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Hikaru No Go, Vol. 1 [Paperback]

Yumi Hotta , Takeshi Obata
4.6 out of 5 stars  See all reviews (21 customer reviews)

List Price: $7.95
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Book Description

June 16, 2004 5 and up Hikaru No Go (Graphic Novels) (Book 1)
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Frequently Bought Together

Hikaru No Go, Vol. 1 + Hikaru no Go, Vol. 2 (Hikaru No Go (Graphic Novels)) + Hikaru no Go, Vol. 3
Price for all three: $23.31

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Product Details

  • Age Range: 5 and up
  • Paperback: 192 pages
  • Publisher: VIZ Media LLC; Original edition (June 16, 2004)
  • Language: English
  • ISBN-10: 159116222X
  • ISBN-13: 978-1591162223
  • Product Dimensions: 7.5 x 5 x 0.6 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #351,255 in Books (See Top 100 in Books)

Customer Reviews

The story is really good and I really took note how each character are well developed. ai chan1  |  5 reviewers made a similar statement
HnG manga's artwork is also an exceptional work. "cleung12"  |  2 reviewers made a similar statement
Most Helpful Customer Reviews
29 of 31 people found the following review helpful
Format:Paperback
As a long time fan of Hikaru no Go, I am excited that this excellent series is now being translated and that Americans can be introduced to this ancient and strategically complex game.

Hikaru no Go is somewhat of a coming of age tale about young Shindo Hikaru, who unleashes the spirit of a long deceased Go master from the Heien era when he is able to spot a blood stain on a go board that is invisible to everyone else. This ghost, Fujiwara no Sai, occupies a part of Hikaru's mind, playing go through instructions given to Hikaru.

Initially, Hikaru is an average child who likes sports, is failing his classes, and has little interest in playing go, but soon he has a fateful encounter with Touya Akira, another child his own age. Hikaru, playing as Sai completely beats Touya, a prodigy at go and the son of a Master. Hikary earns himself a rival when Touya learns that Hikaru has never played a game before in his life. Sai and Touya's passion for the game eventually begins to change Shindo's mind and he begins to wish to learn to play for himself. In the meantime, Sai's games played through Hikaru have begun to attract the attentions of some of the top professions of the game who suspect Shindo to be some sort of mysterious prodigy.

Despite the prominence of the Character Sai, the subject of this manga is, as the title suggests, about Hikaru (Hikaru no Go means Hikaru's go). Through the course of this story, Hikaru will learn what it means to have meaning in his life, to be focused on something larger than himself, and to deal with both the joys of victory and the sorrows of defeat and loss, both in front of a go board and in his life. The manga is over 20 volumes in length, and over the course of two and a half years, we get to see him mature from a boy to a young man through Igo....

This series is one of my favorites and I highly recommend it. If it were possible to give it a higer rating, I would. It was also quite popular in Japan as well, where it served to introduce a whole new generation of Japanese children and teens to a game that had become stereotyped as something their grandfathers played. There are many explanations in the story both by the author, and as commentary by the characters that explain the moves in a game so that one can follow it and understand the importance of each play relative to the story even if one has never touched a go stone in his life. Read more ›

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20 of 23 people found the following review helpful
5.0 out of 5 stars The best manga about go you'll ever read! November 4, 2004
By K. W.
Format:Paperback
I got hooked on Hikaru No Go a few years ago, back before it was licensed in the US. But, I've been following along with this translation of it in Shonen Jump, where it's currently being serialized. I have the entire series in Japanese, so I probably won't collect the English version. But, if you haven't tried this series yet, I highly recommend that you pick up this volume for yourself.

This manga revolves around a game called go, an ancient strategy board game that originated in China, thrived in Japan for a time, and is played in Asia and all over the world today. Now before you walk away assuming that you have to be interested in go to enjoy this manga, let me assure you that you don't need to know much about go at all in order to enjoy this manga.

The true strength of this manga lies in its characters. Almost all of them are quite likeable, and even the minor ones are well developed. Yes, most of them are a little obsessed with go, but that's to be expected. The main characters grow and mature as the series develops, but there's not much time for them to grow much in just the first volume.

