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40 of 44 people found the following review helpful:
5.0 out of 5 stars A Great Way To Spend Your Time On A Rainy Day!
This game has more than once helped transcend the boredom of a rainy day, putting you on the path for world conquest! Not really all that fun unless you have at least 3 players, but once you do be prepared for a game that could take you all day to finish. Using strategy and the luck of the dice you must try to conquer the world, using little plastic pieces! That's...
Published on December 2, 1999

versus
8 of 13 people found the following review helpful:
3.0 out of 5 stars Give me my old Risk
Help! I wanted to introduce my children to the Joy of Risk, but I see that they have "improved" this classic game. While the additional breakdown of military forces may add interest to older children and adults, it adds complexity to what was a fiendishly simple game, playable by much younger children. I guess I am left to search antique stores and the web for a copy...
Published on November 19, 2004 by T. F. Murray IV


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40 of 44 people found the following review helpful:
5.0 out of 5 stars A Great Way To Spend Your Time On A Rainy Day!, December 2, 1999
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Risk (Toy)
This game has more than once helped transcend the boredom of a rainy day, putting you on the path for world conquest! Not really all that fun unless you have at least 3 players, but once you do be prepared for a game that could take you all day to finish. Using strategy and the luck of the dice you must try to conquer the world, using little plastic pieces! That's right, no one is actually hurt in this game! Attack or defend, reinforce or (depending on how you play) retreat. This has all the elements of a war on paper, the strategy and gameplay can get extremely intense. A good diversion for you hardcore chess players! If you ever need a game to get you and your family through a boring, rainy day you might want to pick this game up the next time you go to your local toy store or heck, buy it from Amazon!
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66 of 76 people found the following review helpful:
5.0 out of 5 stars Deep down, don't we all want to rule the world??, March 9, 2002
By 
David J. Gannon (San Antonio, TX USA) - See all my reviews
(REAL NAME)   
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:4.0 out of 5 stars 
This review is from: Risk (Toy)
I started playing Risk! in my late elementary school days. Now, nearly 50, I still enjoy the game immensely.

Several factors combine to make the game entertaining. There is a definite need for strategy, yet much depends on luck (sounds a lot like real war, eh?) both in terms of the roll of the die as well as where you start out geographically on the board, as some areas are much easier to gain and hold than others. The game usually will involve a lot of turns of fortune, adding an interesting emotional component. And, in the end, the winner rules over the entire planet-and who, deep down in the inner sanctum of their imagination and ego, doesn't feel like that's the way it ought to be?

The game has an educational component-primarily from a geographic point of view. A lot of the larger countries are broken down into regions and states within the larger national framework. I first learned a lot of the names of places from the Risk! board.

There is the basic game board, armies (small pieces of plastic or wood (depending on the age of your game), a deck of cards (one for each "country") and dice.

A lot of games come and go. Risk! has been around a long, long time. That in itself speaks volumes.

This is a great game, especially for larger groups (6-8 players) and those with plenty of time on their hands. A typical game will last 3-5 hours.

Go ahead, give it your best shot and see if you have what it takes to conquer the world!

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19 of 20 people found the following review helpful:
5.0 out of 5 stars Move Over Dr Evil!, September 14, 2005
By 
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
This review is from: Risk (Toy)
I had looked at this game for years, blissfully ignorant of the addictive dreams that lurked within. Of course, I have always harboured secret desires leaning towards absolute power and control of the globe, so it was no surprise that "Risk" turned out to be perfect.

Basically, the game is played out between up to 6 players with various territories that are under their control. As players dominate entire continents, they gain bonus units for their forces. As they take over territories, they can collect cards for even more units. In this way, you can try to build up for using pure, brute force to achieve dominance.

However, one might like to get into some intrigue and conspiring. This, in my opinion, is where some of the best features of gameplay come out. Just the delicious opportunities to ally yourself with other players to crush a mutual enemy, and then turn on each other when the deed is done. The fluidity of gameplay is greatly enhanced, and the tension mounts with not really knowing who to trust. It is a very important part of the game's appeal and enjoyment, in my opinion.

There are lots of little pieces to the game, so that may be an issue for those with younger children in the house. It is a bit easy to lose pieces. Other than this issue, the pieces and board are quite durable and you should get years of enjoyment out of the game.

For the taste of strategy, crushing opponents like bugs, double-dealing and treachery, all spiced up with pure war, "Risk" is a very addictive and extremely cool game. It will entertain your for hours, and is a great way to spend an evening with friends.

