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High Wizardry (The Young Wizards Series, Book 3) Paperback – October 1, 2003

66 customer reviews
Book 3 of 9 in the Young Wizards Series

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Editorial Reviews Review

Don't take brilliant, shrewd Dairine Callahan for just any bratty younger sibling. Impatient for adventure, knowledge, and recognition, she finds her sister Nita's wizardry manual and reads the Oath aloud. Disappointingly, nothing happens. But when her family's new computer arrives, Dairene discovers more than the standard issue system software on it and launches herself on a reckless, universe-wide, high-voltage magical conflict with the Lone Power. Diane Duane's storytelling is skillfully mythic and wittily referential; Dairine's discovery and shaping of a new form of life is wondrous. For maximum enjoyment, read So You Want To Be A Wizard and Deep Wizardry first. --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

"Duane is tops in the high adventure business," said PW in praise of this "rollicking yarn" about the escapades of teenage wizards Nita and Kit. Ages 10-14.
Copyright 1992 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Product Details

  • Age Range: 8 and up
  • Grade Level: 5 - 9
  • Paperback: 368 pages
  • Publisher: Magic Carpet Books; 1 edition (October 1, 2003)
  • Language: English
  • ISBN-10: 015204941X
  • ISBN-13: 978-0152049416
  • Product Dimensions: 5 x 0.9 x 7.5 inches
  • Shipping Weight: 10.4 ounces
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Best Sellers Rank: #1,200,739 in Books (See Top 100 in Books)

More About the Author

Diane Duane was born in New York City -- a descendant of New York's first mayor -- and worked there as a psychiatric nurse before leaving the profession for the only one she loved better, the business of writing. Since the publication of her first novel in 1981, she's written fifty more, not to mention numerous short stories, comics, computer games and screenplays for TV and film, and has picked up the occasional award here and there. (She's also worked with Star Trek in more media than anyone else alive.)

Right now DD is probably best known for her "Young Wizards" series of young adult fantasy novels, featuring the New York-based teen wizards Kit Rodriguez and Nita Callahan. The series now enters its third decade with Nita's and Kit's newest adventure: "Games Wizards Play," the tenth Young Wizards novel, is scheduled for publication by Houghton Mifflin Harcourt in winter 2015/16. Interested readers can find weekly teaser excerpts from the book at the blog at

DD shares a two hundred-year-old cottage in the Wicklow Mountains of Ireland with her husband, the Belfast-born novelist and screenwriter Peter Morwood, and various overworked computers... an odd but congenial environment for the staging of epic battles between good and evil and the leisurely pursuit of total galactic domination. (And a lot of ethnic cooking: her own favorite foods come from the cuisines of central Europe and the Mediterranean.) In her spare time DD gardens (weeding, mostly), studies German and Italian, chats with friends and fans on her Tumblr at, listens to shortwave and satellite radio, and dabbles in astronomy, computer graphics, iaido and amateur cartography... while also trying to figure out how to make more spare time.

Her favorite color is blue, her favorite food is a weird kind of Swiss scrambled-potato dish called maluns, she was born in a Year of the Dragon, and her sign is "Runway 24 Left, Hold For Clearance."

