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by Hasbro
108 customer reviews

List Price: $19.99
Price: $17.47 & FREE Shipping on orders over $35. Details
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  • Clue is back with a modern twist
  • Features updated rooms, weapons, guests, and a deck of intrigue cards that adds suspense to the classic murder-mystery game
  • Includes gameboard, 6 guest movers, 6 Personality Cards, deck of Rumor Cards, deck of Intrigue Cards, clue pad, scandal envelope, 2 dice, 9 weapons and instructions
80 new from $11.98 84 collectible from $4.49
$17.47 & FREE Shipping on orders over $35. Details In Stock. Ships from and sold by Gift-wrap available.

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The mystery you love to solve again and again is even more intense! Clue is back with a modern twist: a soiree at a millionaire mogul's mansion turned deadly, and you must find out who is responsible for murdering the host. There's no Revolver or Billiard Room this time… but could it have been Scarlet with the Barbell in the Spa? Open up the tabloid-style instructions to get the scoop on the updated rooms, weapons, and guests. A deck of Intrigue Cards adds suspense to your game with cards that can help you solve the crime faster… or result in a second victim! Narrow down which rumors are true and which are just hearsay-and get caught up in the scandal of the century!

From the Manufacturer

Discover the secrets of this updated game that's packed with more suspense than ever before. Reveal, withhold and discover with the "New Clue" that is all about today.

Product Details

  • Product Dimensions: 2 x 15.8 x 10.5 inches ; 1.9 pounds
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • ASIN: B0017RQYDC
  • California residents: Click here for Proposition 65 warning.
  • Item model number: 40613
  • Our recommended age: 9 years and up
  • Manufacturer recommended age: 9 years and up
  • Amazon Best Sellers Rank: #25,509 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (108 customer reviews)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.

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Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

114 of 124 people found the following review helpful By Roman on August 7, 2008
Verified Purchase
As a Clue collector, I was delighted to see a new game coming to the market. Too bad it turned out the way it did. While the classic Clue editions each had their charms, this game merely feels like an annoying high school kid dying to be popular. The idea of making a modern edition of the classic game is admirable. But the people at Hasbro tried way too hard.

Making Mustard a football player? Mrs. White being a child star? The designer of this game spent too much time watching reality tv. With weapons like a dumbbell and an Oscar trophy, this edition is very obviously trying to cater to all those Hollywood stereotypes. Perhaps the strangest improvement is that each suspect now has a special power that can be used once during a game. In my opinion, it does not truly improve game play.

As for the pieces themselves... the weapons are very nicely made of solid metal. The pawns are simply plastic rectangles with a "?" displayed in the middle and a colored base. They look very cheap. But the cards are the most disappointing aspect of the whole game. While using real pictures for suspects isn't a bad idea, taking pictures that look like they came from a bad retail catalog does. Mrs. White's picture is especially bad. She looks like she has an itch on her nose.

Overall, the game is durable, but only because you won't want to play it much. I gave it some educational value because, like the original Clue, people do learn to think more strategically by using deducting skills. As for the story and game play... I would recommend sticking to the classic clue games.
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64 of 72 people found the following review helpful By A. Bailey on September 8, 2008
I remembered how much fun CLUE was when I was younger and decided to purchase it for my younger siblings (we often have game nights at my apartment with ages 8-40+). This game is recommended for ages 9+ and 3-6 players (although you could do more if you wanted to do teams).

If you are a die-hard CLUE fan you may not like the updates. The most annoying updates (I found) was changing the careers of the characters. I still refer to mustard as "Col. Mustard" and "Mrs. White" as the maid (who is now a childhood star?" Personally, it's a bored game and the characters can be whoever you want them to be so it's not that big of deal (this is where the die-hards may not like it.)

Game Play:
The idea is the same as the original clue. The name of one person, one weapon and one room is put into the yellow confidential pouch and put aside until the end of the game. The rest of the "rumor" cards (which list people, weapons, and rooms) are equally handed out to the players. (As a note if we have an unequal amount we have a roll off to see who gets the remaining card (or two) by seeing who can roll doubles first... this is a fair and easy way to get all the cards distributed.)

Once you receive your cards you mark off all the cards you have in your hand on the CLUE sheets secretly. You choose which character you want to be. (Choices: Scarlet, Mustard, White, Green, Peacock, and Plum). The character you choose gets a special character card and once per game you can use their "power" (example "get an extra roll of the dice" or "move to a room you're not in"...) this is okay, but I personally don't think it adds too much to the game.

Some of the weapons have changed and the mansion has been updated.
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22 of 26 people found the following review helpful By J. Enszer on September 3, 2008
This latest release of a Clue game can really be thought of as the original game with a minor expansion pack and a major cosmetic overhaul. Inherently, it is the same game as the classic, just "modernized."

For those who haven't played Clue or any variants before, the idea is that a Suspect, Weapon, and Room card have been randomly chosen and concealed from play, and the rest of these cards are distributed among the game's players. By process of elimination, mostly through making guesses and having other player's prove these guesses wrong, you aim to name the concealed cards before anyone else to win the game. This is still the main idea behind this version of the game. The rest of this review lists some details for those who are already more familiar with the classic version.

There are a number of minor changes that have little to no impact on the game. The backstories of the six suspects are different (Plum's no longer a Professor, Mustard's not a Colonel, White's not the maid) and the names of several of the rooms have changed. The layout of the mansion, while similar to before, is somewhat more balanced, so all rooms seem mostly equally accessible. Some of the classic weapons are gone, and there are now nine weapons total. "Making a suggestion" is now called "starting a rumor." Further, the number of cards dealt to each player is the same, with the remainder placed in the middle room of the board, where they can be viewed by anyone who enters there. Also, the first player is chosen by a die roll.

What I would consider the "expansion pack" to the classic game is the Intrigue deck and the one-time bonus ability associated with each character.
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