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The Hand of Chaos (Death Gate Cycle, Book 5)
 
 
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The Hand of Chaos (Death Gate Cycle, Book 5) [Mass Market Paperback]

Margaret Weis (Author), Tracy Hickman (Author)
4.4 out of 5 stars  See all reviews (25 customer reviews)

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Book Description

November 1, 1993
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.

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Editorial Reviews

From Library Journal

The ancient Patryn-Sartan conflict over control of the four elemental realms enters a new phase as Patryn agent Haplo returns to the Realm of Sky, only to discover its invasion by serpentlike creatures whose evil ambitions threaten the destruction of all the realms. This fifth installment of a seven-volume fantasy epic bears the now-familiar Weis/Hickman trademarks: offbeat humor, complex villain/heroes, and an emphasis on moral responsibility. Despite a tendency toward wordiness, the authors have a knack for sustaining a good story. Purchase where the other series titles are in demand. Previewed in Prepub Alert, LJ 12/92.
Copyright 1993 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Kirkus Reviews

Volume five of the apparently interminable Death Gate Cycle (Serpent Mage, 1992, etc.). Now that the evil-magic serpents of the water-world Chelestra have escaped through the Death Gate, new power alliances are possible--such as that between the serpents and Xar, Haplo's powerful Patryn boss. Despite Haplo's feeble warnings about the serpents' malevolent intentions (they can assume any shape, retaining only tell-tale red eyes), Xar dispatches Haplo and his yappy-dog sidekick to the air-world Arianus, with orders to set species against species and generally create chaos among the lower- order ``mensch.'' And this time Haplo's old rival/accomplice, Albert the Sartan, languishes trapped inside the Labyrinth. So, by himself Haplo must somehow stop the elf-dwarf war by helping the human and elf magicians while placating Xar and devising a means to repel the serpents--oh, yes, and preventing various assassinations, including his own. A hypercomplicated plot whose increasingly improbable convolutions seem designed only to distract attention from the ludicrously implausible scenario, plodding narrative, and irritatingly obtuse characters. Which, being translated into Fannish, means: another smash hit. (First printing of 60,000) -- Copyright ©1993, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 512 pages
  • Publisher: Bantam Spectra; First Edition edition (November 1, 1993)
  • Language: English
  • ISBN-10: 0553563696
  • ISBN-13: 978-0553563696
  • Product Dimensions: 4.1 x 1.1 x 6.9 inches
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #356,058 in Books (See Top 100 in Books)

More About the Author

Margaret Weis graduated from the University of Missouri in 1970 with a BA in Creative Writing and Literature. Following a career in publishing she became an editor with TSR in 1983, and now lives with her husband and two cats in a converted barn near Lake Genva, Wisconsin.

 

Customer Reviews

25 Reviews
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Average Customer Review
4.4 out of 5 stars (25 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 9 people found the following review helpful:
4.0 out of 5 stars The Hand of Chaos: Deathgate Cycle Novel, November 26, 1999
This review is from: The Hand of Chaos (Death Gate Cycle, Book 5) (Mass Market Paperback)
Just when I thought it was over, after the first four books (the Death Gate Cycle), it starts it all over again with Hand of Chaos. Haplo has now been to all 4 different worlds and had more than involved himself with the lowly "mensch". Haplo and his clumsy enemy, Alfred, must try to help spread the word of a power far greater than their own. I have enjoyed every Death Gate book because of it's intense storyline, fine characters, and very interesting "history" which is sprinkled for plot progression. These seven books have captived my time since more since Duncan's octology. I had read Darksword trilogy ten years ago when I was in high school, so I am familiar with their work. And this "septology?" has truly caught my imagination off guard, and I wish the rollercoaster had not stopped!
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6 of 6 people found the following review helpful:
4.0 out of 5 stars 5th Book in a Very Good Series, May 23, 2004
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This review is from: The Hand of Chaos (Death Gate Cycle, Book 5) (Mass Market Paperback)
In all probability, people who read the first of the Death Gate Cycle books and like it, are going to want to read all of the books in the series (regardless of any flucutation in the individual books' ratings). Ditto for the reverse: if people don't like the first book, then they're probably not going to want to read any of the other books in the series. Thus, instead of individual book ratings, I've rated the whole series and given a short blurb on any specifics for each book.

Overall, this is a very good series. The authors were amazingly creative in coming up with this concept and the books are well-written, extremely interesting, and internally consistent (mostly -- see below for some exceptions). I highly recommend this series of books for everyone. My comments for the indidual books follow:

Vol. 1 -- Dragon Wing: This book covers the exploration of Arianus: the realm of Air. It introduces us to the two main characters (Haplo and Alfred) and many of the recurring characters throughout the series. It's a well-paced, well-written book that's an excellent reresentation of what to expect in most of the rest of the series. Essentially, if you like this book, you'll like the other six books. If you don't like this book, then there's no sense in reading any of the others.

