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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
 
 
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace [Paperback]

Janet H. Murray (Author)
4.2 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

0262631873 978-0262631877 August 27, 1998

Stories define how we think, play, and understand our lives. In this comprehensive and readable book -- already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike -- Janet Murray shows how the computer is reshaping the stories we live by.Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.(cloth published by Free Press, 1997)


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Editorial Reviews

Amazon.com Review

Technology changes storytelling--movies don't tell stories in the same manner as wandering bards. Janet H. Murray, director of the Laboratory for Advanced Technology in the Humanities at the Massachusetts Institute of Technology, is fascinated with the changes emerging technologies may bring. Interactive tales, more versatile structures, stories as games, and games as stories are among the topics she explores in her very personable and entertaining style. And what about fears that interactive escapism could be the coming addiction? She makes an unblinking examination of this question with insight into both the technological possibilities and the strengths of the human psyche. Strongly recommended for anyone who loves the art of storytelling in any medium. --This text refers to an out of print or unavailable edition of this title.

From Library Journal

There's something a bit threatening and yet more than a little thrilling about the idea central to Murray's work: Can we already be at the cusp of a bona fide new medium of communication, one that will marry the power of the narrative with the vast capabilities of the computer? Murray, a longtime humanities computing guru at MIT, insists that we are, convincing us that the attraction of writers for cyperspace is as irresistible as it is persistent. Already, she argues, numerous novelists, playwrights and filmmakers are poised for the move toward multiform stories, digital formats, and, of course, increased interactivity. Murray's ruminations are dramatic, compelling, and almost as hypnotic as drama itself, be it real (and steeped in tradition) or virtually imagined. Heartily recommended for scholars and all fanatics of the brave new world.?Geoff Rotunno, "Tri-Mix" Magazine, Goleta, Cal.
Copyright 1997 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 336 pages
  • Publisher: The MIT Press (August 27, 1998)
  • Language: English
  • ISBN-10: 0262631873
  • ISBN-13: 978-0262631877
  • Product Dimensions: 9 x 5.9 x 0.7 inches
  • Shipping Weight: 15.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #157,186 in Books (See Top 100 in Books)

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Average Customer Review
4.2 out of 5 stars (5 customer reviews)
 
 
 
 
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11 of 12 people found the following review helpful:
5.0 out of 5 stars Superb look at the structures of digital storytelling, April 20, 1999
Great book that gives an thorough account of the structures that are given by the format of the digital media. You not only learn to analyse how digital storytelling works but also how it could and should migrate from the status quo to elevate itself onto the next literary level. To anybody who is interested in digital storytelling I recommend this book with all my heart.
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11 of 14 people found the following review helpful:
5.0 out of 5 stars The history of the video game meets narratology, February 8, 1999
By A Customer
This review is from: Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)
I'm writing a dissertation on postmodern literature and thus had the pleasure of considering this book as research. The truth of the matter is, that in the dull, dry world of books on narrative theory, this one was FUN! This is exactly the point- video games and Star Trek have EVERYTHING to do with the way narrative works today, (which Murray compares with the way it worked in Shakespeare's time,) and will work once the average American can no longer remember a time when video games had no graphics.

It's fun AND it shows how things are changing and how quickly.
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7 of 9 people found the following review helpful:
4.0 out of 5 stars Take a spin into the midst of the future, February 4, 2001
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This review is from: Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Paperback)
Some may find this terse, warmly witty, and tidy treatise about "whither literature in the world of CyberSpace" as just too esoteric to read. Stop. This is not a book grieving over the lost art of words and writing that nurtures the lives of all readers. This wise book is a guide to the possibilites that elude pessimists wary of the ultimate effects of the computer on this century. Relax, discover the possibilites about which you've never dreamed, and let Murray tell you some stories in the mode of the future. For writers, for teachers....but also for the committed readers. Enjoy!
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Inside This Book (learn more)
First Sentence:
The birth of a new medium of communication is both exhilarating and frightening. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
immersive trance, multiform plot, procedural author, multiform story, electronic narrative, black sardine, multiform stories, adventure maze, immersive world, digital narrative, participatory narrative, smart costumes, moral physics, intersecting stories, digital storytelling, interactive fiction, initial broadcast, character sheet, fighting game, digital medium
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Star Trek, World Wide Web, Don Quixote, Jane Eyre, Lord Burleigh, New York, Joe Bear, Jurassic Park, Lucy Davenport, Brenda Laurel, Peter Pan, Captain Janeway, Carnegie Mellon University, Caroline Vernon, Grand Toff, Jane Austen, Media Lab, Groundhog Day, Lady Macbeth, Mortal Kombat, Rebel Assault, Victory Garden, World War, Anna Karenina, Bedford Falls
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