Hero or villain? You decide.
Much has changed in the world of Might and Magic--but one thing remains the same. You Must Win--or You Will Die. This book helps you win. You get:
• Grand strategy--From overall plans to specific opening moves
• Game options--Create the best hero, and maximize your combat efficiency
• The world of Might and Magic--Crucial information on heroes old and new, troop types and monsters, treasure and artifacts
• Spells--A complete list with spell-casting tips
• Gameplay--New player capabilities, single-mission play, campaigns, and multiplayer modes, how scores are figured, and more!
Covers the two new hero archetypes: Wizard and Neromancer!
Much has changed in the world of Might and Magic--but one thing remains the same. You Must Win--or You Will Die. This book helps you win. You get:
• Grand strategy--From overall plans to specific opening moves
• Game options--Create the best hero, and maximize your combat efficiency
• The world of Might and Magic--Crucial information on heroes old and new, troop types and monsters, treasure and artifacts
• Spells--A complete list with spell-casting tips
• Gameplay--New player capabilities, single-mission play, campaigns, and multiplayer modes, how scores are figured, and more!
Covers the two new hero archetypes: Wizard and Neromancer!



