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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
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Most Helpful Customer Reviews
26 of 26 people found the following review helpful:
5.0 out of 5 stars
Still the great game you remember,
This review is from: Library Risk Game Set (Toy)
I'm happy to report that Risk is still the timeless wonder it was when I was a kid.
From about the 6th grade (when I received this as a Christmas present) to about 10th grade (when other priorities arose), a rainy weekend or summer day often meant getting together with friends for an epic game of Risk. We would be absorbed in the game for hours. It had enough strategy involved that we could be convinced of our generalship, enough chance that we could blame defeat on the dice. We played it enough that I absorbed geopolitical lessons of questionable truth: Iceland and Kamchatka are not the keys to controlling North America. Ukraine is not nearly that big. Our family was given a Risk game as a gift a few years ago. I was always trying to interest the kids in a game, but my daughters (13 and 10) were not very interested. Finally, my son (age 7) though he might like to play. I was torn. On the one hand, I had loved the game, on the other, he was a bit young. I didn't want to ruin it for him by introducing it too early. In the end, we gave it a try. He needed a bit of coaching, but he grasped the basics of game play pretty quickly. We had a blast. The next time we have a free hour or two, he has been asking to try it again. My observations: 1) Risk has not been ruined by the forces of time or political correctness. The game is almost exactly as I remember it. The small pieces are now in the shape of soldiers (1 army) horsemen (5 armies) and cannon (10 armies), but they function exactly like the old triangular pieces of plastic I used to use. The map still has a 19th century feel to it. The dice for attacking and defending are even still the same color. 2) My son was a bit young at age 7. He needed some coaching, but he caught on and enjoyed the game very quickly. 3) The game still takes a LONG time to play. Plan on taking two hours at a sitting or putting the game aside to finish another day. 4) It is more fun with more than 2 players. The only drawback is that players are eliminated one by one (like Monopoly), leaving 2 players fighting it out at the end of every game. This means that the person coming in 3rd, 4th, etc., is likely to get bored. 5) The "Library" case allows for easier storage in a bookshelf. Still, a few minor flaws aside, this game is a classic. I give Risk my highest recommendation.
5 of 6 people found the following review helpful:
4.0 out of 5 stars
It fits on my shelf and doesn't embarass me,
By Jason Wills-Starin "preserver3" (Raleigh, NC) - See all my reviews
= Durability:3.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: Library Risk Game Set (Toy)
So, I have a lot of games. As these games age, and other games are placed on top of them they crush the boxes of the games below them. Corners crack, tape is added, tape dries out and the boxes become disgusting to look at and drag out.
This series of attractive wooden boxes is different. Like a nice leather bound collector's edition it fits on the shelf, holds all of the pieces and goes back in place compact and safe. I have to think a carpenter was the first to come up with the idea for these relatively speaking classics. While the board's fold up is the biggest issue I have with it, this is Risk and no childhood should be without it.
10 of 14 people found the following review helpful:
5.0 out of 5 stars
An old favorite gets a new cover,
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This review is from: Library Risk Game Set (Toy)
Now you can add Risk to your libary in this handsome bookshelf edition. The game remains a perennial favorite, and in this day and age of global conquest you can play out your vicarious need to be king of the world without harming anyone, atleast not physically. But, be prepared for a few bruised egos, especially when combatants start teaming up on weaker victims. While the places and names don't exactly match today's geographical boundaries, kids can still get some sense of the world in which we live, even if the object of the game remains to wipe each other out.
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