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Hikaru no Go is somewhat of a coming of age tale about young Shindo Hikaru, who unleashes the spirit of a long deceased Go master from the Heien era when he is able to spot a blood stain on a go board that is invisible to everyone else. This ghost, Fujiwara no Sai, occupies a part of Hikaru's mind, playing go through instructions given to Hikaru.
Initially, Hikaru is an average child who likes sports, is failing his classes, and has little interest in playing go, but soon he has a fateful encounter with Touya Akira, another child his own age. Hikaru, playing as Sai completely beats Touya, a prodigy at go and the son of a Master. Hikary earns himself a rival when Touya learns that Hikaru has never played a game before in his life. Sai and Touya's passion for the game eventually begins to change Shindo's mind and he begins to wish to learn to play for himself. In the meantime, Sai's games played through Hikaru have begun to attract the attentions of some of the top professions of the game who suspect Shindo to be some sort of mysterious prodigy.
Despite the prominence of the Character Sai, the subject of this manga is, as the title suggests, about Hikaru (Hikaru no Go means Hikaru's go). Through the course of this story, Hikaru will learn what it means to have meaning in his life, to be focused on something larger than himself, and to deal with both the joys of victory and the sorrows of defeat and loss, both in front of a go board and in his life. The manga is over 20 volumes in length, and over the course of two and a half years, we get to see him mature from a boy to a young man through Igo.
... Read more ›To begin with the mercenary Hikaru is content to let Sai play Go through him in return for helping out with his schoolwork, but after he encounters Touya Akira, a Go prodigy his own age, Hikaru starts to want to play the game himself. Akira, on the other hand, devastated by the superior playing abilities of Sai (who is invisible to everyone else except Hikaru) sets off to confront this astounding young player who has appeared in the world of Go from as if from nowhere. Hikaru/Sai's abilities come to the attention of adult players too, including Akira's father, Touya Meijin, the best professional Go player in Japan.
The story grows in complexity introducing many well-realised subsidiary characters who interact with Hikaru to guide him on the path to "The Divine Hand", the perfect move that all the top players of Go aspire to. The writer, Hotta Yumi, has taken a lot of care in making the story of Shindo and Akira merge seamlessly with the real world of professional Go as played in Japan, China and Korea.
This long-running manga spawned a popular anime series in Japan; I am looking forward to it being licenced for English-language release soon.