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Electronic Guesstures
Price:$44.94+Free shipping with Amazon Prime
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56 of 58 people found the following review helpful
on November 26, 2006
First, let me say I am a huge fan of the original Guesstures. Game play was fast, frenzied, and just a lot of fun. I thought it was a good idea to make an electronic version of the game, so I went ahead and purchased this.

The concept is still the same - it's really a fast paced version of Charades.

Game play is fairly simple. A word shows up on the screen and you must act it out. If your team is able to guess the word, you push the button and score a point for your team. Push the button again, and another word will show up. Act this word out and try to get your team to guess the word. This continues until time runs out, and the goal is to act out as many words as you can in 30 seconds.

The timer is built in and the game keeps score automatically. There's even an option to contest points if you believe the opposing team was cheating. These are all good things.

The key difference between the electronic and original version is how it handles the "final word." In the old version of the game, if you couldn't act out the last few words, you just miss out on those points. There was no penalty. In this version, your team must guess the final word and you must hit the "completed" button before the timer runs out. If you are in the middle of acting out a word before the timer runs out, you gain ZERO points for that turn. So even if you successfully act out two other words, if the timer runs out in the middle of your third word, you get no points.

The problem with this method is that after your team guesses a word, you must decide if you want the next word to show up or if you want to stop playing and just let the timer run out. Words are of varying difficulty so it's a fairly big gamble to keep going. What ends up happening is people will act out one or two words very quickly and still have about 15 seconds left on the clock. Because of the fear that a difficult word will show up and that all points for the round will be lost, people choose to just stop acting. This leads to about 10-15 seconds of dead time where people wait for the timer to run out. The dead time is annoying because no one is doing anything and the timer just keeps clicking away.

If you can find the original version of the game, I recommend purchasing that. If you can't find it, this version will be fine. Just be prepared for a bit of frustration or dead time.

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Update Feb 2010: A new version is now available. Guesstures
With this new version available, I must recommend strongly against purchasing the electronic version of Guesstures. The latest version returns to the first and far superior format of the game.
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18 of 20 people found the following review helpful
on December 4, 2005
I was surprised to see a new version of this game. I bought this game so that we could play it on Thanksgiving day. The words on this new version seem harder than what I remember on the old version. Also, I just do not like the electronic timer. I am returning my new game, and I plan to buy the old version.
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8 of 8 people found the following review helpful
on April 18, 2006
I absolutely love this game, yes it is a little different than the original, but I like that because the same principal apply but it get a little harder in that you get 30 seconds per round, you press the button to start, you get one word, if it's gessed you press the button once and get a point, if you think you have enought time to move on to the next work you press the button again, if the word is guessed before the 30 seconds are up you press the button once to get the next point, other wise if it's not guessed you loose the entire points for that round. This makes it a lot more interesting. The only thing is that after a while some of the same words start repeating, I would like to see a larger memory in the game. But it's great!
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15 of 19 people found the following review helpful
on January 11, 2007
This used to be one of my favorite party games. Then, someone had the not-so-brilliant idea of making it electronic. First of all, it didn't work. You could hit the bar multiple times and get no score at all. The loud buzzers and ticking was extremely annoying. If I can find an original version of this game, I will buy it, and I would recommend that original game to anyone, but this game? A piece of junk!
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1 of 1 people found the following review helpful
on December 25, 2008
I've been a big fan of the original physical version of Guesstures. It combined a certain amount of strategy in choosing the order of the words which combined with the acting and time pressure made for a great party game.

This electronic version still takes the same basic concept but changes the rules because you no longer order the 4 cards and choose "easy" or "hard" for each card to optimize your score.

In some ways, this makes this a simpler and dumbed down game from the original. The new strategy depends on whether or not to go on to the next word when time is running out. However, it is a more portable version and filled with great words to act out that are fun for any size group.

The way my friends and I sometimes play this new version is to always move on to the next word and manually keep score of how many are guessed right (ignoring the game's self-scoring). This way there is less dead time.