Customer Reviews

Most Helpful Customer Reviews

17 of 17 people found the following review helpful By A Customer on February 28, 2000
Format: Paperback
The Wizardry series was intended to be a trilogy at first, this being the third and final book. It shows - but the events here lead up perfectly to the fourth novel.
In it, Nita Callahan's bratty but highly intelligent sister Dairine takes the Wizard's Oath without realising what she's getting into and, with a software version of the wizard's manual, finds herself on a journey into deep space - with the Lone Power itself chasing her. As Nita faces up to many changes in her life, she and Kit follow her to a strange planet where an alien intelligence, locked in a planetary computer chip, has been waiting indefinitely for a sentient being to wake it up. Dairine, of course, has never baulked at anything but when she gives the motherboard access to wizardry, the story rises to a stunning climax with a totally unexpected twist. You may think it's unbelieveable, but remember the youngest wizards have the most power . . .
A brilliantly constructed piece of storytelling, thoroughly enjoyable - all the more so when you discover there is a fourth book in the series.
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5 of 5 people found the following review helpful By A Customer on April 25, 2004
Format: Paperback
After reading So You Want To Be a Wizard and Deep Wizardry, the first two books in the Young Wizards series, and enjoying them, I expected High Wizardry to be really good, but not this good. High Wizardry is very well written, and the story is exciting and original. It kept me reading as fast as I could until the end, when I felt horrible because the book was over. The story has no lack of action, unlike Deep Wizardry, which got a little boring and repetitive after a while. It shows a new way for wizardry to work, through a laptop computer, and also what what a wizard can do when a they have almost limitless power. It also shows a species making its Choice (what it will do about the Lone Power and entropy), which is nice because the readers never actually got to witness a Choice before. I got a look at Ms. Duane's idea of aliens and alien planets for the first time, which were not only very original but also hysterically funny. The climax was wonderful, and wrapped the story up nicely.
I actually like it that Dairine is the main character of this book, even though Nita and Kit have less of a part. I find her more interesting and fun to read about than Nita, because she stands out to me from all the other characters I've read about. Nita seems a little boring to me, and Dairine has more character, which is necessary for a good story. After reading A Wizard Abroad and A Wizard's Dilemma, both of shich hardly included Dairine, I was very happy to see her getting a bigger part in Wizard's Holiday. Without her, I wouldn't have laughed nearly as much, and I found myself actually admiring her determination. Personally, I've never liked a character more.
High Wizardry and the other Young Wizards books all make a wonderful guess at the answer to the "life and death" question.
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5 of 5 people found the following review helpful By A Customer on December 10, 2000
Format: Paperback
I *LOVE* this series! Here in High Wizardry, we spend some time with Dairine's Ordeal, and the deeper nature of Macchu Picchu (Peach to her...friends) is at last revealed. Where the "So You Want To Be A Wizard" was largely about action, and "Deep Wizardry" was more interpersonal development and self-realisation for Kit and Nita, this one switches to bring Dairine in, and is much more about Kit and Nita's emotional relationship. I especially love the scene on the Moon, before they set off. Gigo is one of the best new characters (until Neet's aunt), Peach gets a great scene, but don't think this is the end of the line for our favourite wizards!
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3 of 3 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on November 30, 2005
Format: Paperback
It should come as no surprise that Dairine, Juanita Callahan's sister, was due to become a wizard herself. What no one expected though was that Dairine would peek into Nita's manual and take the Oath herself. Without even reading the small print. Suddenly an 11-year-old human is one of the most powerful wizards in the universe, and the powers that be have some surprising plans for her. In short order she turns her brand new computer into the perfect spell assistant and heads off. First, a trial spin to Mars, and then whoosh! - She's off to her own ordeal.

Dairine quickly discovers that she is being chased by the powers of darkness. In a mad run, she covers billions of light years until she finally comes to rest in what appears to be a dead planet composed of layer after layer of silicon. But appearances can be deceiving and Dairine discovers that the planet has become a giant computer chip, hovering on the edge of sentience. The young wizard and her trusty Apple III are the catalyst. Since Dairine is teaching the planet first to think, and then to create. Soon she is surrounded by silicon creatures, creatures to whom she has given the gift of magic, without considering the consequences.

To each culture comes the lone power, the one that created death. And to each he offers a choice to accept his gift or choose otherwise. Never before has it been rejected right from the start, and it has no intention of this being the first time. A great argument is begun. But nothing is certain, especially around Dairine, and she and the Lone Power are quickly locked in a battle of logic and heart. And coming up behind as fast as they can are Kit and Nita. Three wizards facing a battle that could determine the future of the universe - and kill them just as easily.
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