Vol. 2 -- Elven Star: This book covers the exploration of Pryan: the realm of Fire. Alfred is entirely missing from this book, and Haplo isn't really the centerpiece. Instead, the book is mostly written from the perspective of the mensch and of the newly introduced (and recurring) Zifnab. The one possible weakness in the book is that Weis/Hickman wrote it such that the structure of Pryan itself is more of a mystery than Arianus was in the first book.

Vol. 3 -- Fire Sea: This book covers the exploration of Abarrach: the realm of Stone. Once again, both Haplo and Alfred are present. The characters and areas presented in this book are key elements for the entire series. An interesting book, but not a very happy one at all.

Vol. 4 -- Serpent Mage: This book covers the exploration of Chelestra: the realm of Water. Both Alfred and Haplo are on this world. But, for the most part, they follow separate plot lines. There's a lot of action taking place throughout the book and Weis/Hickman introduce some actual Sartan (besides Alfred). They also bring in an ancient evil to balance the ancient good introduced in the previous book. The most irritating thing about this book is that it ends in a cliff-hanger. The previous books tied up their worlds' activities fairly nicely. Not so in this book. It ends at a very inconvenient spot.

Vol. 5 -- Hand of Chaos: This book returns Haplo to Arianus and the people he met there earlier. Whereas the first four books of the series cover the exploration of the four realms, this book starts the synthesis of the various threads from those books into a movement towards closure. It's a good book, but, unfortunately, it doesn't do anything with Alfred. The previous book left Alfred heading towards a bad end. This book doesn't do anything with that. So, while reading the book, you constantly have this little voice in the back of your mind going "what's happening with Alfred?" Irritating.

Vol. 6 -- Into the Labyrinth: This book ranges across just about all of the worlds of the Death Gate. It brings all of the various threads from the other books to a head. Most importantly, it finally does something with Alfred. The unfortunate thing about this book is that it contains a lot of technical errors (or, more specifically, contradictions). For instance, in Dragon Wing, we're told that a person needs to be familiar with an area to use a transportation spell to get to that area. Yet, very close to the beginning of the book, one of the characters uses such a spell without ever having been to her target location. There are also several instances where the characters COULD have used such a spell, but don't. Likewise, there are problems with replication spells. In Fire Sea, Haplo and Alfred use such a spell to replicate enough food for a large group of people. Yet, in this book, no one seems to consider using a replication spell to produce more of some food. But, later on, those same people are using that same spell to replicate weapons. Plus, at one point, Xar uses a spell to just materialize both food and drink for a party. But, if such a thing is possible, why do the Patryns hunt and, apparently, farm in the Labyrinth? Also, the size of the Labyrinth seems wrong. From the previous books, it's taken hundreds (if not thousands) of years for various Patryns to traverse the hundreds of Gates in the Labryrinth. Yet, in this book, from the very beginning of the Labyrinth they can see the results of things happening at the Final Gate. There's also the problem of how people at the center of the Labyrinth would know anything about the Final Gate.

Vol. 7 -- Seventh Gate: This is the conclusion of the Death Gate series. Unforunately, I didn't much care for it. Basically, it comes across as being pretty sappy. All of a sudden, Haplo and Alfred are best buds and want to teach the world to sing in perfect harmony. Most of the various threads are tied up adequately (if not very satifyingly). But, the sudden push towards liberal "peace, love, and harmony" is trite. Of the seven books in this series, this one is the least good. Once again, I didn't much care for the tone of this book. But, since it adequatly ties up most everything that needed tying up, I'm not going to downgrade the whole series because of that.

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6 of 6 people found the following review helpful:
3.0 out of 5 stars A good book; needs to be read in context of the series., March 31, 1999
By A Customer
This review is from: The Hand of Chaos (Death Gate Cycle, Book 5) (Mass Market Paperback)
This book, being the fifth in a series of seven, has the unlucky duty of acting as a "bridge". As such, it starts a little slow and never quite gets up to speed. The book also comes on the heels of a tough act to follow, Serpent Mage, volume four in the series, which is an outstanding book. Although much of 'The Hand of Chaos' is made up of "filler" material, there are some redeeming qualities. Hugh the Hand's character is revisited and developed, which in my opinion makes the book. Haplo's low-profile in the book, as well as the absence of Alfred the Sartan, leave the burden on Hugh. 'The Hand of Chaos' is a good book but it does not quite match up to the level of first four books in the series.
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