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High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
 
 
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High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) [Hardcover]

Erik Reinhard (Author), Greg Ward (Author), Sumanta Pattanaik (Author), Paul Debevec (Author)
4.6 out of 5 stars  See all reviews (7 customer reviews)


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High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting 4.5 out of 5 stars (19)
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Book Description

0125852630 978-0125852630 August 24, 2005 1
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.

* Written by the leading researchers in HDRI
* Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting
* Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X


Editorial Reviews

Review

"Although High Dynamic Range Imaging is likely a bit technical for the average game artist, it's perfect for programmers, technical artists, or technical directors who are interested in applying this fascinating technology to their games. The text is as essential on the bookshelf as the graphics gems series has been." —Dennis Crowley, Game Developer Magazine

"Here at last is the definitive guide to high dynamic range imaging—a field that is poised to revolutionize the way we view, manipulate and enjoy digital images. The authors provide a detailed review of the basic concepts and methods necessary to incorporate high dynamic range images into any practical application. This book is indispensable to researchers in computer graphics, digital design and visualization; indeed to anyone who cares about the realism and fidelity of the images they use on a daily basis." —Heinrich Bülthoff, Executive Director, Max-Planck-Institute for Biological Cybernetics

"This book is a complete and much needed treatment of high dynamic range (HDR) imaging. It is a comprehensive source for the creation, processing, use and display of HDR images. The authors are leading experts, and are the authors of many of the most commonly used methods in HDR imaging. In particular, this is the first complete collection of tone mapping and image-based lighting, which have become essential topics in computer graphics rendering. The book is written in a style that is pleasant to read, but is also detailed and thorough enough to be used as a reference. Readers will have all they need to work with HDR images, whether they are using commodity cameras and traditional low dynamic range displays, or the newest HDR capture devices and displays." —Holly Rushmeier, Professor of Computer Science, Yale University

"This is a remarkably complete book on one of the most important areas of modern computer graphics by four of the top people in the field. Its clear and detailed treatment of both theory and practice will make it an essential resource for my own work, and I would recommend it to anyone doing computer graphics or imaging." —Peter Shirley, Professor, University of Utah

High Dynamic Range Imaging" is a fantastic overview of the state of the art for some critical concepts in visual effects. It outlines the basic foundations of color theory that are the core of VFX image processing and also serves as a roadmap to the way we will be working in the future. This book should be required reading for any VFX artist doing high-end film work."
"When working on a visual effects film, any images provided by the director of photography are both sacred and fragile. This book explains why and also helps guide the reader to a better understanding of how HDR imagery can eliminate a lot of common LDR problems in the VFX pipeline." —Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks

"I was very impressed with this book. It is highly topical and relevant at this pivotal time in the technology of image recording and display. Even the average consumer is well aware of monstrous changes in the film industry: digital cameras supplanting film cameras and digital projectors muscling in on film projectors at cinemas. This book is an excellent touchstone of where the industry is and where it will be going in the coming years."
"The book reads very well. It not only works as an excellent reference volume but it reads easily and teaches the subject thoroughly. There's no question that it's going on my bookshelf and I know many artists who will insist on having a copy too."
"Finally, I appreciate that a book about images and perception does not skimp on plates. This is a very pretty book and communicates the problems with images very clearly." —Doug Roble, Creative Director of Software, Digital Domain

"Last week I saw the future: a 50-inch high dynamic range video display. The authors of this book predict that HDR displays may be as little as few years away, but having seen tomorrow, my demand for the technology is now. Fortunately, this book more than satisfies my craving for information on all aspects of high dynamic range imaging. It has brought the future to my reading chair and my software development efforts. It is all that I could (and did) ask for." —Ian Ashdown, President, byHeart Consultants Limited

Book Description

The first book about a revolution in imaging

Product Details

  • Hardcover: 520 pages
  • Publisher: Morgan Kaufmann; 1 edition (August 24, 2005)
  • Language: English
  • ISBN-10: 0125852630
  • ISBN-13: 978-0125852630
  • Product Dimensions: 9.4 x 7.7 x 1.2 inches
  • Shipping Weight: 2.8 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #1,385,818 in Books (See Top 100 in Books)

 

Customer Reviews

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4.6 out of 5 stars (7 customer reviews)
 
 
 
 
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32 of 32 people found the following review helpful:
4.0 out of 5 stars Not for the artist or photographer, January 28, 2006
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This review is from: High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
Finally we have the first book on High Dynamic Range Imaging or "HDRI". With a very general title like this you might be left wondering what is exactly covered within this book, and this review will help to answer that question. It's surprising that this is the first book on HDRI - the technique of shooting HDRIs and using it to achieve photorealistic results has been an indispensable tool in the film and computer graphics industry for years. Recently many software developers have integrated HDRI support into their software making it even easier than before to use this advanced technique. We even have HDRI capable cameras and real-time HDRI appearing in computer games. So for people wishing to break into this field, this book is long overdue.

