From Publishers Weekly
Copyright 2001 Cahners Business Information, Inc.
From Library Journal
Copyright 2001 Reed Business Information, Inc.
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Copyright 2001 Cahners Business Information, Inc.
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Most Helpful Customer Reviews
53 of 64 people found the following review helpful:
2.0 out of 5 stars
Disappointing and boring,
By
This review is from: Hammerfall (Gene Wars 1) (Hardcover)
CJ Cherryh reminds me of the little girl who, `when she was good, she was very, very good, and when she was bad she was horrid.' Unfortunately, this is one of the horrid books.Although Cherryh's writing style has become ever more polished and skillful with time, the quality of her characters and stories are not always as consistent. In this case they are positively bad. Approximately 80% of this book is taken up with interminable descriptions of primitive tribesmen crossing a desert. The amount of science fiction is minimal, and there are no new or interesting ideas. The characters are flat, bland, humorless, and cloyingly politically correct. The story is boring, linear, and predictable. There is a major hole in the plot you can drive a caravan through: A huge starship belonging to a sophisticated civilization has landed on one side of a desert. The people on the starship need to send a very urgent message a few hundred miles to the other side of the desert. Inexplicably, instead of using advanced technology, they entrust this urgent message to a caravan of primitive tribesmen, who must travel for weeks to deliver it. They practically drive the tribesmen (and the reader!) insane with continual fatuous mental messages to hurry up. Finally it's revealed that the starship had small `fliers' all along. If a ten year old thought up a plot like this, I would laugh and gently point out the inconsistency. When a Hugo and Nebula award-winning author uses this as a central pillar of her story, I am left aghast by the magnitude of her self-indulgence and her contempt for the reader. What happened to the believable characters and the powerful, original, fast-moving story of Downbelow Station? The layer upon layer of political intrigue of Cyteen? The unbearably poignant loneliness of Merchanter's Luck? The philosophical questions raised by Voyager in Night? The complex, delightful three-dimensional characters and zany humor of Hellburner and Tripoint? The nail-biting tension of the first Chanur book? Even the early Morgaine stories have a dynamism and humor that Hammerfall lacks. This book is all style and no content. If you enjoy minutely detailed and repetitive accounts of tribesmen crossing deserts, you may enjoy this book. Otherwise don't bother - rather read one of the good books by this author listed above. Please, CJ, don't waste your own time writing inane and disappointing drivel like this, when you can do so much better. The hammer should have fallen on this book before it was written.
9 of 10 people found the following review helpful:
4.0 out of 5 stars
This is not a bad book,
By Mfitz... "Mfitz..." (Cincinnati, Ohio USA) - See all my reviews
This review is from: Hammerfall (Gene Wars 1) (Hardcover)
From the reviews I'd read for this book I went in not expecting to find it very enjoyable, but I was pleasently surprized. This is not a bad book. It may not be on a level with Cherryh's best work, but it is a good read. Cherryh is know for her complex plots, and well drawn aliens, this book does not have either but it does not miss them. It is a simple straight forward story with a simple almost everyman hero. It pulls you into it's world and makes you care what happens next. It was a nice change of pace from the huge complex multi volume sagas that seem to be dominating the genera lately.
8 of 9 people found the following review helpful:
1.0 out of 5 stars
C. J., Tell Me It Isn't So!,
By
This review is from: Hammerfall (The Gene Wars) (Mass Market Paperback)
I can't believe it. Prior to my reading this novel, I've loved most everything Cherryh has written. This is the first of her works that I haven't at least liked. It started out well: I was fully engrossed in the protagonist's trip through the desert. But then, after that, Cherryh had them travel back (with a probable trip back, again). Half way through that first return trip, I said enough was enough, nothing's happening, and put the book away. Aside from the utter lack of a meaningful plot, I just couldn't fathom WHY this was happening: one group of galactics needs to contact another, apparently fugitive, galactic and they take 30 years to do it via nanobots in the general population who then have to walk across the desert and die in droves to even find out that someone wants someone else to receive a message? Huh? Why didn't those galactics use some equivalent of a radio? At the very least they could have tried walking up to the front door and talking. How about skywriting? Dropping a message capsule on the city? Literally anything would have been more efficient than what they did. I don't know why Cherryh wrote this the way she did, but I hope it's not repeated.
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