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Halo 4

by Microsoft
Xbox 360 Mature
4.4 out of 5 stars  See all reviews (1,912 customer reviews)

List Price: $39.99
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Edition: Standard Game
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  • The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.
  • The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends
  • Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
  • Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemies*
  • *Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately).
Halo 4 Personal Gaming Environment
Halo 4 Personal Gaming Environment
Make your gaming personal, even when you're on the move with the GAEMS Halo UNSC Vanguard Personal Gaming Environment. The latest model from GAEMS will immerse you in Halo or your favorite Xbox 360 game with Vanguard’s integrated 19" LED HD display, stereo speakers, and dual headphone jacks.

Frequently Bought Together

Halo 4 + Call of Duty: Black Ops II + Xbox 360 Wireless Controller - Glossy Black
Price for all three: $108.96

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Product Details

Edition: Standard Game
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0050SYX8W
  • Product Dimensions: 7.5 x 5.3 x 0.5 inches ; 4 ounces
  • Media: Video Game
  • Release Date: November 6, 2012
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (1,912 customer reviews)
  • Amazon Best Sellers Rank: #37 in Video Games (See Top 100 in Video Games)

Product Description

Edition: Standard Game

From the Manufacturer

Halo 4

Halo 4

The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the Infinity to experience Halo’s original multiplayer and Spartan Ops - episodic fiction-based co-op missions

Key Features

The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends

Go Beyond the Story: Halo 4’s Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.

Spartan Ops: Extend your campaign experience in a massive-scale adventure that builds upon the “Halo 4” Campaign. Receive a weekly series of cinematic episodes on Xbox LIVE followed by new game play missions, played solo or cooperatively with up to three friends – effectively delivering two campaign experiences in one game!*

War Games: Battle the competition in fresh, immersive new game modes and strategies.

Track your groups, stats and scores on HaloWaypoint.com

Edge-of-your-seat Entertainment: Immerse yourself in Halo 4’s graphics, sound and epic game play including a mysterious and deadly new class of enemies*

*Online multiplayer and Spartan Ops missions require Xbox LIVE Gold membership (sold separately). System requirements forthcoming. See www.halo4.com

Halo 4 screenshot 1 Halo 4 screenshot 2 Halo 4 screenshot 3 Halo 4 screenshot 4

Product Description

Microsoft Xbox Halo 4 Xbox 360

The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Shipwrecked on a mysterious world, faced with new enemies and deadly technology, the universe will never be the same. Enlist aboard the Infinity to experience Halo's original multiplayer and Spartan Ops - episodic fiction-based co-op missions.


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Customer Reviews

The graphics and detail of the game are amazing, great story and campaign. Alex  |  312 reviewers made a similar statement
I really like this game and hope this review helps you decide if you want to get this game! Pilar Roach  |  127 reviewers made a similar statement
I bought this Xbox Game for a Christmas gift for my son and he loves it!!!!!! SuperflyMD  |  177 reviewers made a similar statement
Most Helpful Customer Reviews
524 of 626 people found the following review helpful
5.0 out of 5 stars 343i Delivers November 11, 2012
Edition:Standard Game
Fun: 5.0 out of 5 stars   
I gave up writing Amazon reviews years ago, as most product reviews are neither helpful nor critical, and seem to be written by those without even a 7th grader's grasp on basic English grammar. For Halo 4, however, I am making an exception.

I wasn't originally excited when Microsoft and 343 Industries announced Halo 4. A fan of Bungie since Marathon (that's pre-Halo, for those that don't know, and by several years), I wasn't too keen on Microsoft pulling an Activision and allowing somebody else to mercilessly butcher Bungie's pride and joy for some easy sales. Fortunately, 343 Industries really do understand what makes Halo unique, and deliver it in spades while simultaneously reinvigorating the franchise that had started to stagnate towards the end under Bungie.

The first thing that truly hits you are the visuals. Bungie makes great games, but the truth of the matter is that Halo 2 was probably the last time a Halo game was the best-looking title on Xbox. The work done with the Halo 4 engine is astonishing, and those claiming Halo: Reach had superior visuals are in need of an optometrist. The models, textures, lighting, and design are all top tier this time around, easily among the best seen on the Xbox 360. More importantly, the performance is as near as I can tell flawless. Not once during the campaign did I notice any screen tearing, drop in frame rate, sluggish controls, or issue of any kind with the engine. In multiplayer, the map Exile brought some slight stuttering, but it was gone so quickly and consistently that I suspect it was more network latency than a rendering issue. I once remarked that I thought Bungie and MS should have licensed DICE's Frostbite engine for the next Halo game (I was very impressed with Battlefield: Bad Company 2's environments and destruction), but I proudly eat my words. Halo 4 looks fantastic from top to bottom.

