get the drop on roving patrols of enemies or the entrenched Covenant forces.
Same old Halo gameplay here. That is to say it's as good as first-person shooters get. But since you are not a Spartan, there are differences. First off, no shield. Your armor can take a few hits before your screen will turn red, indicating that you are fatigued and are taking damage to your health bar. To recover, you must stay out of combat for a time. It's not a lot different from past games, but you can't take quite as much punishment. You also no longer have gravity-defying jumps or one-hit kill melee capabilities, and no more dual-wielding. Don't go jumping off any cliffs either. Wipes your stamina right out. You also get one new Covenant race -whose mystery turns out to be central to the story-, a brand new weapon in the form of a silenced SMG which quickly became a favorite of mine, and the extremely welcome return of zoom capabilities on the pistol. I was hoping for more of a focus on stealth aspects, but Bungie couldn't help but make most of the levels typical shoot-em-ups. This definitely diminishes Master Chief's importance as I felt I kicked as much or more tail as an ODST compared to when I played the penultimate Spartan. But I sure as hell did have a great time doing it. There's also plenty of vehicular mayhem to enjoy. They could have easily recycled the epic score from previous games, but instead they crafted a new one that is as good as any they've done. And that says a lot considering every Halo score is among the greatest in gaming.
Okay, enough about single-player. Games like Gears of War 2 and Left 4 Dead gave us a new mode of gameplay where you are challenged to take on wave after wave of increasingly difficult enemy attacks and survive with a little help from your friends. Not to be outdone, Bungie has crafted their answer in Firefight mode, which can go on for hours at a time if you're good enough. If the campaign wasn't action-packed enough for you, get three buds together and get ready to be dropped in a very defensible position with a set number of lives (more can be gained) to endure endless waves of attack from every baddie in the game. Watch those snipers! The longer you survive, the more difficult the game makes it for you. It will start turning on "skulls" which make the game harder by decreasing ammo drops, empowering enemies, or otherwise making your life harder to keep. This mode is ODST's crown jewel, for sure. They've even added extra kinds of medals for you to earn based on your performance in battle. Firefight is unlimited fun and a FPS fan's co-op wet dream, plain and simple. If that still is not enough, the second disc of the set contains "the complete Halo 3 multi-player experience" which consists of every map ever made for the game and three brand new ones. 24 in all. That is a ton of maps and seeing as they run a few bucks apiece if you download them from Xbox Live that is a large value if you've been holding out. Even if you haven't bought Halo 3, you can join in the fun and madness of murdering complete strangers and then desecrating their corpse while they are forced to watch with all of the extra content using this bonus disc. If you are that guy, then this game is a steal. But I don't know that that guy exists.
Killer story: check. Awesome action: check. Multiplayer badness: check. New additions to the ever-growing Haloverse mythology: check. Incredible soundtrack: check. Yup; this is one fine game. Haters, keep on hating. Bungie gave the hardcore fans a treat with this. I'd have liked to see it priced about $20 cheaper, but I also want my very own Spartan armor and that ain't happening either. The fact is, I'm happy with this game in spite of it's brevity and the fact that I've already purchased most of the maps. If you've no interest in the story and mythology of Halo, I'd suggest you pass on this. The campaign is no challenge with 4 player co-op even on Legendary difficulty and there often are not enough enemies to go around so you will have to look for trouble to find it at times which will enrage many a fratboy. Firefight mode will still be a blast, but one can hardly be expected to shell out $60 for a single gameplay mode. And considering their is no matchmaking on that mode, you can only play it with people on your Friends List which is a pain. ODST isn't perfect, but it's obvious a whole lot of care went into it and it's a great experience all around. Plus, with a dream team cast featuring a Firefly reunion of Nathan Fillion, Alyn Tudyk, and Adam Baldwin plus Battlestar Galactica sex goddess Tricia Helfer and voiceover mainstay Nolan North -who has provided the voice for Deadpool and various other animated comic book characters- who the hell can really complain? It's more Halo, and that's never something to whine about.