The other element that makes this manga one of my favorites is the story. As I said earlier, this manga revolves around the game of go. The title translates to Hikaru's Go. Hikaru is the main character, and just as the title suggests, this manga follows his development as a go player. The story begins as Hikaru reluctantly takes up go in order to appease a whiny ghost named Sai with amazing talent for the game and a couple lifetimes of experience. This, of course, leads to problems as Hikaru makes the moves that Sai tells him to make, playing well beyond the level someone who has never touched the game should be able to reach.
... Read more ›
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6 of 6 people found the following review helpful
5.0 out of 5 stars The kids love it. May 14, 2007
Format:Paperback
I am amazed at how powerful an effect these books have had on my children. I mean that now that they have been reading these books they have developed an interest in playing go. They knew I played and have seen my go board but they never asked me to teach them until after they started reading these books. Within two weeks of the purchase of this book my 14 and 10 year old sons were playing go and I had never given any lessons to my 10 year old. They are continually asking me to get more of the series. It is great. I am very happy.
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5 of 6 people found the following review helpful
5.0 out of 5 stars LOVE THIS MANGA!!!! January 5, 2005
Format:Paperback
This manga is one of my all-time fave series! ^_^ its so intresting and unique and its all based on this ancient game from Asia called GO which is so much fun to play ^_^ i STRONGLY recomend this manga to all manga fans youll fall for the unique story and amazing drawings as well as the cool characters ^_^
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4 of 5 people found the following review helpful
4.0 out of 5 stars The start of a saga... June 6, 2004
Format:Paperback
Shindo Hikaru is an ordinary teenage kid who is possessed by the ghost of a thousand-year-old master of the game of Go, Fujiwara no Sai. Thus begins an intriguing and well-realised story of rivalry, obsession and frustration...

To begin with the mercenary Hikaru is content to let Sai play Go through him in return for helping out with his schoolwork, but after he encounters Touya Akira, a Go prodigy his own age, Hikaru starts to want to play the game himself. Akira, on the other hand, devastated by the superior playing abilities of Sai (who is invisible to everyone else except Hikaru) sets off to confront this astounding young player who has appeared in the world of Go from as if from nowhere. Hikaru/Sai's abilities come to the attention of adult players too, including Akira's father, Touya Meijin, the best professional Go player in Japan.

The story grows in complexity introducing many well-realised subsidiary characters who interact with Hikaru to guide him on the path to "The Divine Hand", the perfect move that all the top players of Go aspire to. The writer, Hotta Yumi, has taken a lot of care in making the story of Shindo and Akira merge seamlessly with the real world of professional Go as played in Japan, China and Korea.

This long-running manga spawned a popular anime series in Japan; I am looking forward to it being licenced for English-language release soon.

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Most Recent Customer Reviews
1.0 out of 5 stars Very poor condition
This seller misled me; the book showed heavy usage and poor care.
I don't keep my books in that condition, it's the first one in my library that's like that.
Published 1 month ago by Mark Styczen
5.0 out of 5 stars Amazing Series.
Hikaru no Go is amazing. Sometimes I can't believe it's shonen because of the character development and the story itself. Read more
Published 24 months ago by Dojo Master
5.0 out of 5 stars Great manga about Go board game
This manga is a great story for all ages. It got my kids interested in go, and made them curious about all of asian culture. Read more
Published on January 24, 2011 by GoNovice
5.0 out of 5 stars A Great Story for Kids
I'm an adult, and I read the manga mainly because I like to play Go, and I was curious about this book about a kid who plays Go! It's a good wholesome story for kids. Read more
Published on November 9, 2010 by S. Valenti
5.0 out of 5 stars I like it but
I first saw the anime first before I got the manga.The story is really good and I really took note how each character are well developed. Read more
Published on October 17, 2010 by ai chan1
3.0 out of 5 stars A manga that features a board game as a primary element
I had actually seen the promo for the Hikaru no go anime series on several DVD sets released by Viz Media, so when I found the first volume of the manga while browsing the shelves... Read more
Published on October 16, 2010 by Lesley Aeschliman
5.0 out of 5 stars superamazinglyawesome!!
Hey, I'm heather's son and my sisters are freaks about manga. I got kinda irritated that I didn't have my own manga. Read more
Published on July 10, 2010
5.0 out of 5 stars Just another enthusiastic fan
A really great coming of age story, and a true depiction of the world surrounding the world's best board game.
Published on January 5, 2010 by Roy J. Laird
5.0 out of 5 stars A Pleasant Surprise
Who knew a series about Go could be so interesting?

The book reminds me of my High School days on the Chess Team. Read more
Published on September 4, 2009 by G. Kibble
5.0 out of 5 stars A title that shouldn't be missed
When my friend told me about this manga 4 years ago my first reaction was "A manga about Igo (or Wei-Chi in Chinese)? Who'd want to read that?! Read more
Published on August 20, 2007 by Theresa Yeh
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