The second thing thing you notice is the sound. The assault rifle delivers furious, mechanical, bass-filled kick through your speakers or headset, while the sound of incoming ordnance hitting the deck generally gives you goosebumps. Every weapon system and sound has been gutted and rebuilt from scratch. While some fare better than others (the AR sounds exquisite, while the Battle Rifle doesn't quite hit the same stride), the overall package is fresh and a kick in the pants. The music too is different, marked by the departure of Martin O'Donnell and Michael Salvatori, who remained with Bungie when they split from Microsoft. Neal Davidge and Kazuma Jinnouchi step in to fill their shoes, with Davidge (of the sensational duo Massive Attack) providing a much darker and more electronic ambiance than previously seen in the series. Jinnouchi composed the gorgeous new character theme for the Master Chief, appropriately titled "117." Together, they only briefly pay homage to the well-known Gregorian chant that has identified the series since 2001 (it DOES come back, but very subtly and as more of a leitmotif than a full-fledged theme). While it's sad to lose such an iconic piece of music, it's also necessary to allow Davidge and Jinnouchi to establish their own stamp on the series, and the music in Halo 4 is beautiful and fitting to the story.

What of the story? The best in the series, bar none. 343i's writers understand that a seven-foot stoic cyborg isn't always an interesting character, even if he's a total badass. As a result, they use the AI Cortana as the story's focus, and it works. Cortana's fear, uncertainty, and eventual heroism really do make the story, and by the end, even bring humanity out of John-117's iron clad shell. There are some issues that seem to be just passed over, and little things in the plot aren't fully explained always. My understanding is the supporting media (novels, webisodes) fill in the gaps, but I dislike this style of cross-media storytelling. Each medium, be it a novel, a game, or a mini-series, should be connected and reference the greater universe but must be able to stand alone as a singular story. Halo 4 suffers in that regard, but it's not enough to ruin the final product, which is a terrific campaign story filled with emotion and love.

On Heroic difficulty and played solo, the campaign took me approximately 7.5 hours, which is about par for a Halo game and the industry. The campaign itself is tried-and-true Halo, with a mix of tight corridor shootouts and larger, more open arenas that reward the more tactical player. Either way, one cannot simply charge straight through guns blazing on Heroic or Legendary, though I did notice more range in the enemy AI than I would have liked given the Halo series pedigree. Some opponents, like the Promethean Knights, are vicious and brutal, making every battle a life or death challenge. Other opponents seemed to occasionally run out in the open, only to turn around and face the wrong direction. These instances were few and far between, but noticeable. Other than a handful of quick-time events (QTEs), I was exceptionally pleased with the whole campaign experience. Some of the levels where you are required to enable/disable multiple switches can be a grind at the higher difficulties, but only due to the exceptionally challenging enemy combatants.

Now to multiplayer, source of much controversy. 343i has made some serious changes to the design. First, customizable loadouts are in, meaning you can choose between the classic AR, the much-loved BR, and the excellent DMR as your starting weapons (among many others). Power weapons (shotgun, sniper rifle, energy sword, rocket and grenade launchers) are still found out on the map. More interestingly, however, is that weapon spawns are seemingly random or at least rotational, so the rocket launcher doesn't always pop up in the same spot during longer games. Finally, as you fight and score kills, assists, or save your buddies, you earn points that fill your ordnance meter. Once filled, you can call in resupply that drops down in a miniature ODST pod with a satisfying THUNK. These are NOT kill streaks like Call of Duty, as no Pelicans fly in to air strike your opponents for cheap and easy kills. Rather, they are usually power ups such as over shield or power weapons like the new SAW machine gun or shotgun. Additionally, every Spartan now has the ability to sprint for a short period of time. All of the game modes minus Firefight are back (I assume Bungie reserves the rights to Firefight and it will appear in their next title).

Does it all work? Here is where it gets sticky, and simply a matter of opinion. Some more critical reviews have expressed dismay at the increased movement speeds, as if moving like a tortoise was somehow essential to Halo. It does increase the overall pace of the game, yes, as you spend less time looking for opponents and more time fighting them, but the truth is sprint is most effective when used as a means of retreat from a unfavorable situation. And THAT is true Halo. The ability to tactically retreat, to ambush your opponent around the corner when he chases with a grenade, or to escape completely is what makes Halo unique, especially today in the wealth of one-hit kill military shooters. And none of that has changed in Halo 4.