4 1/2 stars, rounded up for a new wrinkle in the series.
9 of 10 people found the following review helpful
on April 28, 2011
There are plenty of detailed reviews for this game here already. With that said, I won't breakdown the finer points of the game. I will say that this game is somewhat underrated and quite a gem amongst the other 4 Halo shooters. Those players that enjoy some story and a bit more strategy in their Halo experience will definitely enjoy ODST in my opinion.
I first saw the game in action a few days after release. Someone I know purchases games 1-2 days after they come out. I was not really impressed at the time and had lost interest in Halo since the second game. Didn't even want to play it. Fast forward some years; I enjoyed Halo:Reach. Finding ODST here on Amazon for $14 new -vs- $20 used at Gamestop, I decided to give it another chance.
The first 30 minutes of the game were a bit awkward. Playing the campaign on heroic wasn't a problem. Playing and being acquainted with Reach was.
- No sprinting
- No radar
- Can't sneak up on enemies for stealthy melee kills
- Patrols?! And they are fairly frequent
- Patrols can aggro
- Jackels with beam rifles can be head-shot deadly
- No shields.
I continued playing however and soon realized how much I was really enjoying such a change in pace.
1) It was critical to "choose" your fights. If you had to fight, you quickly analyzed the threat and prioritized targets.
2) If you do engage some enemies, don't linger in the area too long. Other nearby patrols could be rushing in after hearing the fire fight you just survived.
3) Finding cover and checking your map is a must almost every minute to get the latest intelligence on patrol movement in relation to your position.
4) As you travel through the city, you learn to take note of the environment so you can always engage the enemy on your terms. You also learn areas are never "clear" in ODST.
5) It seems ammunition is a bit scarce as compared to other games. You try to utilize specific weapons for specific enemies rather than just pouring it on and wasting ammo.
6) The visor is a nice feature and the fact that you need to keep it on 80% of the time helps remind you how human your character is.
Gameplay, plot and the story are a unique aspect in ODST. While playing an elite Spartan super soldier is enjoyable, it is refreshing to have another take on the battle against the Covenant.
6 of 6 people found the following review helpful
on September 27, 2010
Halo 3: ODST has gotten some negative press as a result of its status as a "side story" that some people think should have just been downloadable content. However, I disagree. I'm a fan not just of Halo games; I love games like Legend of Zelda, Okami, Golden Sun, World of Warcraft, Super Smash Bros., etc. Out of all the games I've played, ODST is one of my absolute favorites, and here's why:
The campaign is, as one might expect, standard Halo fare for the most part. However, Bungie added some twists to make it a unique experience. The main character is called "The Rookie," and is a new recruit in an ODST (Orbital Drop Shock Trooper) squad sent to assist troops in the besieged Earth city of New Mombasa. The Rookie crash lands and is separated from his team, and must navigate the city alone trying to find clues that will lead him to his squad mates while evading and fighting enemies.
The Rookie's missions are pretty cool in that the atmosphere and tone is just spot-on. You tread carefully through this massive, abandoned metropolis in the rainy night, with scattered neon lights providing illumination. The musical score adds to this mood brilliantly, with veteran game music artist Marty O'Donnell pulling off an award-winning masterpiece that involves dark jazz/blues themes during the Rookie's missions.
Unlike in other Halo games, where you play as a SPARTAN and are essentially a human tank, ODST forces you to play it safe and strategically as you do not have the SPARTAN energy shields or the MJOLNIR armor. You have to sneak around, picking off enemies carefully with the Silenced SMG and Automag Pistol(unique to this game), picking up enemy weapons when you can. Also unique to this game is VISR mode, which enhances your ODST's HUD by outlining terrain, weapons, vehicles, enemies, and friendly NPCs in specific colors so that you can see better in the dark.