Pros:
- Fun and exciting for any size group
- Easy and quick to start and play
- Very portable
- Filled with great words to act out

Cons:
- Less strategy involved than original guesstures due to not being able to plan the words ahead

Overall:
Still a great game for a party games collection, but without the ordering of cards in the original, becomes more of a straightforward acting/charades game
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1 of 1 people found the following review helpful
on July 21, 2008
I bought this game after my friends brought it to a beach weekend. Now, we break it out and play it with any group of friends that come over. Even though none of us like the game "charades" and we're 27 years old, we all love this game and crack up as our friends try to act out the words. Great game - you won't regret buying it.
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1 of 1 people found the following review helpful
on January 8, 2008
This is a GREAT group game - one word clues come up and you have one minute to act out the word - some are rather difficult, but most are easy enough to figure out. It is durable - my 1 1/2 year old grandson got hold of it and dropped it several times - it still worked! Great game!
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on September 7, 2009
Electronic Guesstures suffers from some of the same problems as other electronic versions of party and board games--that is that it's completely unforgiving of accidental button presses and it is impossible to fix errors or make minor adjustments to the score. For instance, if someone accidentally broke a rule while acting out a word, you can't just take off one point, you have to challenge that entire round. This is a minor quibble, though, and doesn't make electronic games any less playable than non-electronic versions. Electronic versions have some advantages, such as keeping track of score for you so there's no worry about losing track. There's no real setup or cleanup with electronic versions, either. Electronic versus cards/mechanisms is just a matter of preference.

However, Electronic Guesstures isn't just an electronic version of an old game; the rules have been significantly changed. The real problem with this game is that they've taken away the original Guesstures' rule where you choose in what order to attempt the words. This not only added a fun strategic element but helped reduce the frustration of more difficult words preventing you from getting points from other words you might have guessed. To make up for this loss, Electronic Guesstures replaces it with the rule where you have to risk all your points gained that round if you want to attempt another word.

This doesn't sound too bad on paper, and in fact it sounds a bit fun. But in practice, this is a source of nothing but frustration. Many rounds we would guess two words in 10 seconds, leaving 20 more seconds to continue guessing. It seems a no-brainer that you should just attempt another word at that point. The problem is that all too frequently that next word would be something just impossible to act out and guess. This means that you would spend 20 seconds in utter frustration knowing you're about to lose all your points. By the time your turn comes around again, you figure you'll just attempt a couple words and then walk away. Well, then you get an impossible word for your SECOND word, and again no points. So, your next round you decide to walk away after your first word, and you do, leaving 25 seconds of awkward silence listening to the electronic ticking sounds.

So, those are your two choices presented to you by Electronic Guesstures: total frustration or awkward silence. Neither choice is fun, and neither is this game.
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1 of 1 people found the following review helpful
on November 10, 2008
This game is a blast! It has an electronic timer, so there is no need to turnover the hourglass. I highly recommend this game to everyone. We even take it away to picnics and parties.
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on September 25, 2008
This game is so much fun. It's a faster version of charades in a compact little device that gives the clues and keeps score for you. Some of the words/phrases are super easy, others are pretty challenging, but that just makes it more interesting. You'll be cracking up in no time.

My only hesitation from five stars is that the rules are a little complicated. You have to alternate teams, which is fine, but if you are in a big group and not playing boys vs. girls, it can be hard to keep track of whose turn it is. I recommend sitting in a circle with every other person on one team, like for Catchphrase, and then you can just pass it around.

Also, you have to push the top lever once when your team guesses your clue, then decide if you want another word. This is tricky because each turn is 30 seconds and if you run out of time in the middle of giving clues, you don't get any of the points you just earned. Plus people get excited and confused about whether to push the lever once or twice, but maybe that's just my family...

If your group gets the hang of the instructions, this game will be so much fun for adults and older kids, too.
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