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Haunting Ground - PlayStation 2

by Capcom
4.5 out of 5 stars  See all reviews (74 customer reviews) 67 / 100

Price: $174.99
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  • ESRB Rating: M (Mature)
  • Action/Adventure/Survival/Horror

Frequently Bought Together

Haunting Ground - PlayStation 2 + Clock Tower 3 - PlayStation 2 + Fatal Frame 2: Crimson Butterfly
Price for all three: $342.81

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B0007WWYLY
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches
  • Media: Video Game
  • Release Date: August 7, 2006
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (74 customer reviews)
  • Amazon Best Sellers Rank: #22,245 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here

Product Description

Capcoms horror thriller HAUNTING GROUND for the PS starts with Fiona Belli waking up in a cage in a spooky old manor with no memory of how she got there. She soon escapes, only to remember that she was in a car crash and her parents are dead. Unfortunately, the manor residents want to kill her, and she has no idea why. Armed only with her wits and befriended by the German Shepard Hewie, Fiona must escape the manor at all costs. As Fiona and Hewie explore the manor, they will face several different types of foes. While Fiona has the ability to kick and shove enemies, its mostly Hewie who will do the attacking. If Fiona is hit too many times, her panic bar will fill up and she will become uncontrollable or frozen in place. Fortunately, like any old manor, there are plenty of places for Fiona to hide or duck behind. She can crawl under beds, duck into wardrobes, and hide in the shower. In addition to attacking, Fiona can also give Hewie different commands such as come, sit, search, attack, and even shake hands. He can be trained too, by praising him when he follows a command and scolding him when he doesnt.

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Customer Reviews

Most Helpful Customer Reviews
101 of 104 people found the following review helpful
4.0 out of 5 stars Painstaking but atmospheric May 11, 2005
Fun: 4.0 out of 5 stars   
"Haunting Ground" seems to be championing the sub-genre of survival horror established by the "Clock Tower" fact this game has "Clock Tower 3" written all over it. That was a good game, but repetition's not always a good thing. Still there are lots of impressive features to this game that make it fun to play.

The main character of the game is a young girl called Fiona who finds herself waking up in a huge castle after a car accident. Why is she here and why are strange characters pursueing her around the massive building? These are the questions you must ultimately uncover answers for, but there is a whole lot of running and puzzle solving to be done before then.

I say running, because for the most part, that's what you are going to be doing. In this game, the main character does not attack her foes. Like "Clock Tower" before it, if an enemy appears you are faced with a few options which consist of running for your life, hiding, or finding hot spots in the castle where one-off retaliation actions can be sprung. This is on the most part well implemented, plus the chase situations seem more perilous than those in "Clock Tower", as the baddies seem far more persistent and less easily fooled in this game. The mechanics of panic are very similar, with Fiona getting more frightened the closer the pursuer gets and the more near-misses she withstands. Expect to see the screen shudder and the colours to drain as Fiona starts to lose her cool, culminating in a total washout of colour and blurring of the picture if she loses it totally. In this condition, Fiona will run at random and fall over most of the time...
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44 of 47 people found the following review helpful
5.0 out of 5 stars It's good! June 23, 2005
By Avery
Fun: 4.0 out of 5 stars   
Oh, my. What an emotionally exhausting but brilliant game. It has a heart, albeit twisted, that is sorely lacking from most survival horror titles coming out these days. In a gaming world filled with tired knockoffs, "Haunting Ground" works sort of as an amalgamation of the best elements from "Resident Evil", the "Clocktower" series, and "Silent Hill", all put against the backdrop of an eerie, gothic European castle with about a million rooms, but surprisingly few places to hide.

While I absolutely love the "Fatal Frame" series and greatly enjoyed the fight-or-flight nature of "Clocktower 3", I wasn't prepared for the serious test of my brainpower that "Haunting Ground" was going to administer. The former titles had a tendency to give you at least somewhat discernible clues about what to do next, whereas "Haunting Ground" plays out much more like real life would (i.e. "figure it out, stupid"). I'm ashamed to say that I had to consult a couple of internet walkthroughs to even be able to conceive of what to do next. The clues you're given in this game are going to be very cryptic and you will get lost on quite a few occasions in an attempt to find a new door, a new item, ANYTHING. If you're looking for a game to spoon-feed you answers, this is NOT THE ONE!

Some players might prefer this approach, however, so if you're a great puzzle-solver and even a little bit of a poet, you should have great fun with this title.

The enemies held my attention more and were certainly more imposing than those in "Clocktower 3", the release that "Haunting Ground" comes closest to mimicking. You go through four enemies in this game, and each one is faster and smarter than the last. First, you're going to be pursued by Debilitas, a strangely-lovable, Quasimodo-esque groundskeeper.
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17 of 18 people found the following review helpful
5.0 out of 5 stars Better than Silent Hill and Clock Tower 3! July 27, 2005
Fun: 4.0 out of 5 stars   
A very well-designed game! I bought this game because I loved Clock Tower 3, which share a similar mechanism with this game. When I tried Haunting Ground, I found that it is even better than its precedessor.


1. The idea of hiding place. Instead of carrying shotguns in the Silent Hill series, you are nearly ripped of any attacking power. Therefore, when you meet enemies, you either run away or hide. The seek-and-hide mechanism results in constant tensions in the game.

2. Very, very clever AI design. You cannot hide in a place too many times because enemies will eventually find you. Later, I found that enemies become smarter and more careful, and may find you out even though you hide some place the first time!

3. Very clever dog. You are not completely alone. You are accompanied by a white dog called Hewie in the game. Throughout the game, you have to constantly train the dog in attacking enemies and discovering secret objects. If you don't, sooner or later the dog will constantly disobey you, and leave you in danger when being attacked by enemies.

4. Short loading time. Short loading time is very important in this game since you have to escape from enemies from room to room. Long loading time will result in the lose of tension while being chased by enemies.

5. Creepy enemies. The enemies in this game are all psychotic! The first enemy is a giant killer with only a 5-year-old mentality. His constant shout "My Darling" when chasing me. Looking at the behaviours of the second enemy, you will find that he (or she) is even more abnormal.

6. Long gameplay. I have spent around 10 hours in this game (with some aid of walkthrough), and I have only found myself in the middle of the whole game.
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