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105 of 110 people found the following review helpful:
4.0 out of 5 stars
A Step Foward.. then a Step Backwards,
By
This review is from: Heroes of Might and Magic 4 (CD-ROM)
Heroes 4 Does have many wonderful improvements that makes it more complex and in sum, more compelling than S3, but there are these little problems in the game that Heroes 3 didn't have. I don't understand why 3do chose to take away certain elements of Heroes 3 that were already perfect.Steps Foward: *Skills- Each hero can have 5 major skills and 15 minor skills.. That's a whopping 20 total skills. That makes the heroes unique enough, huh? *New Monsters!! - Need I say more? *New Spells!! -Need I say more? *Potions give a nice little addition to the game. Allows for more dynamics during battle. *Monsters are a bit more complex in Heroes 4. Many of them have more skills.. and more specialties... Mages can cast different spells.. and there are choices to what type of monsters your town produces. *Monsters are generated in each town per turn instead of per week.. makes more sense this way. Steps Backwards: *Heroes no longer have their own little specialization. So for example, it doesn't matter whether you start out with a priest named bob or a priest named Rob.. there's no difference. Remember, in Heroes 3, every hero had a special skill? * Um.. graphics seem to be worse in some cases.. better in others.. yes.. 3d graphics.. but still worse in some cases (combat). *Combat is worse. We need the squares!!! It's so hard to calculate the number of steps your units can move without some square indication. And the graphics are worse... Combat was a lot better in Heroes 3. *I just like the monsters in Heroes 3 more.. they looked nicer....... maybe they need a new graphic designer.
38 of 41 people found the following review helpful:
3.0 out of 5 stars
Great game with a few flaws,
By
This review is from: Heroes of Might and Magic 4 (CD-ROM)
First, let me say that I've played all of the Heroes games since Heroes 1, and this game has the potential to be the best of them. The graphics and combat interface have been improved substantially from Heroes 3, and there is an increased emphasis on the role and development of your heroes. A few additions, such as caravans, help to minimize tedious micro-management. Also, the available factions are well balanced. Even though there are a few extremely powerful units (such as genies, vampires, and cyclopses), I don't feel like any of the six sides are particularly short-changed.However, there are a couple of flaws you should be aware of before you buy this game: 1) My biggest criticism is that the AI is very weak compared to the previous Heroes games. In fact, I haven't lost any of the games I've played against the computer yet. I found the campaigns to be rather linear, with the computer being given huge advantages in terms of troops to make up for the weak AI. 2) Some people have experienced technical problems, such as crashing and slowdown, with the game. Personally, I haven't had many problems in these areas, but a lot of people have so you should be aware of the potential bugs. 3) No TCP/IP multiplayer. Personally, I think they should have waited an extra month or so to release the game with multiplayer. You can still play multiplayer "hotseat" games (two or more people taking turns at the same computer) but for many people the main draw of the Heroes games is TCP/IP multiplayer. Hopefully, a lot of these issues will be resolved with future patches and/or expansion packs. Heroes 3 was certainly not perfect when it was released either, and I hope that 3DO/NWC continues to develop Heroes 4 into a worthy successor.
