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Halo: The Art of Building Worlds Hardcover


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Halo: The Art of Building Worlds + Awakening: The Art of Halo 4 + The Art of the Mass Effect Universe
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Product Details

  • Hardcover: 192 pages
  • Publisher: Titan Books; Reprint edition (October 18, 2011)
  • Language: English
  • ISBN-10: 0857685627
  • ISBN-13: 978-0857685629
  • Product Dimensions: 3.7 x 4.7 x 0.3 inches
  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Best Sellers Rank: #217,498 in Books (See Top 100 in Books)

Editorial Reviews

Review

"Totally breath-taking." - io9

"This is a book that deserves huge recognition. Not only is the subject matter one of the most important gaming franchises to ever hit our machines, it also has life, colour and soul bouncing from every page combined with words from people that have lived and breathed Halo. It’s a book that could grace any shelf or coffee table and become a talking point. In fact it’s worth buying a coffee table just for this book." - This Is Xbox

"Halo: The Art of Building Worlds is simply magnificent in production and content. Even this reviewer, who is not a fan of the series, cannot help but be blown away by the sheer beauty of this book." - Square Go

"A compelling visual tour of this extraordinary universe." - School Library Journal

"Simply put, this book is a must have for every Halo fan." - The Daily Blam

"...a breathtaking window into the creation of one of gaming’s most imaginative universes. With a near perfect blend of expansive art pieces, rich backstory, and entertaining anecdotes, the book is a worthy tribute to Microsoft’s juggernaut franchise." - Piki Geek

"If you're any kind of Halo fan, it's an absolute treat and an essential must have." - CVG

"A glorious celebration of Halo." - Xboxer 360

"...the kind of art book that you can get lost in..." - SciFi Mafia

"A brilliantly compiled graphic history." - Gamer Wok

About the Author

Martin Robinson is an award-winning gaming journalist. 

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Customer Reviews

4.7 out of 5 stars
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Amazing art and commentary!
Carey A. Paul
If you are a fan of Halo or into the conceptual art in video games, this book is for you.
Scottypiper
Anybody who is thinking about buying this book should go right ahead and buy it.
kevin kopp

Most Helpful Customer Reviews

26 of 26 people found the following review helpful By Parka TOP 50 REVIEWER on November 1, 2011
Format: Hardcover
Length: 1:22 Mins
When I first realise that another Halo art book is coming out, I was wondering what they are going to put inside.

Turns out this art book is sort of a look back at Halo from the art. That's looking back at 10 years of Halo, which really needs a few books to be comprehensive. So this book tries to cover in its 192 pages, Halo: Combat Evolved, Halo 2, Halo 3, Halo: ODST, Halo: Wars, Halo: Legends and Halo: Reach. Seven titles if you're counting.

The art is grouped in chapters that look at the environment, the enemies, vehicles, alien beings, the good guys, Master Chief and homeworlds.

The art is beautiful. There are sketches and also huge paintings. Some are development art, some made it to final. Selected bits are featured so you only get snippets of information, bits and pieces of the whole Halo story. There isn't much duplication compared to other art books because the book shows new art and is made up of stuff that were left out in other books.

Because of the immense scope of Halo, this book is a bit underwhelming even though the art is spectacular. Something in my mind keeps telling me there's more. If you've seen Halo Encyclopedia, you know that there's a whole lot more.

If you want to check out more Halo art, you can look for The Art of Halo: Creating A Virtual World,
...Read more ›
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7 of 7 people found the following review helpful By R. Southen on October 29, 2011
Format: Hardcover
I really enjoy this book, but it's not the be-all and end-all tome of Halo art they'd have you think. It's not a bad book by any means, it has a ton of great work in it, but coming from all of the other Halo books out there that feature art, I felt like this was a bit scattershot, more or less a grab bag of content. My biggest issue is that in an attempt to touch on as many facets of the entire franchise as it can, it leaves a lot of stones unturned and isn't very comprehensive.

Other books such as the Art of Halo, (which features Halo and Halo 2), the Art of Halo 3, the Halo Graphic Novel art section, the art section in the limited edition Halo: Reach strategy guide, and even the Halo Encyclopedia, tend to do a better job or show off the better work.

It's definitely worth a purchase, especially for Halo fans, but I regard it more as supplementary content than anything else. If you want to take a look at what I think is a perfect artbook in terms of layout and content, check out the Art of District 9. That's 160 pages for ONE film, versus 190 pages for the whole of the Halo franchise, IE 6 games and other content. Hard to do Halo justice in so few pages in my opinion, but it's a worthy attempt.
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3 of 3 people found the following review helpful By Scottypiper on December 20, 2011
Format: Hardcover
So I didn't actually purchase this book. I won it from a YouTube contest and the book is signed by Frank O'Connor (Former Content Manager at Bungie who joined Microsoft and became the Creative Director for 343 Industries). I have played every Halo game to date, including Halo 1-3, Reach, ODST, and Wars. I'm a huge fan of the series and can't wait for Halo 4 and the Reclaimer trilogy. Hopefully even a Halo movie. This book is 192 pages.

This is my first art book so here is my perspective. Playing every game in the Halo series, I really didn't know or understand how concept art and sketches start and what processes the creative teams use to make them come to life. I have a new perspective on what goes into making characters, weapons, vehicles, planets, aliens, etc. basically everything that is in a game.

This book shows everything from the Halo series. When I say everything, I mean original sketches all the way to their evolved and final forms. Art from every game up to Halo Reach. Master Chief, Cortana, The Flood, The Covenant forces including grunts, brutes, elites, hunters and jackals, vehicles including the Warthog, Tank, and Covenant vehicles, all weapons and armor, ships including the Pillar of Autumn, and all world settings including Reach, Ring World, Earth, etc.

While I am sure there are more extensive art books for Halo (including the Halo encyclopedia), this book is very detailed and the images are truly vivid. If you are a fan of Halo or into the conceptual art in video games, this book is for you.
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2 of 3 people found the following review helpful By Hengky Tanoyo on December 2, 2011
Format: Hardcover Verified Purchase
I must say that I'm not a Halo gamer. I just bought this book because I've been hearing so much about the whole Halo mythology and its immense popularity in the gaming industry. Being an avid fan of conceptual designs, I grabbed this book thinking that as the title suggests, it is really about a comprehensive look at the art and concepts of the whole Halo series. Turns out it's just a mixed bag of various small scoops on the elements of the Halo series. The artworks featured, while good looking, are never as great as I thought they would be. I should have just got purchased the Halo Encyclopedia instead.
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By kevin kopp on April 19, 2014
Format: Hardcover Verified Purchase
It was a great book. Any halo fan will love this book. Anybody who is thinking about buying this book should go right ahead and buy it.
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