3 of 3 people found the following review helpful:
3.0 out of 5 stars
Collector's item or useful RPG book?, January 19, 2007
This review is from: Hideouts and Strongholds (Star Wars RPG) (Paperback)
In this day of Star Wars roleplaying you occasionally find a book that isn't so much desired for its content, but its collectability. This is a fair book, though the rave (and price) is often inflated because there are fewer in print than some of the other, more popular, Star Wars roleplaying supplements. I own the book, but only because I was able to pick it up for well under its current market value. It has some very interesting bases as well as adventure ideas, background characters, and other such information. If you need a quick base for your characters to break into or out of, this book allows you to do a quick rip from its content and have an easier adventure. Though, most experienced gamemasters can produce this information on their own. The book does have rules for weapons engineering, starfighter engineering, base engineering, and the like. However, in the grand scheme of things, they constitute one half a page collectively. Most of your characters aren't going to own a base of operations. They're more likely to raid others'.
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5.0 out of 5 stars
SWEET GM HELP!!, February 28, 2010
This review is from: Hideouts and Strongholds (Star Wars RPG) (Paperback)
A nice and easy way to quick build a base for your PC's to use, destroy, or break in to. This has been a savior on a few occasions when the Pc's have decided to do something I hadn't planned for. A must if you have most of the other WEG books, if not you can game without it.
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