32 of 34 people found the following review helpful:
4.0 out of 5 stars
Almost got it right, but not quite,
By Matt Price (NC, USA) - See all my reviews
This review is from: Heroes of Might and Magic 4 (CD-ROM)
HOMM IV almost got there. Almost. And in not getting there, it very nearly falls completely flat. The Heroes franchise has built up quite a following, and rightfully so, it's a good series of games. However, with each new edition, up go our expectations. Heroes of Might and Magic IV is what HOMM III should have been. Let's start with what I liked:- Character development. Excellent job. It's fun, and the heroes don't all become identical by the end-game. Plus I really enjoy actually using them in combat. I cannot believe they didn't incorporate this in HOMM III. Now on to the litany, some minor, some less so, of complaints. I respect that some would say I'm nit-picking, however, they really seemed to drop the ball on a lot of these: - no multiplayer! It took me forever to find the Hotseat function which is hidden under SINGLE PLAYER!!! Was this interface designed by children? This angered me so much I nearly took it back. There are repeated interface issues: clumsy, poorly designed, that still irk me, long after I've gotten used to their idiosyncrasies. OK. I've bitched quite a bit. This is still the HOMM that you've all played and loved. It's not bad, it's just a disappointment. And definitely not as different as some would have you believe. I still recommend going out and getting it... What can I say? I'm hooked. M Price
17 of 17 people found the following review helpful:
4.0 out of 5 stars
Good, but not great addition to the Heroes series,
By Isaac Miller (Blacksburg, Virginia USA) - See all my reviews
This review is from: Heroes of Might and Magic 4 (CD-ROM)
I've been hooked on HOMM since the very first one (go back and play that and you'll realize how far the series has come). HOMM 4 had a totally different feel from the third installment. Some of these new aspects are good while others make you wish they'd kept things the same as before. Having your heroes fight in combat is really cool, and even if they die you can get them back in various ways. Also, the new skills and class system adds a ton of depth to the game as you now get to chose what your hero becomes. Most of the new creatures are pretty cool (although since when is the ballista considered a "creature"). The game does seem to play a little slower than HOMM3 although you can vary the speed at which you and opposing heroes move both on the world map and in combat. I also love the addition of a caravan. No more having to have one hero be the transporter of troops back and forth. Also, the creatures in the towns grow at a more realistic rate, meaning new ones appear each day. Growth is still based on weekly totals though so if you buy all the creatures for that week no more will appear till the next week. Lots of good stuff but there are some bad aspects. The graphics, while 3D and more realistic, seem to have lost something. I can't exactly say what but I prefered the more fantasy looking creatures of HOMM 3. The new magic and class system can be confusing at first even to veterans of HOMM. Castle seiges have also been taken down a notch in HOMM4. There are no arrow towers, catapults, etc in seige battles. There are still walls, the drawbridge, and a moat and the defenders' ranged troops occupy perches inside the castle to give them an advantage but to me seige battles have lost something in this edition. Also, during combat it can sometimes be hard to tell who you're attacking. I know I've meant to attack one creature stack and ended up just flying next to them or hitting a completely different set of enemies. There is no multiplayer yet (it says it will be added for FREE, however) but this really doesn't effect me since I prefer to play alone or just have hotseat games w/ my friends. All in all, HOMM4 is a welcome, albeit somewhat flawed, edition to the Heroes series. A must buy for Heroes fans craving new adventures!
45 of 52 people found the following review helpful:
2.0 out of 5 stars
WHY I WOULD NOT BUY THIS GAME!,
By Charles (IL, US) - See all my reviews
This review is from: Heroes of Might and Magic 4 (CD-ROM)
HOMM4, what happened? maybe they should just remove the 4 and give it a new name. If you like the gameplay and style of HOMM1-3 then dont except it from this game. Many many disappoints in this game.Pros: Cons: overall, if you like HOMM3 and wanna play that style of game, play HOMM3. HOMM4 is the result of the creators on crack. some parts are good, but not enough to balance the bad. if they took the pros above and just added it to HOMM3 w/o changing anything else, i would pay +$[money] for this game, but now i dont think it's even worth my time to play, might as well go back to HOMM3.
15 of 15 people found the following review helpful:
5.0 out of 5 stars
Another wonderful addition to my favorite game series,
By chris "claizik" (Brooklyn, NY United States) - See all my reviews
This review is from: Heroes of Might and Magic 4 (CD-ROM)
As with each of the other new versions 3DO/NWC has added a lot of new stuff, the most significant being that heroes are active participants in combat. This has been a litte diconcerting at first because "my formula" for winning has to dramatically change. I'm still learning, and getting my butt kicked sometimes. I think magic skills are more important than combat ones for the heroes (that way the hero can sit back and lob spells in to the combat rather than wander in and get killed).I think this is the last time that the Heroes games can get more complicated before they will start going downhill (Like many other game series). But once again all of the new stuff and new challenges in the game will take a while to fully learn and understand but that's a big part of the fun. If you have played the previous versions and liked them...this is an absolute must get. If you never played any of the Heroes games, ACT QUICKLY...go buy III imediately before it gets to hard to find (its cheap these days), and a year from now when you've played all the scenarios and campaigns buy Heroes IV. Oh well, enough review writing...my black dragons are waiting to go fight and are getting impatient LOL...tot to go.