As for the loadouts, it resolves my biggest pet peeve of previous Halo games: I didn't want to play "Shotty Snipers" yet everyone else did, so I am stuck using weapons or playing a mode I dislike. The whole "Bungie knows best" model of previous game types and weapon choices infuriated me, and the ability to choose and stand my own ground as I wish is a welcome addition (especially since the AR is no longer completely useless). Furthermore, battles in Halo 4 are much more fluid, with combat migrating all over the maps as opposed to previous games, where combat with predominantly occur around choke points or power weapon spawn points. The fact that power weapons can now be called down anywhere is an incredible balance equalizer, meaning games are never a race to see which team can grab the shotgun on Countdown or the rockets on Ivory Tower as they often used to be. Some older players might argue that learning where the power weapons were and knowing the maps was part of the "skill" of Halo, but that's such a superficial and basic skill. A superior player should win based on their ability to fight anywhere, to turn the tables in their favor in their favor by skill, not because they knew where the shotgun was and got there first.

Halo 4 isn't perfect: Spartan Ops is rather mediocre in its current state, the Promethean weapons look cool but fill very standard weapon class criteria without much creativity, and I was disappointed to spend so much time fighting still fighting the Covenant. Regardless, the fact is it is true to everything that is essential to Halo while contemporary to the industry today. This is Halo 2012, not 2001, but it's still Halo through and through. Halo 3's multiplayer was near perfect (for its time), but the campaign was a disappointing slog that failed to move the story forward or create any kind of emotional impact. Reach returned some glory to Halo's campaign mode, but its multiplayer felt half-baked compared to its predecessor and never achieved the same level of saturation. Halo 4, though imperfect, looks back to Halo 3's multiplayer standard while simultaneously surpassing Reach's campaign (if just barely). It's nothing new. It doesn't revolutionize the first person shooter. It's just tried-and-true mechanics flawlessly presented in a supremely polished engine.

The Chief is back.
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73 of 103 people found the following review helpful
5.0 out of 5 stars Great Game! November 13, 2012
Edition:Standard Game|Amazon Verified Purchase
Fun: 5.0 out of 5 stars   
A lot of people seem to want to compare this game with halo games of the past, but with every iteration of a game whether it be COD, Battlefield, Fifa, Halo etc. I only want something that is fun. And this game is definitely fun. I'm not going into detail because of the plethora of reviews on the internet but if you enjoy having a good time with some friends around an xbox or just have an hour to waste, Halo 4 is a great way to go.
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3 of 3 people found the following review helpful
3.0 out of 5 stars In-depth review (no spoilers) March 30, 2013
Edition:Standard Game|Amazon Verified Purchase
Of all the Halo games Halo 4 has got to be my least favorite, here's a list.

Campaign:

PROS:
- Graphics were amazing
- Character development was good
- Some of the new weapons were really cool
- You felt more like you were a thousand pound Spartan not a lightweight ninja

CONS:
- Repetitive gameplay
- Incredibly boring storyline compared to past Halo games
- Mysterious forerunner atmosphere was lost
- The redesigns of the every Covy alien was appalling.
- The game didn't gain anything from having the Covies in it
- They somehow made grunts MORE annoying, and in a bad way.
- The new antagonists were obnoxious, incredibly boring to fight, and were an annoyance more than anything.
- Some of the new audio was really weak sounding or down right obnoxious
- Don't play through to the Legendary ending.

- The soundtrack. It was awful, nothing about it was memorable, and it didn't feel even remotely like Halo. There were only a few songs that I didn't mind. Marty O'Donnell was sorely missed, the original atmosphere of Halo was stripped away due to the lack of his amazing music. Niel Davidge is not a bad producer or composer, he was just working outside his normal style of music.

Multiplayer:

PROS:
- Griffball and Infection have their own online playlists
- Oddball has been improved

NEUTRAL:
- Armor abilities. If used properly they add to a game, if abused: invisible camping snipers
- Promethean vision is too over powered in my opinion for multiplayer.
- You can start out with some over powered weapons

CONS:
- not a lot of cons, just personal preference on gameplay

Forge:

PROS:
- You can add more lights
- Magnets are good if you know how to use them, and can be really helpful if you are fitting the same type of pieces together. They don't work so well when using two completely different pieces, obviously.
- Textures are wonderful
- Filters. Some are great for map atmosphere, some are meant more for Machinima.
- Dynamic lighting. You can now make dark rooms and pieces cast shadows, adding depth to your map.
- TREES. Finally, we have trees.

