Halo: Original Soundtrack Soundtrack
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Here is your chance to right your wrongs and experience the aural beauty of Halo.
To begin, the CD comes with a small foldout, giving you a bit of insight into the authors and the music, as well as a few directions to help you on your way to becoming an adept Bungie fan.
Also, to calm the worries of Xbox owners, there is no data on the disc; so you can play it and rip it to your hard drive whenever you wish.
The music itself is a recomposition of the most dramatic scores in the game, with only a smattering of the transitional music. Which means only the good stuff. Also, the music had to be recombined from it's origional 'freeform' version. Now the tracks are a good set legnth, and will play as a normal score would; rather than loop or remix themselves as they might have in the game. Many of the scores have been combined into 'Suites' containing many smaller tracks from the game, giving the music fluidic transitions that only serve to enhance the experience. Another important point is that the in-game music was somewhat sparser, because it's job was to blend in with the game. The album version, on the other hand, has been spruced up in some slow areas - giving Halo veterans a richer experience than they would expect. Finally, the album includes tracks played only at the Halo expositions at Gamespot and E3; as well as other pieces that were not used in the game, or were hard to find...
The music itself is a broad-range of taste. Transitioning from charged pieces found in 'Brothers in Arms', to the guitar riffs of 'Rock Anthem for Saving the World', and the melodic spell of 'Ambient Wonder'.Read more ›
So it's no wonder that Bungie Studios decided to release the music of Halo as a bonafide soundtrack CD. And the world is a better place for it.
In-game, the music beds played dynamically, in rhythm to the player's moves on the battlefield. Coupled with the Xbox's 5.1 Surround Sound capabilities, it made for one of the best marriages of visual and aural 'Shoot-em-up' entertainment. Marty O'Donnell and Michael Salvatori are to be commended for continuing their track-record first started with Riven, The Sequel to Myst, followed by Myth and then Oni.
In producing this soundtrack, Mr. O'Donnell had to lock-down the music. As he states in the liner notes, this creates a different experience for the listener that's familiar with the game, as the music burned on CD now follows a firmly defined beginning, middle, and end. To that end, Mr. O'Donnell has done an admirable job of letting the pieces breath on their own. By also breaking up the sequence of songs into an interspersed list of musical moods, the CD never 'gets into a rut' : each piece is well complemented by the piece before and after it. A moving percussion-heavy track, like "The Covenant Dance" (#14) is bracketed by the more symphonic "Devils... Monsters..." (#13) and synth-heavy "Alien Corridors" (#15). At the same time, the track list does follow the musical progression in the game, so if you're familiar with the storyline, the CD is a great way to re-experience your battle with the evil alien baddies known as The Covenant.Read more ›
The music on this CD and in the game, Halo, consists of a mixture of Techno, Classical, Horror, and a hint of rock. Mostly, it is fantasy-like music, the typical kind of music you would find in a game, except this music surpasses the various musical scores for other games.
The music in the game, Halo, contributes to the tense, mysterious, suspense-filled aura while you are playing. The music coordinates with the storyline to effectively deliver the impact of the situation to the player. For me, I also experienced the music to coordinate with what was happening around me, where I was, and what was to come ahead.
Though this music isn't exactly something you would "bump up" while you were in a car drive downtown, it makes great background music while you are playing other games, or - in my case - doing homework. Some of the tracks on this CD are actually very relaxing, which may seem ironic given that this game is a sci-fi shooter.
My personal favorites (and a small description):
The Gun pointed at the Head of the Universe: For the Halo fans, this track appears at the end of the second level, "Halo." This track involves a fast pace and consists mostly of drums/bass type instruments. It is definitely geared to a more upbeat combat situation, and the snare drums add a militaristic feeling to it.
Brothers in Arms: Well, listen to the demo for yourself. This is a very militaristic-feeling song that contributes to the Human-Alien conflict in the game. The song sounds as if there is a whole symphany playing in it and is very well done.
The Maw: A relaxing, Gregorian Chant-type song, that expresses neither happiness nor sorrow, yet still ties in both feelings somehow.Read more ›
Most Recent Customer Reviews
this is a awesome soundtrack it is fun and enjoyable to listen to. the best songs on this soundtrack are all of themPublished 7 months ago by David
Truly inspiring *Cosmic* music that is futuristic yet ancient sounding ~ via a blending of via *Medieval* human-chorus, classical and modernistic orchestral and *Alien* musical... Read morePublished 14 months ago by Kevin Kiersky
Great soundtrack, but my copy had a couple of cracks on the back.Published 17 months ago by Diego de la Torre