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Handheld Usability
 
 
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Handheld Usability [Paperback]

Scott Weiss (Author)
3.6 out of 5 stars  See all reviews (12 customer reviews)

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Book Description

0470844469 978-0470844465 July 15, 2002 1
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.
* Discusses designing for the current wireless platforms: cellular phones and PDAs
* Covers both stand alone as well as Web-based application design
* Contains a case study of a usability test

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Frequently Bought Together

Customers buy this book with Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide) $20.96

Handheld Usability + Mobile Design and Development: Practical concepts and techniques for creating mobile sites and web apps (Animal Guide)

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Editorial Reviews

From the Back Cover

Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices.

Handheld Usability is a practical, hands-on guide to designing interfaces for handheld, electronic computing and communication devices, including e-mail pagers, Personal Digital Assistants (PDAs) and mobile telephone handsets.

This book will give you the skills you need to:

* Understand the types of handheld devices and their differences

* Design user interfaces for handheld devices

* Design user interfaces for the wireless Web (WAP)

* Prototype user interfaces for handheld devices ?

* Conduct usability tests on prototypes and live, handheld product applications
Don't reinvent the wheel!

The lack of standardization in interface design doesn't mean that you have to start from scratch every time. This 'plain English' guide will help you to plan your own usability tests as part of the design and development process, and let you learn from insights on design gained from real life experience.

With so many handheld devices to choose from, usability can be a very powerful distinguishing factor. Well designed products mean happy users, and satisfied customers become loyal customers. With the help of Handheld Usability you can give the customer what they want, and get it right first time.

About the Author

SCOTT WEISS, Principal of Usable Products Company, is an Information Architect. Scott's design work can be seen on more than 90% of computer desktops worldwide, including elements of both Macintosh and Windows 95. He chairs the New York City chapter of ACM's SIG CHI, the Special Interest Group on Computer Human Interaction. He also chairs the New York New Media Association's Design Special Interest Group, and has taught for the Digital Design MFA program at Parsons' New School.

Usable Products Company (www.usableproducts.com) is an ease of use agency that conducts usability studies and designs information architecture for desktop and handheld web sites, software, and hardware products.

Product Details

  • Paperback: 271 pages
  • Publisher: Wiley; 1 edition (July 15, 2002)
  • Language: English
  • ISBN-10: 0470844469
  • ISBN-13: 978-0470844465
  • Product Dimensions: 9.4 x 7.6 x 0.9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #562,153 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
3.6 out of 5 stars (12 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

25 of 26 people found the following review helpful:
1.0 out of 5 stars You'll find better elsewhere, and nowhere., March 4, 2003
By A Customer
This review is from: Handheld Usability (Paperback)
I am an experienced interface designer who has never designed for a handheld. So, when I faced a new project that would be deployed on a handheld, I looked here to further my education. This is the only book I could find that is specific to handhelds.

When I was considering this book I read seven glowing reviews, and one total pan. The pan got it right. This book may be more useful for someone who knows very little about interaction design, usability testing, prototyping, and all that, and who isn't interested in gaining more than a superficial understanding of these topics. (If you are new to usability design, you'll find a much better place to start with Mayhew's "The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design.") If, however, you are a usability professional looking for insight on how you need to think differently now that your screen is the size of a Post-it note, wait for the next book to be written. I could have written this book, and the sum of my handheld experience is that I own a Palm and a cell phone.

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8 of 8 people found the following review helpful:
1.0 out of 5 stars very disappointing, September 26, 2002
By A Customer
This review is from: Handheld Usability (Paperback)
I originally reviewed this book in Sept, 2002. Though the book had been available for a while, my review was the first. I'm revisiting my review in order to mention that within a week after I posted it, seven or eight glowing reviews suddenly appeared, as if in response to my pan. Still, I stand by my original:

There are few books available on the subject of designing usable products for handheld devices -- a fast-growing discipline -- so I was eager for the publication of this book. Via his web site and his other organizing activities, the author has done a lot to foster a growing community of handheld device UX specialists, but his book was a big disappointment.

I hardly know where to begin.

The book is poorly organized and would be greatly improved by the addition of sidebars, pullquotes and other methods of coding and grouping information. A more comprehensive index would help too. As it is, it's difficult to scan and nearly useless as a reference.

In many ways, the book is both too general and too specific. Less than seven pages are devoted to "Designing for WAP for Mobile Phones," which is not enough space to cover the topic at even the highest level, yet those seven pages are full of strangely specific guidelines that fail to consider the real world range of WAP applications and contexts. For example, his list of "important principles" includes the remarkably specific recommendation to "use 'Main' instead of 'Home'. 'Home' is ambiguous - is it the carrier's portal, or your application's start page?" The implicit point he's making is certainly a good one (i.e. be careful about how you link to the various things that can be interpreted as 'Home'), but he doesn't seem to understand how to write at this more useful level of abstraction. As a result, many of his recommendations as they're written do not apply in the real world.

The few nuggets of useful information in the book are often incongruously buried -- in the middle of paragraphs, in the middle of chapters discussing other things entirely. He drops these useful tidbits here and there and spends no time supporting them with evidence, research or even an explanation of his own rationale. In an early chapter (called "Handheld Devices"), he includes just a single short paragraph(!) under the heading, "Design for Small Screens". In this paragraph, he makes a few recommendations (e.g. "never use blank lines" and "use dashes... to create separations in content"). These are useful, but they belong in a different chapter, and they should be supported.

The meat of the book is the author's discussion of what have essentially become the tenets of the UX/IA/ID field: usability testing, prototyping, the iterative design process, etc. But these discussions consist mainly of repetitions of the obvious, amounting to a thin survey of what you will find in the standard texts of the broader field (by Neilsen, Norman, Raskin, Tufte, Wurman, etc.).

The book does contain some moderately useful bits about wireless technologies and devices in general, but not enough to justify the price tag.

The upshot of all this is, 'Handheld Usability' does not provide a broad enough overview of the discipline for the curious or those just getting started, and it doesn't go deep enough to help mobile UX professionals like me.

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2 of 3 people found the following review helpful:
4.0 out of 5 stars Average Person, October 2, 2002
By 
This review is from: Handheld Usability (Paperback)
I thought that this book was user friendly, easy to read and wriiten for all users including the layman. The layout is pleasant and the graphics have "eye appeal".

We need additonal publications to ease our way into the PDA world.

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Inside This Book (learn more)
First Sentence:
This book is about designing applications for handled electronic devices, specifically mobile telephone handsets, pagers and personal digital assistants (PDAs). Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
respondent screener, clipboard model, icon function list, weather checker, usability interviews, handheld history, softkey labels, online prototypes, directional keypad, mobile telephone handsets, most handheld devices, audiovisual setup, user interface constructs, rocker controls, spin list, triple tap, graphical user interface controls, user interface guidelines, paper prototypes, usability testing, audience definition, handheld electronic devices, user interface environments, desktop web, usability research
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Motorola Inc, Motion Ltd, Usability Testing of Prototypes, Palm Inc, M-Services Guidelines, Bookmarked Cities, Digit Wireless, Openwave Systems Inc, Delete Bookmark, New York City
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