Most helpful critical review
30 of 40 people found the following review helpful
Anticipation can blind your judgement
on November 22, 2012
Being a huge fan of the Hitman series, having played all of the previous games, i'd like to get off my chest the things that might make you reconsider whether you should buy it or not; and since there are many reviews with only very high expectations and appraisal, you can convince yourself and contrast other reviews with mine.
So why i consider this fifth installment is the Worst Hitman game ever, (in my humble opinion):
First, it's a corridor gameplay, which means a single level is separated in pieces and you can't go back from where you were at the beginning. also it's a Point A to Point B in terms of entry/exit.
Secondly, no more Journalistic news of how you did your stuff, (which was funny and cool reading details and watching easter eggs hinting the next levels) when you compare it to Hitman Blood Money.
Third, personally i find that the story sucks, in the manner that in all of the Hitman games, the levels made you visit locations around the world. Here it's only the USA. Oh and early on from the tutorial Diana is no longer you handler (so no more this comunication and relation with her)/ 47 becomes highly sentimental which doesn't seem very 47, if you share the idea (sure he was emotional leaving the Asylum in Hitman 1, but this isn't the first behaviour i'd have expected for this game).
Fourth, lack of orchestral music with the Jesper Kyd touch, makes it less ambientalistically Epic.
Fifth argument, the evidence of QUICK TIME EVENTS in diverse parts of the game! and wierd Minigames that doesn't feel serious/it breaks from the mood of the story and can be tedious for some.
Sixth, No choosing of your Loadout at the beginning of missions.
Seven, No CUSTOMIZABLE GUNS.
Eight, you cannot do Innovative kills, you get Slapped to the face and the "point system" that was added is like a teacher kicking you in the balls when you try to do something else besides what you're supposed to do: there's only a few ways of chosen by the game itself to accomplish your contracts. So Hurray for Linearity!
Nine, DLC costumes and weapons? Seriously?
Ten, where's the PDA map?
Eleven: this should be called Hitman: Abomination.
- Graphics and weather/elements (fire water etc.) are enhanced
- Sound effects are really well done
- There's a bigger crowd system kind of like in A Murder of Crows in "Hitman: Blood Money", but of course with better organization, they don't feel like they're just dumb AI's hanging in there.
- The AI is a little better in terms of being resourceful in groups, and add to the suspense but they still remain dumb in alertness and aren't enough unpredictable.
- There's a variety of starting guns or costumes that can be unlocked throughout the main story, but some of those costumes feel more goofy than being part of the levels.
- Even if i didn't like the turn of events inside "The Storyline" it still opens up to a more interesting plot, with that Lonewolf attitude of 47 protecting a girl (with latent capabilities), which will be unfolded in Hitman 6... let's hope the gameplay won't be a CoD or a generic dumbed down Shooter.
- More gamemodes for higher replayability
Overall it feels like the developers wanted to change completely to the line that they were following in the last 4 games, and took an approach that is more similar to Splinter Cell Conviction in terms of Story/movielike mechanics, rather than a more complex, full-er game. IF you want a change and a different perspective, try it first, and buy it then; if not, well there's still hope they turn back taking back the good elements which made the previous games to stand out from the whole bunch of games out there.