As you play through the Rookie's missions, you discover objects that provide clues to the whereabouts of the rest of the ODST squad. When you find one of these objects, you start a "flashback" mission in which you play as one of the other ODSTs in the events involved in leaving behind the clue. The underlying story is told mostly through these missions.
Overall, the campaign is a fantastic experience. I absolutely love the sense of mystery and discovery, as well as the neon-lit rainy night and the jazz/blues background music in the Rookie's missions, and I enjoy the flashbacks/concurrent missions that involve the other ODSTs, in which the plot is developed and you learn more about the characters (most of them have interesting/fun personalities). Of the five FPS Halo games (Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach), ODST has one of the best, if not THE best, campaign modes. The only problem I have with it is that the Rookie never talks at all, but the other ODSTs make up for it (especially "Dutch"). As with the other Halo games, campaign can be played solo or co-op.
If the excellent campaign isn't enough, then there's always Firefight, a game mode introduced in ODST and included in Halo: Reach. Firefight involves taking on waves of enemies on maps based on campaign locations. The waves get bigger and the enemies get tougher in each round. Players have to conserve ammo and strategically defeat enemies in order to survive the increasing difficulty. Firefight can be played solo or co-op. Players can customize the look of their ODST in this mode, as well as which character from the game will provide dialogue during the match.
ODST's Firefight may be obsolete now that it is also in Halo: Reach, but it is still fun to play with your friends on the ODST-only maps and with the ODST-only characters (though squad commander "Buck" is available as a character voice in Halo: Reach).
All in all, ODST is definitely worth a purchase if you're a fan of the Halo franchise. I would even go as far as to recommend it to someone who isn't too familiar with Halo but just likes FPS games, because this one is very unique and very cool. I should also recommend picking up the Halo 3: ODST soundtrack, as it is absolutely brilliant and rightly earned "Best Game OST of 2009" at the Video Game Awards.
Bottom line: Buy this game!
26 of 34 people found the following review helpful
A side-story taking place in the Halo universe, "ODST" puts you in the role of the titular Orbital Drop Ship Trooper - a regular marine compared to the Master Chief, the series' normal protagonist. Using the basic gameplay and graphics of Halo 3, ODST is neat and different in some ways and disappointingly samey in others.
ODST follows a squad of drop troopers - primarily through the eyes of Rookie, a silent protagonist. Rookie proceeds through the abandoned, dead city of New Mombasa looking for records of his teammates, who he was separated from. Finding these records allows you to play a segment as another trooper - Buck, the leader, Mickey, the tech specialist, Dutch, the tough guy, or Romeo, the sniper.
Rookie's segments are really freeform and open - you explore the city, going through apartments and back alleys and occasionally running into random patrols of Covenant soldiers. The city's AI, the Supervisor, will occasionally try to get your attention by hijacking various city systems - signs will change to point you in the right direction, phones will start ringing, ticket machines will start spewing tickets, crosswalks and traffic lights will change, and so on. These directions will lead you to audio diaries - clues to a side-story - or weapon/ammo caches. All in all, it makes for a really great feel - almost to the level of Silent Hill - and it's backed up by some of the best music in the series.
The action stages are pretty good, too, but far more traditional. There is some openness in the levels, but for the most part they're similar to normal Halo 3. This is where the main promise of ODST - the fact that you're playing as a normal soldier - kind of falls flat. You can basically do everything that the Master Chief can do, including but not limited to flipping over cars and punching through tanks. Your health works slightly differently, but it still basically equates to "if you get hit, go duck behind cover until you recover". You can get away with running up to Brutes and punching them in the face until they die. All in all, you basically demonstrate the same level of "super-soldier" that the actual super soldiers have, as opposed to having to rely on your wits and your guns to overcome your weakness.
In addition to the campaign mode, ODST also offers a four-person co-op mode called "Firefight". In this mode, the human players attempt to hold out as long as they can against waves of Covenant troops. Like Gears of War 2's Horde mode, this can be a blast with the right people. To add a bit of difficulty into the mix, each wave of Covenant has a special effect attached to them - the ability to dodge grenades, or being more resistant to plasma, and so on. This ensures that the endless waves of Covenant continue to be challenging for as long as you play.
