Most Helpful Customer Reviews
|
|
60 of 62 people found the following review helpful:
4.0 out of 5 stars
Eerily prophetic and hard to put down, October 10, 2007
In 1973, I read George Orwell's "1984" in one sitting with my hair standing on end. I won't beleaguer this review with how prophetic some of Orwell's content is, you can probably come up with a few examples before you finish reading this review.
It's a strange and unnerving coincidence I just read "Halting State" 11 years from the time the story takes place in 2018 and yes--in one sitting with my hair standing on end. I definitely think the world Stross is proposing is possible, perhaps even probable.
The plot---Edinburgh detective Sue is called out on a robbery case only to discover the victim is a corporation and the robbery took place inside a computer game. She's about to dismiss the case when she realizes the theft could have serious market implications.
Enter Elaine Barnaby, a forensic accountant for the firm's underwriter who's there to prove that the firm was somehow negligent so her employer doesn't have to pay the inevitable claims. She quickly realizes that her live action role playing (LARP) experience does not qualify her to examine a bank in a game world. Jack Reed, recently unemployed game programmer, is hired to serve as her decoder and native guide.
The three quickly discover the theft is just the beginning. The thieves' motivation could be anything from stock market manipulation to taking down the grid. The novel moves at a brisk pace with very little time for a breather in between events.
Stross deliberately challenged many of the writing conventions in "Halting State." First, the novel's written in second person--referring to characters as 'you.' Initially, the tense seemed accusatory and offputting; however, once I got into the plot of the book, 'you' became irrelevant. I would actually recommend this book to anyone who was considering second person narrative.
Also, "Halting State" offers three point of view characters: Elaine, Sue, and Jack. This, combined with the second person, does prevent the characters from coming to life as readily as first or third-person.
Finally, Stross mixes geekspeak with a Scottish brogue thrown in. The mixed dialect he's created is sometimes cumbersome, but if you can hear the brogue in your head it's easily overcome and becomes almost lyrical.
I have two concerns related to this book. Foremost, "Halting State" should not just be pigeon-holed in science fiction--or even mystery. Literature might be a better classification to reach a wider audience.
Additionally, while I think Stross did very well breaking editorial convention in this novel, he may well also have severely limited its appeal. That is regrettable because the trends he touches on politically, technologically, and sociologically are well worth the read.
|
|
|
29 of 32 people found the following review helpful:
5.0 out of 5 stars
A great romp in a world of cybercrime and the gaming world, October 3, 2007
I generally don't read fiction. But I couldn't resist this. This exciting book takes us into a world that, while fiction, could just as easily be our world in a few years --- a spook world.
Most of the book can easily be comprehended by people who may not have a through knowledge of computers and networks, as is necessary for previous works by this author.
The story opens in the very near future in Edinburgh, where police sergeant Sue Smith is called in to investigate a bank robbery. But, guess what, no guns were pulled. No stick-up note. This was a robbery done in gamespace, online! Don't you love it?
This technothriller is a must-read for gamers. But it's also a wonderful romp for mystery lovers and people who like to read about computer crime and how we are losing our privacy to those who know and understand computers and networks and the cyberworld in general.
Reading this book may just make you a bit leary about those anonymous folks lurking in chat rooms and forums.
The story shows how multiplayer online games (MMORPGs) can be a tool used by governments and intelligence agencies to recruit useful idiots, unwary puppets to do the dirty work of infiltrating networks while they think they're just hacking around in a virtual gaming environment.
Highly recommended.
|
|
|
15 of 16 people found the following review helpful:
3.0 out of 5 stars
Pretty good, but too chewy -- fun ideas v. dense prose, October 17, 2007
You'll like this: if you're a fan of Alternate Reality Games (ARGs), a Live Action Role Player (LARPer), or other kind of geek gamer; if you are a Dilbert-with-an-edge software developer; if you are really, really into near-future Scottish police procedurals.
The novel follows three characters through twists and turns after a bank robbery is pulled of in a multi-player online game, a sort of World of Warcraft on steroids. But who are the bad guys? What do they want? Why rip off a virtual bank? And do we really care?
Stross does his usual good job of taking some interesting ideas(multiplayer game economics! reality overlays! cyber terrorist hi-jinks!) to their non-obvious conclusions. And this aspect is really fun, makes you think, gives you some "oho!" moments. But it's hard to get in gear with the story. First, the Scottish dialect and slang are nearly impenetrable. I bogged down several times, to the point where I wanted a heads-up display with instantaneous translation. "Two nations divided by a common language" is right -- if you're not a devoted Anglophile, be warned. And if you're not up on gaming concepts, or software development, you may be in for a similar problem. If you like Stross, you like dense text and new concepts that come thick and fast -- but this is at a whole new level.
I didn't have any problem with the second person POV. It's a great twist on Zork-style text adventure computer games ("You enter a web page with book reviews. You notice that readers either loved or hated this novel. You see links leading to other pages glowing an eerie blue."), and very readable in the context of this book.
The dense prose makes it hard to understand the nuances of what's going on, hard to get into the characters, and ultimately hard to care about the resolution.
I loved Accelerando, and other works that Stross has done. I think I'd like an annotated version of this one better.
|
|
|
Most Recent Customer Reviews
|