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Hikaru no Go, Vol. 2 (Hikaru No Go (Viz Media))
 
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Hikaru no Go, Vol. 2 (Hikaru No Go (Viz Media)) [Paperback]

Yumi Hotta (Author), Takeshi Obata (Illustrator)
5.0 out of 5 stars  See all reviews (2 customer reviews)

Price: $7.95 & eligible for FREE Super Saver Shipping on orders over $25. Details
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Book Description

Hikaru No Go (Viz Media)
Volume 1 of Hikaru no Go left off with Hikaru half-heartedly going to a school festival and finding a pick-up game of Go with Kimihiro Tsutsui. This sets off a chain of events that introduces Hikaru and Sai to a new world of people. Meet Tetsuo Kaga, a Shogi punk, the sophisticated members of the Kiao Go Club and the optimistic few of the Haze Go Club in this new volume of Hikaru no Go. As enticing as the Go games are, the upcoming tournaments and behind-the-scenes politics will also leave quite an impression.

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Hikaru no Go, Vol. 2 (Hikaru No Go (Viz Media)) + Hikaru no Go, Vol. 3 (Hikaru No Go (Viz Media)) + Hikaru No Go, Vol. 1
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  • Hikaru no Go, Vol. 3 (Hikaru No Go (Viz Media)) $7.95

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  • Hikaru No Go, Vol. 1 $7.95

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Product Details

  • Paperback: 192 pages
  • Publisher: VIZ Media LLC; Original edition (October 12, 2004)
  • Language: English
  • ISBN-10: 1591164966
  • ISBN-13: 978-1591164968
  • Product Dimensions: 7.5 x 5 x 0.6 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #148,024 in Books (See Top 100 in Books)

 

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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5.0 out of 5 stars Hikaru No Go Volume 2, July 14, 2011
This review is from: Hikaru no Go, Vol. 2 (Hikaru No Go (Viz Media)) (Paperback)
This volume was yet another peice of the masterpeice of this series known as Hikaru No Go. If you enjoyed any of this series then this is a must own. I highly recommend this series to new readers of manga and to the individuals who read this manga to purchase this volume.
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5.0 out of 5 stars It's working., June 10, 2011
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This review is from: Hikaru no Go, Vol. 2 (Hikaru No Go (Viz Media)) (Paperback)
I am a Go player and wanted to increase my children's (ages 4 and 6) interest in the game. They play a version called "capture Go", where the objective is to capture your opponents stones. I was first introduced to this version in Yasutoshi Yasuda's book "Go as Communication: The Educational and Therapeutic Value of the Game of Go" and thought it'd be a great way to start my kids. Only problem was they weren't that interested, until they read about Hikaru! Now they ask and we play Go once a day. We also purchased the first volume DVD.
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