NEUTRAL:
- There are four forge specific maps, while not as large or malleable as Forge World, they add unique atmospheres to each. Except Forge Island.

CONS:
- Some of the same pieces from Reach have been reshaped to have pointless features that make an uneven surface. It can be worked around but is annoying.

In conclusion, the game is not bad at all, but it was not good compared to Halo's standards.

Given that this is 343's first game made by a bunch of people who hardly knew each other we should give them a bit of slack. I have high hopes for 343's future gaming endeavors.

-Sarah
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Most Recent Customer Reviews
5.0 out of 5 stars WOW! AND I MEAN WOW!
I have had an XBOX 30 for a while but never played any games on it. I heard this game was going to be the best thing since sliced bread. Read more
Published 7 hours ago by MPS6DMN
5.0 out of 5 stars Awesome
Good game, really like the series. Was happy with everything Bungee did with the game. Bought it a while ago and hadnt gotten around to reviewing.
Published 23 hours ago by Cassandra R. Strohschein
4.0 out of 5 stars Awesome.
I love this game, I'm just not thrilled that it requires 8gb to play online multi-player. Very fun campaign, though!
Published 1 day ago by Slappy
5.0 out of 5 stars Halo 4
I bought this for my friend as a Christmas gift. He loves it of course. I received it very quickly around the holidays. AND the price was cheaper than it was in stores.
Published 1 day ago by LisaQH
5.0 out of 5 stars UH
I have spent too many hours playing this game. But it has been totally worth it. Good game. WOOO XBOX!
Published 1 day ago by WUB WUB
5.0 out of 5 stars Fun!!!
I like this game...the single player was quick, but entertaining. The Spartan Ops are very fun. I'm not good enough to stand a chance in the War Games, but they are still fun to... Read more
Published 3 days ago by bocacoder
5.0 out of 5 stars Awesome
This arrived early and it works well above my expectations. Thanks for a great product. I would definitely recommend this to a friend.
Published 4 days ago by Ronald L. Schroeder
5.0 out of 5 stars HALO EFFING RULES!!!
Halo 4 has it's differences, yes. But damn if it isn't my favorite game of all time! The campaign is great, and introduces a cool new enemy: the Promethians. Read more
Published 4 days ago by Cody Schieber
5.0 out of 5 stars The game is just the best! It's really a good choise. I deeply...
Personally, the best game ever. This game is so alike the first one or the "Halo Aniversary" in so many aspects and of course: "CORTANA". Read more
Published 5 days ago by OSCAR E. PARRA M.
2.0 out of 5 stars Single Player Aspect
The single player aspect is a 6 star rating, nothing less, Spartan Ops, can't be played offline! Multiplayer is fantastic like always... Read more
Published 5 days ago by darkskilled
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Halo 4 audio issues Be the first to reply
DO NOT pre-order games - including Halo 4 - from Amazon.com
I sympathize with you, but I don't know you can so confidently discourage people from buying from Amazon after one bad experience. I've pre-ordered several games from here and never had a release date missed. Granted, this was before they started saying "Want to receive this the day it comes... Read more
Sep 25, 2012 by Matthew W |  See all 29 posts
Halo 4 look up/down inversion not working when flying??
If I remember correctly, you simply need to go into the flight controls and set those to inverted. I had the same problem you did until I found that little switch
Feb 14, 2013 by Joshua R. Aksamit |  See all 5 posts
Slayer ANYONE?!? I need team mates for SLAYER!
[Deleted by the author ]
Feb 12, 2013 by  |  See all 2 posts
IGN gives Halo 4 a 9.8!
I'm in the exact same boat, played tons of 2 and 3, and then barely any reach. I am banking on 4 being extremely good.
Nov 5, 2012 by Rev Master |  See all 10 posts
Why can't I sell Halo 4?
Thanks K. Mleynek. Where did you get this information? When I tried to list Halo 4 I clicked on the "why?" under where it said it was restricted and it didn't say anything specific about this or any other video games. Pretty crappy they would make this requirement. I've had my... Read more
Nov 25, 2012 by A. Burns |  See all 20 posts
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