Although, how long they remain friends is open to debate!
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35 of 41 people found the following review helpful:
5.0 out of 5 stars epic fun, December 11, 2001
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Risk (Toy)
I feel sorry for people who say their favorite game is something like "Sorry," where a drawn card determines with blind luck the game's outcome. It is more of a diversion than an actual game. I am proud to say "RISK" is my favorite game -- luck is one element, but so is strategy and brainpower.

The goal is simple: Rule the world. Unfortunately, there are 2 to 5 opponents in your way. The game tends to last for hours as weaknesses are tested, strategies are played out and brave (or foolish) conquests are carried out. Though many games can last for hours, the tide can turn in a single round. For those fans of strategy games, this is a must-have.

I did take one star off durability because the pieces are rather small. Be prepared to pick a few out of the carpet days after the game has ended. Other than that, take care of your gameboard, cards and pieces and I have no doubt it will last many years.

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12 of 12 people found the following review helpful:
4.0 out of 5 stars Risk Gets A Face-Lift... Again, December 24, 2004
By 
Efrain Rivera Jr. "UltraJ" (Anasco, PR United States) - See all my reviews
(REAL NAME)   
= Durability:5.0 out of 5 stars  = Fun:4.0 out of 5 stars  = Educational:4.0 out of 5 stars 
This review is from: Risk (Toy)
This game is a simulated war among 2 to 6 players for world domination. You get bonuses if you control a continent, plus as the game progresses you will have the opportunity to bring more and more reinforcements into battle. Luck is sadly a HUGE factor in risk since the roll of the dice always represents a 50-50 chance of victory. I have seen five units decimate an entire 30+ unit army. This is what will get things heated up. Risk's game play is built in a way that it WILL get the worst out of you, which is good when you're winning and getting on your friends and siblings nerves. There are some extra rules to push up the strategy factor but not enough to make a real difference. The new versions of Risk seem to get it right. So look for Lord of The Rings Risk, Risk 2210 and Risk Godstorm and have fun!

Risk has been around for some time and it has gone trough a gazillion face-lifts. First the game pieces were wooden Roman Numbers (I, V, X). Now we have beautifully detailed plastic soldiers. This version has more changes yet such as:

The cannons now come with its soldier.

New Map design with a Golden Cavalry marker to keep track of reinforcement's level.

Mission rules are remade. Now you have to complete four separate missions to win. The two mission cards are gone. This will avoid your opponents to predict your mission.

This is a new version for collectors and a better version for first timers. Have fun getting under your opponents skin and remember to never hate your enemy; it will affect your judgment.
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12 of 12 people found the following review helpful:
5.0 out of 5 stars Ah, the memories of conquering the world on college weekends, December 21, 2002
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Risk (Toy)
First, let me say that I do not really consider myself a South American person. Certainly not in the way some people are Australian strategists, who always start off with as many of the four areas of down under as they can get in the initial set up of "Risk." From Australia you have to go for Asia, but from South America you can move to North America or Africa. My objective in the first stage of the game is to have big armies in Central America, North Africa, Southern Europe and the Middle East and control of South America and Africa. This gives me not only control of two continents but denies other control of three more as well.

I have played a computer game version of Risk, but whipping a computer to conquer the world is no way near as much fun as sitting around a table playing with friends in college. Risk is a great game under such circumstances because you do not have to sit at the table the entire time; you can go off, make a sandwich, watching a game on the tube, or whatever, until it is either your turn or somebody yells out, Irkusk is under attack and you need to roll your defense dice. Then it comes down to how lucky you feel, for many an ego has been shot down by trying to take a country and seeing an army decimated by an opponent rolling fives and sixes.

This is also a great game for students of history and/or current events because there is an inherent tendency to provide the game with a narrative structure, especially when some undermanned army puts up a spirited defense. Then those gathered around the board will sing of the glory of the valiant defenders of Iceland, who were able to stave off the horde of "Green Meanies" attacking in three directions. My only complaint was having to pick up all the pieces every time you knocked the tray onto the floor...

Before there were computer games, before there was Dungeon & Dragons, there was Risk as the premier social game for college students. I am sure its rank in the world of competitive gamesmanship has been greatly reduced in the past couple of decades, but in its heyday Risk was the game of choice on weekends.

