With Clue Mysteries, you get all the usual suspects, plus six new characters - Rusty, Miss Peach, Lord Gray, Mrs. Meadow-Brook, Prince Azure and Lady Lavender. As armchair Scotland Yard Detectives, you can solve one or more of 50 compelling new crimes before this game is played out. Use your tool kit to decode and investigate each case. The secret mirror tips you off if anyone is lying. If you make the correct arrest, you've won!
Who stole Colonel Mustards pistol and where is the thief now? Who pilfered Mrs. Peacocks diary and where can the culprit be found? In this spin-off of the enduring whodunit game, amateur detectives travel through the countryside of Hampshire, England, to answer these questions and more as they assist Inspector Brown in cracking 50 different cases. Players each receive a notebook of potential suspects, in which they can record important clues gathered on their journey around the board. Landing on one of the eight building spaces entitles players to question the character who resides there. Sleuths use one of the secret decoders (a mirror, a spyglass, or a location key) to divulge each characters secret clues, which are hidden on rotating wheels that fasten inside the game board. To spice things up along the way, there are vehicle spaces that offer shortcuts, open road spaces that require players to draw a Clue card and follow its directions, and movable scene spaces that allow players to block opponents paths. Players may make accusations at any time, provided they are resting on the scene space where the offender is hiding. A correct accusation wins the game, but an incorrect guess sends the player out of the game and leaves the crime up to the remaining detectives. --Cristina Vaamonde