or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $2.20 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Handbook of Computer Game Studies
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Handbook of Computer Game Studies [Hardcover]

Joost Raessens (Editor), Jeffrey Goldstein (Editor)
2.5 out of 5 stars  See all reviews (4 customer reviews)

Price: $55.00 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 1 left in stock--order soon.
Want it delivered Friday, February 3? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for students on millions of items. Learn more

Formats

Amazon Price New from Used from
Hardcover $55.00  
Paperback $24.44  
Sell Back Your Copy for $2.20
Whether you buy it used on Amazon for $6.79 or somewhere else, you can sell it back through our Book Trade-In Program at the current price of $2.20.
Used Price$6.79
Trade-in Price$2.20
Price after
Trade-in
$4.59

Book Description

0262182408 978-0262182409 May 27, 2005

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others.Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.


Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Customers buy this book with Understanding Video Games: The Essential Introduction $38.65

Handbook of Computer Game Studies + Understanding Video Games: The Essential Introduction
  • This item: Handbook of Computer Game Studies

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Understanding Video Games: The Essential Introduction

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

About the Author

Joost Raessens is Associate Professor of New Media Studies in the Faculty of Arts at the University of Utrecht.



Jeffrey Goldstein is Professor in the Department of Social and Organizational Psychology at the University of Utrecht.


Product Details

  • Hardcover: 472 pages
  • Publisher: The MIT Press (May 27, 2005)
  • Language: English
  • ISBN-10: 0262182408
  • ISBN-13: 978-0262182409
  • Product Dimensions: 11.8 x 8.8 x 1.3 inches
  • Shipping Weight: 3.2 pounds (View shipping rates and policies)
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #645,445 in Books (See Top 100 in Books)

 

Customer Reviews

4 Reviews
5 star:    (0)
4 star:
 (1)
3 star:
 (1)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
2.5 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
1.0 out of 5 stars Dry, boring, clueless, and out-of-date, December 13, 2008
By 
David Wessman (Phoenix, AZ United States) - See all my reviews
(REAL NAME)   
This review is from: Handbook of Computer Game Studies (Hardcover)
I inherited this book as the official textbook for a class I teach on Games and Society. It is excruciatingly boring, and not just because the majority of the articles are festooned with citations of dubious research every 2nd or 3rd sentence. Most of the authors seem to be exceptionally ignorant of video game culture and what it means to play video games. When the conclusions that many of them reach are valid, they are also painfully obvious to anyone who regularly plays games. When the conclusions they reach are highly suspect or flat-out wrong, (all too often the case), this is also painfully obvious to anyone who regularly plays games.

Part of the problem may simply be that most of the studies cited were done more than 10-20 years ago. In a field as rapidly evolving as computer games, the research cited ought to focus more on studies involving games published in the last 5-10 years.

I appreciate the effort to study computer games with more academic rigor and the need for computer game studies to be taken seriously, but this book fails. It has all the trappings of a scholarly work, but lacks meaningful insight or worthwhile analysis. I hope the publisher commissions a second volume with more current research. Hopefully, the authors will include people who are a lot more familiar with games, perhaps even members of the game development community with proven track records in making games that are critically and commercially successful.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3.0 out of 5 stars Berglund Center for Internet Studies Review by Jeffrey Barlow, April 26, 2011
This review is from: Handbook of Computer Game Studies (Hardcover)
Like all massive edited compilation, Handbook of Computer Game Studies has something for almost everybody interested in its topic area, but much that will not interest any particular reader. The book, for me, is defined by its sheer size. It is in an 8.5 X 11 format, and has 27 articles extending over 450 pages. It is intended to be definitive as of its publication date in 2005. However, due to the inevitable lag in hard copy publication processes, it is probably better thought of as definitive as of 2004. This means, of course, in this very rapidly moving field, that some of the content has been outdated by much more recent publications on the web itself, or in more nimble hard-copy journals.

For a full review see Interface, Volume 6, Issue 5.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


2.0 out of 5 stars Only bought for school reasons, February 28, 2009
This review is from: Handbook of Computer Game Studies (Hardcover)
Only bought this book because it was on my syllibus for a class in University. The book itself is very outdated, bad written and unorganized! Can only recommend it if you HAVE to buy it!
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Inside This Book (learn more)
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Surprise Me!
Search Inside This Book:

Citations (learn more)
4 books cite this book:

What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...


Create a guide


Look for Similar Items by Category


Look for Similar Items by Subject