The graphics are similar to Halo 3's, but the urban environment is much more well-designed than those in Halo 3. A lot of care went into designing the city and the various signs and objects scattered around it, and the end result feels pretty natural. The sound is really good, too. The most obvious change, sound-wise, is that an injured ODST will pant and groan realistically instead of offering a single grunt like the Master Chief does. This makes it feel a lot more immersive, and is almost worth the fact that - for game reasons - you can heal up really easily and dying's not really that big of a deal.
On the whole, I understand why ODST didn't take a more realistic approach, but that doesn't mean it's not disappointing. As a game, ODST is good, but with some eye-rolling flaws that could've been turned into something more meaningful than "another Halo game".
4 of 4 people found the following review helpful
on September 26, 2009
Many people may have bought this anticipating another Halo game where one can just charge in headfirst into a pack of brutes on legendary difficulty and dispatch them with ease. That is not so. Because you do not play as Master Chief, you do not have regenerative health. You are just a normal, well-trained Orbital Drop Schock Trooper (also known as Hell-jumpers.) Basically, you're only human. I played the game on legendary and found it very challenging at points. I used cover far more than I had in the previous installments in the Halo franchise, and was more than once terrified to see a pack of Brutes disembark a Phantom. When it comes to health, Bungie created an ingenious system. You start out every life with full health and stamina. If you are shot constistently, you will lose stamina. When out of stamina or losing stamina, the edges of the screen become red, most likely because of you blood. When you are out of stamina (you will know this from the large amount of red around the edges and your belabored breathing) you will start losing health with each bullet, needle, or plasma round that hits you. If you stay out of the line of fire long enough, however, your stamina will regenerate. This works much like a shield. If you lose health, the health bar at the top of the screen will go down. The only way to replenish health is to find an Optican free healthcare station and that will heal you right back up to 100%. Each station contains multiple life packs and can be used multiple times. Another amzing addition to Halo 3: ODST is the "VISR" system. When the VISR is turned on, it illuminates the battlefield and outlines everything. Enemies are outlined in red; inanimate objects such as trees, crates, or cars are outlined in yellow; weapons, grenades, and turrets are outlined in blue; and friendlies are outlined in green. The VISR also has communication playback, navigation, and mission objective display screens available from the VISR menu. Another great part of Halo 3: ODST is the addtion of new weapons. Though there are only two, they are each very fun to use and are my weapons of choice. The first is the new silenced SMG with a scope. It provides quite a bit of zoom, and with a silencer that also reduces kick and a very good rate of fire, it can quickly tear through waves of grunts, jackals, and those nasty space-bugs. The other newly modified weapon is the magnum. It now features a silencer, and a scope even better than that of the new silenced SMG. The only downside to it is the recoil. Still, it is capable of dealing one-shot kills to any unarmored foe that is unlucky enough to be shot in the head. It is also very handy when getting the "Boom, headshot!" achievement in ODST. There is also a new enemy. It is basically a big floating ball that, when hammered away at, explodes and showers triggered plasma grenades everywhere. The highlight of Halo 3: ODST is the new co-op mode, firefight. In this, 2 players from one console, and more from others can fight waves upon wasves of every type of Covenant troops during night (where you can use the VISR) or day in a myriad of maps. The main difference, though, is the setting. Halo players are most likely used to vast outdoor environments the majority of the time, but in ODST the player spends almost the entire game in the city of New Mombasa. This game is a must-have for any owner of an Xbox 360. Five stars!
4 of 4 people found the following review helpful
on November 17, 2009
I'm not much into gaming but wanted more quality time with my son.
We purchased this game and played in split screen mode together and had a great time exploring for clues and fighting aliens. I believe we had the best time in fire fight mode. It's really fun and intense helping each other survive an onslaught of invaders!