Please keep in mind that this review is being performed from an artist's perspective, hence I am unable to provide much useful information regarding the more technical aspects of this book, of which there are many! For this I have spoken to one of the authors, Greg Ward, who has provided us with a more detailed insight.

The book is a quality hardcover tome of information containing healthy numbers of full color images, formulas and graphs. It also comes with a DVD full of useful resources, the contents of which are outlined below. While most chapters have a short introductory paragraph that can be understood by the layman or artist, they quickly move into the realm of highly complex formulas and code. If you're expecting this book to have some tutorials on lighting and rendering a HDR image in 3dsmax or Lightwave you're looking at the wrong book. The sections that do cater for the artist are mainly available online anyway, along with numberless websites that offer easy to read, quick and dirty tutorials and how-to's.

The publisher's description of the audience says the book is for anyone who works with images, but if you are specifically a photographer or a computer graphics artist then this book is very light on useful, practical information. If you read a chapter on removing lens flare or movement from your HDRIs it will be a technical explanation containing formulas and code, not a how-to on removing it using your favorite image editor.

Greg Ward has provided us with some more insight into who would find the book most useful, and what level of skill is required to understand and apply the concepts within:
"For the most part, our intended audience includes computer graphics students, teachers, researchers, and professionals, as well as special effects technical directors and game developers who are interested in applying HDR in their work. The book is geared towards computer graphics and vision graduate students and above (including professors, researchers, and professionals). It attempts to cover all of the fundamentals of HDR imaging and delves into some more advanced topics as well, but was not designed as a recipe book or anything of that sort. The reader is left with a fair amount of work to do to apply the concepts presented."

DVD
The book includes a DVD, which contains 4 gigs worth of resources that are easily navigated via a html browser. The contents include:
* HDR Images in various formats (very large number of images)
* Executables and a set of libraries for converting images between Radiance HDR and JPGHDR format developed by Greg Ward at SunnyBrook Tech.
* Source Code and exes for more than 20 tone reproduction operators.
* IBL tutorial using Radiance by Paul Debevec (very simple)

Other Notes
While this book mainly caters for the technically minded, there are several gems such as links for providers of leading edge HDRI capable still and video cameras, and a list of chrome ball manufacturers. HDRI hardware and software is also touched on as well as an interesting chapter on the human visual system.

Conclusion
For the artist or photographer we are still waiting for that first HDRI book, but for the computer scientist or programmer this book is definitely for you. It's hard to beat a book written about HDRI by the pioneers of HDRI.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars HDR - State of the Art, January 28, 2006
This review is from: High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This book is exactly what many people had hoped for, a high level book - that explains all the concepts beyond the basics- which can found elsewhere.
If your not already aware - people like Greg Ward and Paul Debevec invented the area of HDR and its early implementations, and their work and that of their colleagues, continues to be at the very leading edge of research in the area.
This is not a light weight glossy coffee table book - it is a factual, informative book that explains the logic and maths of HDR, while remaining really well written. It will become the default text on the subject for some time, and it is a valuable book for anyone serious about computer graphics and photography/imaging.
I could not recommend it more strongly for serious reader -but not a present for your Mum (unless she works at ILM or Pixar) !
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5 of 5 people found the following review helpful:
5.0 out of 5 stars A great resource, December 29, 2005
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This review is from: High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics) (Hardcover)
This book covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding (not as easy as it sounds), file formats, display techniques, tone mapping for lower dynamic range display (FAR from easy), and the use of HDR images and calculations in 3D rendering (which is very cool, even if you aren't working in 3D). The range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging.

I have found this book very useful in my own work. This is a great collection of the existing research on HDR imaging plus quite a bit of previously unpublished work from the authors. I have loaned or recommended the book to several coworkers to introduce them to the concepts behind HDR or help them in their own implementation of HDR imaging. (and so far, they're all liking the book, too)

If you are working with HDR images, think you will be, or wonder what all the fuss is about, you really should read this book.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
light probe image, trilateral filter, bilateral filter, exclusion bitmap, diffuse convolution, maximum display luminance, adapting field luminance, camera response function, color opponent space, local adaptation levels, log average luminance, visible gamut, rational quantization, photopic lighting conditions, color appearance models, scotopic lighting conditions, scale selection mechanism, world luminances, chromatic adaptation transform, flare removal, high dynamic range imaging, mirrored sphere, photographic operator, tone mapping, tone mapped
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Albin Polasek, Fiat Lux, Peter's Basilica, Winter Park, Natural Light, Point Grey Research, Texas Instruments, Columbia University, Cornell University Program of Computer Graphics, Monte Carlo
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