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Heroic Worlds: A History and Guide to Role Playing Games
 
 
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Heroic Worlds: A History and Guide to Role Playing Games (Paperback)

by Lawrence Schick (Author) "Rule number one: limit yourself!..." (more)
Key Phrases: cardstock screen, outer folder, solo scenario, Judges Guild, Fantasy Games Unlimited, Chaosium Inc (more...)
4.6 out of 5 stars See all reviews (8 customer reviews)

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Frequently Bought Together

Customers buy this book with Dungeons and Desktops: The History of Computer Role-playing Games by Matt Barton

Heroic Worlds: A History and Guide to Role Playing Games + Dungeons and Desktops: The History of Computer Role-playing Games

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Editorial Reviews

From Library Journal
This fascinating and detailed book delves into the world of role-playing games (games in which players assume the identity of the characters) such as Dungeons and Dragons. Schick, a game designer and founding member of the Academy of Game Critics, gives details on the history, concept, and playing techniques of this popular pastime. He profiles dozens of specific games, spanning nearly every genre imaginable, including those both in and out of print. Details include entries for the base game and its spinoffs and supplements, additional scenarios, and other materials available. Schick's book fills a void in games collections and should appeal to both adults and YAs.
- Terry Wirick, Erie Cty. Lib. System, Pa.
Copyright 1991 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

Product Description
This history of role-playing games such as "Dungeons and Dragons" explains their evolution and gives complete definitions and descriptions for related game products.

Product Details

  • Paperback: 448 pages
  • Publisher: Prometheus Books (July 1991)
  • Language: English
  • ISBN-10: 0879756535
  • ISBN-13: 978-0879756536
  • Product Dimensions: 9 x 6 x 1.2 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars See all reviews (8 customer reviews)
  • Amazon.com Sales Rank: #732,769 in Books (See Bestsellers in Books)

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What Do Customers Ultimately Buy After Viewing This Item?

Heroic Worlds: A History and Guide to Role Playing Games
54% buy the item featured on this page:
Heroic Worlds: A History and Guide to Role Playing Games 4.6 out of 5 stars (8)
$26.98
Dungeons and Desktops: The History of Computer Role-playing Games
24% buy
Dungeons and Desktops: The History of Computer Role-playing Games 3.9 out of 5 stars (12)
$31.20
Shared Fantasy: Role Playing Games as Social Worlds
9% buy
Shared Fantasy: Role Playing Games as Social Worlds 4.7 out of 5 stars (3)
$22.50
Role-Playing Mastery
8% buy
Role-Playing Mastery 4.2 out of 5 stars (4)

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Customer Reviews

8 Reviews
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Average Customer Review
4.6 out of 5 stars (8 customer reviews)
 
 
 
 
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7 of 8 people found the following review helpful:
5.0 out of 5 stars The best history of gaming ever, August 3, 2000
By Robert James (Culver City, CA USA) - See all my reviews
(REAL NAME)   
I began role-playing in the late seventies, when all of the earliest role-playing games were still available for sale. Reading "Heroic Worlds" is like returning to those early days, both in its comprehensive listing of every role-playing game release available up through 1990, and in its evocation of the state of the art of role-playing games in its early days. This book is bound to be a classic for a number of reasons: one, it's the only place that will serve the collector hoping to buy every single supplement for their favorite game; two, it's the best history available on the subject, even today; and three, it will serve the game designers of the future, in seeing what has already been done, and what still remains to be done. It's a wonderful read, as well. Now all we need is a second edition, that updates the subject to the present day!
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Everything about rpgs up to 1991, October 24, 2007
Complete compendium of RPGs from their origins up to 1991. Includes excerpts from interviews, lists and commentary by the author. It's the sine qua non book for the true collector.
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2 of 2 people found the following review helpful:
5.0 out of 5 stars a great fun reference for the classic RPG era, August 5, 2006
I have spent way way too many hours over the years poring over my battered but beloved copy of this book. An ultra-detailed reference to RPGs from the dawn of roleplaying through 1991, it's a wonderful treat for the RPG fan.

Now all we need is a 2nd edition or vol. 2, covering the revolutions of Vampire/dramatic roleplaying, LARPs, d20 and all the innovations of the last 17 years!!! Still, this book as it stands is a great reference. D&D fans especially will be delighted at the ton of info. covering the early years of their favorite game.
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Most Recent Customer Reviews

2.0 out of 5 stars Heroic Worlds: An updated review
I like the book, however, the definitions are arbitrary, and applied unevenly, and there are a number of errors and omissions that are not attributable to the age of the book. Read more
Published on September 11, 2006 by Craig J. Brain

5.0 out of 5 stars More PLEASE!!!!!!
What can I say? This is simply the greatest. If you collect role playing games, you absolutely have to have a copy of this book. Read more
Published on August 24, 2000 by K. K. Smith

5.0 out of 5 stars An important title for all gamers to have
What can I say? When you see a work like this on a hobby you're passionate about, you pick it up, and hope it's good. Read more
Published on March 12, 2000

5.0 out of 5 stars The definitive resource for collectors of RPG's bar none
This book has it all for collectors of RPG material from the earliest days to 1990. One can only hope that a sequel can be published eventually that would cover 1991-present. Read more
Published on November 22, 1998

5.0 out of 5 stars A wonderful trip down memory lane!
Lawrence Schick's book captures the essence of
an era. More than a mere collection of titles,
Heroic Worlds gives insight and commentary well
worth the read. Read more
Published on April 9, 1998

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