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8 of 8 people found the following review helpful:
5.0 out of 5 stars It took me many years to beat my father at Risk..., August 31, 1999
By A Customer
= Durability:3.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Risk (Toy)
Just hearing the name "Risk" mentioned brings back memories of childhood games. My father would pull out the game, and my sister and I would happily spend the next couple of hours trying to combine our wits and our forces to knock him off the map. It took years before we were able to do it; we started playing while we were still young, and the immediate thrill of a winning a new country outweighed the realization that we could lose it all very quickly by spreading our forces so thin.

The strategy came as we got older, and our combined tactics finally broke through our father's usual strongholds. But we did learn, and the lessons from those "Wars" were remembered in other aspects of life as well... First came the chance to realize the moral that slow and steady wins the race. Of course, the thrill that came from the gamble always remained as well; the daredevil side of me loved risking it all on a roll of the dice; I always chose the lucky red "blood" dice on the attack, and prayed the white "bones" stayed strong on the defense! And perhaps that led to the second real lesson that I learned playing "Risk": I learned to calculate the odds for these gambles, and to weigh the consequences of each risk I took, lest the "weight of the world" come crashing down on me!

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8 of 8 people found the following review helpful:
5.0 out of 5 stars Quite Possibly the Greatest Strategy Game of ALL TIME!, August 12, 2002
A Kid's Review
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:4.0 out of 5 stars 
This review is from: Risk (Toy)
This is a highly intense strategy game which will test everyone's luck AND intelligence.

Everyone starts out with a lot of armies. They place their armies anywhere on the world, and try to rule entire continents or territories. The more powerful you are, the more armies you get on every turn. As the game progresses, things get tense. You will attain Risk Cards, which can be traded in for large amounts of armies. Then, you can attack other terriotries. The interesting element is when you decide how to attack. The more dice you roll, the higher the risk is for both you and the defender, but if you roll fewer dice, there is a higher chance of no bad injuries for BOTH of you.

The goal is to rule the world. The game can be long, but it's really great.

One final word, however: This is not an "On-the-weekend-everyone's-bored-so-get-down-risk-and-let's-play-with-the-whole-family-including-eight-year-old-and-dad-and-mom-and-12-year-old" game. The deaths in Risk are slow and painful, and the difference in age weighs down the experience. For a while, my little brother won every game because mom would never attack him.

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11 of 12 people found the following review helpful:
5.0 out of 5 stars The Best Board Game There Is, August 26, 2005
By 
Tijiki Mojo (Green Bay, Wisconson) - See all my reviews
= Durability:3.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
This review is from: Risk (Toy)
The reason I only gave this game three stars for durability is because of all the little pieces. You have about six sets of armies, and each army has about 100 pieces, you are bound to lose pieces, but that can't be helped.

I first played this board game about 5 years ago, and did terrible. I hated the game and said I wouldn't play any more. A while later a friend convinced me to play again. I lost, but I now had a strategy, I played again, and again, and again.

This games is a perfect balance of luck and strategy. It is possible to be unlucky and win if you have strategy, and it is possible to have good rolls and win without strategy. The thing that makes this game so maddening, and yet so enjoyable is that in the end everything is up to fate. Does the dice land on a six or a five?

Younger kids can play this game, but they will get frustrated, so I recommend it for ages 12 and up.

By far the best board game out there, worth every penny
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19 of 23 people found the following review helpful:
5.0 out of 5 stars One of the best domination games ever, November 19, 2001
By 
The Gamemaster (Toronto, ONT Canada) - See all my reviews
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Risk (Toy)
Risk is almost the best domination game ever (i would have to say that the best is one of the three in the Axis and Allies series). Risk is very fun to play and doesn't take too long to set up. Also, as there is a small amount of luck involved, the game is mainly strategy. If you can be a smart strategic commander, then you will most likely win. I myself have only lost once in the last 6 months out of playing it about 3 times a month.
The only bad thing is that this particular game doesn't come with as many pieces as the older versions, but the pieces are more detailed. I think there are 40 one-unit men, 12 5-unit men, and 8 10-unit men. In other words, the only thing that is negative about the game is not the actual game, its the companies fault for being too lazy to make an etra 10 for each colour.
If u dont know how risk works, iys this: There can be up to six players with the colours black, green, blue, yellow, red, and grey. The basic rules are simple, but there are some amazing advanced rules that make the game harder to win at for experts. An example of this is 'Once per turn, you may change the number facing up on your attacking die to a six. This shows the influence of your commander at the scene.'
All in all, this is one of the best games i have ever played and i encourage anyone with the money to buy it.
(its also a great party game)
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Risk
Risk by Hasbro
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