19 of 20 people found the following review helpful:
4.0 out of 5 stars
Excellent game - better and worse than HoMM 3 however..,
By
This review is from: Heroes of Might and Magic 4 (CD-ROM)
Overall, HoMM 4 is a great game! It has all of the elements that made the former releases a success (I've played them all since HoMM "1"), but a few of the changes may not be as exciting as they sounded before release. Heroes are now a major part of your armies.. this is good, and adds some new elements to the game, but on the other hand, building that killer team of creatures isn't as important anymore. Many times, I had groups of heroes stomping down the lands without opposition. Early on, it's too easy to lose a hero (and often the scenario), but later the heroes are too powerful, and there is little need to attain that angel or phoenix to top off your "killer troop". I also found much of the early campaign scenarios too easy. You meet the computer months into the scenarios, and the AI teams have barely built anything, whereas in Heroes 3, they had been hoarding armies for weeks and were very powerful. It's almost as if the game is on "pause" for the AI players while you build up.Some of the new elements are nice - quests within the scenarios, quest NPCs and extra "things to do". The land is literally saturated with things to visit and level up your heroes, it's almost TOO much. NWC streamlined some of the towns; instead of having 8 and confusing the heck out of you, there's only 6 more distinctive towns, with a specific magic type assigned to them (order, chaos, nature, etc..) The towns coincide with some of the magical paths you took in Might and Magic 8, and make more sense. There are now "technology trees" in each town, where you must choose what direction you want to build (go for angels.. or champions? - you can't do both in the same town). One thing I really like is the addition of caravans to automatically send troops from town to town without having to manually march them down the map, or hire a hero to lead them. One thing I miss, are the hexes in combat mode.. It's hard to tell where your troops are moving (unless I just overlooked something). The graphics are, of course, top notch and beautiful. The music is once again astounding, with choruses of angels and operatic chants. They make you feel like you are wandering through an elven land in The Lord of the Rings. All the M&M games have had simply some of the best music in gaming.. All in all, HoMM4 is worth the price, but I hope they address some of the simplistic AI in a patch, and maybe tone down the heroes some (they can learn WAY too many skills now, and there are now 5 levels as well, topping out at grandmaster). Good luck!
24 of 27 people found the following review helpful:
2.0 out of 5 stars
What a dissapointment,
By
This review is from: Heroes of Might and Magic 4 (CD-ROM)
The Heroes of Might and Magic series has been my favorite over the last 5 years. I've probably played HOMM2 & HOMM 3 more than all other games I've played combined.Here are the major problems. Heroes are a joke. The heroes fight in the ranks with the monsters. The problem is they are not nearly powerful enough. Those of you that have played this serious before know how powerful your armies get later in the game. Here is what happens. Enemy hero attacks. My army goes first. Enemy hero dies immediatly to my (insert monster group here). I've taken a here to lvl 32, in the later parts of the game, any one of the opposing enemy monster groups can typically kill your hero in one hit! Major problem number 2. The endgame is HORRIBLE. They removed the dimension door (allows you to quickly travel across the map) and the town recall (where at 4th lvl and above you could travel to any city you control) spells. So what happens is moving around the map is extremely slow. Which makes getting to an enemy hero a nightmare if he doesn't want to be caught. Example - Enemy has one super group. I've one super group. I head towards enemies remaining castle, which takes forever. Enemy sees me coming and moves away. I take enemies last castle. Enemy takes one of my castles. I move towards enemies last castle, enemy moves away. It is boring as hell. I've now played 3 maps worth about 30 hours of play and I've yet to actually finish a game. The third game I went extremely aggresive thinking I could beat them before you get into that boring end game. not. I'm done with this game, and upset enough that I'm done with the series. The memory leak, as has been reported in every review, is so severe 3DO could not possible have misssed it. They released an extremely buggy boring game. Done.