3 of 3 people found the following review helpful
on April 5, 2012
Halo 3 ODST may seem like a "rip off expansion" to Halo 3, but boy is that a wrong review of the game.
(STORY) Let me start off with the story, ODST had a compelling story that takes place near the events of Halo 3, and maybe takes 4 hours if your fairly new, the story basically starts out as a mission to take out a prophet (Enemy Leader), but then turns into this "find your squad and escape" mission. There's one ending, but there's two ways that ending can play out.
(GAME PLAY) ODST game play is pretty good, you mainly play as the "Rookie", but you also play as other people in your team as your discovering clues to where they might be located, like you'll play as the character to discover how that clue got there. The Game is also really easy to play, it has easy controls and new features that will make your game experience much better. I would say this game is kind of like a open-world Halo game, since you have the chance to do a side quest (Audio Logs), and change the way you get to your ending. One problem is that the "Legendary" mode is next to impossible if you're by yourself or if you don't know Halo weaponry that well. Even when you finish the story, it's still fun to just play firefight with some friends online, or split screen.
(GRAPHICS) The ODST graphics are really good, they have that Halo 3 style of graphics, but Bungie made the graphics look better then Halo 3. To me the game looks kind of realistic.
(SOUND) The sound is pretty nice, sometimes the music gets to loud while your playing, like get's to loud so you can't hear what the enemies are saying (sometimes).
(OVERALL) Overall I would give this game a 8.7/10, this game is a great game to get if friends have it online, or you have someone that will play split screen with you. It also has a really good single player experience.
5 of 6 people found the following review helpful
on September 26, 2009
the question on everyone's mind was....is Halo 3: ODST worth the $60 price tag? for people who already own the original Halo 3, this will be overpriced for you unless you don't own any of the Halo 3 multiplayer map packs. if you do own the original halo 3 and all the map packs i suggest you try to find someone selling the odst on ebay or craigslist or try buyin it used somewhere.
lets do the math on the contents of halo 3: odst:
-the full halo 3 multiplayer experience on a separate disc $15 (half the price of halo 3 full version)
-all of the halo 3 multiplayer map packs and 3 new maps unreleased which price at almost $40
-ODST campaign and firefight experience $30
-Free Sgt Johnson download for preorders
-Free Halo: Reach beta invitation
that puts the total at $85 and i payed $60 so i got my moneys worth!
i felt the campaign for odst was short in comparison to its brother halo 3...depending on difficulty, it can be anywhere between 5-10 hours of gameplay...i beat the campaign on normal in 5 hours solo play and around 11 hours solo on legendary.
you start off as a rookie in an odst unit...while during drop you get separated from your squad and this is where you begin the story tryin to maneuver through new mombasa finding clues into where the rest of your squad is. as you unravel another clue to another one of your squadmates you get to play a level as one of the other sqaud mates--the level is all the events the squad mate endured between the drop and up to the point where you found the clue. the clues are also beacons which help download data to your visr and intel. with out spoiling the whole campaign, you pretty much find your self fighting covenant, finding audio logs and clues, and tryin to rejoin up with your squad while at the same time diggin more into the story of halo 3.
this game plays alot more tactical and different then the orginal halo 3 because yoru not master chief no more. you have to find med packs in the game to regain health and theres some new weapons introduced and some old weapons that aren't offered in the game i.e. br assault rifle w/scope.
the firefight mode is similiar to horde on gears of war. you fight off reinforcements of enemies through multiple round. where you and your team share a collective of lives. during certain stages certain skulls are activated/deactivated/combined to make the game more interesting and difficult. between rounds there are bonus rounds where you can't lose lives but you can get some juicy points by killin as many covenant as possible in a 60 second period..as of right now there is no matchmaking for firefight, but the reason it was left out was because it was going to push the release date six months so they released the game and will release an update later.
but if you need a firefight or campaign partner just hit me up on xbox live my gamertag is Mister Hyphy