16 of 17 people found the following review helpful:
2.0 out of 5 stars
Highly Anticipated, Highly dissapointing,
By James (Berkeley, CA) - See all my reviews
This review is from: Heroes of Might and Magic 4 (CD-ROM)
I was a big fan of Heroes 2 & 3, and have played through both games, many multiplayer games (hotseat and lan), and thought they were both great games. Heroes 4 is quite different. First of all, with all the bugs in the game (3D0 was quick to release some patches), the games almost looked like it was in Beta when they shipped it out. Months later, multiplayer STILL isn't supported. The game feels extremely rushed, and some incredibly simple bugs (like being able to hit through castle walls) are still there. I'm a programmer myself and releasing a game in a state like this...... makes a person wonder. If you read about what kind of changes are being made each update, the game should've started at 0.5 than 1.0.As for the gameplay, having heroes is interesting, but at the same time, if your hero dies, there goes your mission. On the same note, if your heroes get very powerful, you don't even need armies. Get yourself a two level 25+ barbarians and a couple potions of immortality and you have one of the tougher armies in the game. Why? Because unlike creatures, heroes don't lose units in battles (there's only one of them) and are basically the same strength throughout. And I abhor the new castle defenses. Being standing on top of these "posts" get a 4x multiplier for attack and defense. If you place 3 ranged units on those things, it'll take an army almost 3x as strong to break in. So if you're a big HMM fan, my advice would be to WAIT. Wait till at least patch 1.4 comes out (which was supposed to happen in June). I think by then, it should be playable and more balanced. Oh yes, and the only cinema i've encountered was the intro. Maybe they'll add those one too..
11 of 11 people found the following review helpful:
3.0 out of 5 stars
Very pretty, but...,
By
This review is from: Heroes of Might and Magic 4 (CD-ROM)
The new look of Heroes 4 is very impressive. The graphics are sharp and the spell effects are terrific. However, Heroes has strayed from the essence of what set it apart from the rest."Improvements" that are just the opposite: 1. You now have to choose which creature generators you are going to build in your castle. You cannot have all of what is available for the particular castle. 2. Creature generators are one-level only. No upgraded creatures. 3. All of the heroes of a particular type are all the same. (ie: all the druid heroes are exactly alike except for their portrait) There are no unique hero abilities. 4. The hero actually now is much less a factor than in previous games. In HOMM 3, a powerful hero could make an army of mediocre creatures very effective. Now, the hero's scores have NO effect on the creatures in the army. Each creature goes on it's own scores only, no modifiers. Granted, there are some items that have an effect on all creatures, but improving the hero generally only affects the attacks the HERO makes, not the attacks of the creatures in the army. 5. Schizophrenia. HOMM 4 can's seem to decide what it is. It has many of the strategic elements from the older versions, yet the addition of the attacking hero and the feature of buying armor, weapons, and potions for the hero make it more like a D&D role playing game. For example, look at the combat screen. It's Baldurs Gate! (only not as well done) Put your ranged-attack creatures in the back, melee fighters in the front, turn-based combat, use a potion... 6. Minor quibbles: "One hero per week" You cannot recruit more than one hero per week from any given tavern. I captured a castle, but because the enemy had just recruited a hero, I couldn't recruit one for a week. "Interface Bloating" The interface takes up too much room on the screen. Just for laughs, knock the resolution back to 800x600. The interface takes up half the screen! Even at 1024x768, the adventure window seems small. "Label Overkill" Floating the mouse pointer in any spot for more than a second or two will reward with a popup label that says something useful like "dirt" or "water, shallow" or "road, stone". Thats dumb! Put it on the right mouse button so if I want to know what it is, I can click to find out. I don't constantly need reminding that I am standing on "grass". A few pluses: The caravan option is nice, having the windmills automatically cough up tribute is convenient, but on the whole, the "more" in HOMM4 adds up to "less". |
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Heroes of Might and Magic 4 by 3DO (Windows 2000 / 98 / Me / XP)
$49.99 $24.99
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