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- Contracts Mode-Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode where created contracts can be shared and the money that you earn will unlock weapons, upgrades and disguises
- Freedom of Choice - Stalk from the shadows or rush in guns blazing thanks to fully-evolved game mechanics and a sophisticated AI-System that responds realistically to every tactic you employ
- Experience a Living, Breathing World - Robust and memorable characters spring to life on the screen with an outstanding cast of Hollywood performers, ensuring every moment becomes a story in HITMAN: ABSOLUTION
- Disguises - A huge variety of disguises, you can impersonate your victims and blend into the world around you, affording you new actions, options, and the element of surprise
- Instinct Mode - Predict enemy patrols, identify weapons and escape routes, and temporarily enhance your disguise--even engage in "Point-Shooting," making full use of your skills as an expert marksman to clear entire rooms with stylish efficiency
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From the Manufacturer
HITMAN: Absolution follows cold-blooded assassin Agent 47™ as he takes on his most dangerous—and personal—contract to date.
Betrayed by those he once trusted and hunted by the police, Agent 47 finds himself caught in the center of a dark conspiracy and propelled through a corrupt and twisted world.
Donning the suit of this legendary assassin, you become a deadly marksman with the ability to blend into plain sight, kill with your bare hands, and fashion weapons from almost anything.
Take on the role of Agent 47 and his many extraordinary talents, then ask: what kind of Hitman are you?
- Blend In: Impersonate your victims and hide in plain site. A huge variety of disguises offer you deep strategies, new options, and the element of surprise.
- Improvised Weapons: Turn everyday items into instruments of death. Unique weapons can be found anywhere, meaning exploration can pay off in amazing ways.
- Instincts Mode: See the world through the eyes of the ultimate assassin. Predict enemy patrols, identify escape routes, temporarily enhance your disguise - and focus your “Point-Shooting” abilities to unleash a barrage of insanely accurate shots.
- Choice: Approach every level in your own unique style: Silent Assassins, you can prey from the shadows and never leave a trace. Action Junkies, go in guns-blazing through the well-guarded front door. Undetectable or unrelenting, what kind of Hitman are you?
Platform: Xbox 360 | Edition: Standard
Top Customer Reviews
However, I feel that Absolution took away almost everything that made Blood Money so fun.
Yes I do a lot of comparing to Blood Money, but I think it's fair to hold the game to that standard.
I'm just going to talk about my complaints since there is a lot written on what makes the game good:
-Not being able to customize/upgrade your loadout before playing. While it may sound minor, I came to realize that this is something I really loved about Blood Money. The fact that you can carry so many weapons and upgrade them really made the game a lot of fun. In Absolution, all you ever get to start with are the Silver Ballers. While other weapons are throughout the level, they are usually not too varied and lacked the cool attachments and such that you could use in Blood Money. In Contracts mode, you can only select one starting weapon to replace your Silver Ballers.
-Linear level design. This is a HUGE downer, probably my biggest complaint. The levels are split into sections, are smaller, and only a few of them allow for the exploration that you could do in Blood Money. This greatly decreases the replay value - you can't wander around the huge levels like you could in Blood Money, so how many times can you replay the level in the same way before getting bored? While there are varied ways to approach an assassination, they all feel similar and limited.
-Emphasis on sneaking around. In Blood Money, you had to be stealthy but once you got a disguise you were in pretty good shape. As you've probably heard, disguises are nearly useless and you have to spend a lot of time just sneaking around the level, instead of striding confidently around like you could in Blood Money.Read more ›
This time the developers and artists really paid attention to not just the details, but also the fine articulations that make any fictional character real. This new adaption of 47 is corporeal; his psyche and physique transcend the screen and give the observer a real view of a 40-something genetically modified hitman that is a living legend and has mastered his craft beyond his lab-created abilities.
Previously, 47 could only shoot, strangle, or knockout opponents and rather clumsily at best. 47 couldn't interact with his environment much and if left unarmed, he was pretty much screwed. This time, 47 engages in some hand to hand combat. His moves are some what limited, but they prove much more interactive, entertaining and engaging than any previous version of the game. If you don't have a weapon or a character is threatening to jeopardize your mission, 47 can now defend himself, disarm opponents, and acquire weapons through physical force. Also, Hitman borrows some moves from Lara Croft this time. Don't worry, it's not cheesy. Hitman is still Hitman, just more mobile and agile.Read more ›
GUNS: Not as wide of a variety as Silent Assassin and main guns differ from Blood Money. The silverballers do continue as 47's trademark weapon of choice. There are a variety of melee weapons found throughout various levels that can be used for execution and distractions.
MISSIONS: The missions are very familiar and gameplay differs very slightly stealth is your friend or you can run and gun on some missions if necessary. The disguises you use impact your stealth very much for example if your dressed as a policeman you should probably stay away from other policeman, but scientists or guards will not be able to tell the difference most of the time. The missions are all fresh and different from previous Hitman games and just as fun.
NEW FEATURES: The campaign has new features that go as far as having a slow motion aiming system similar to VATS in Fallout 3 to innovative slightly squeezing the trigger to steady your sniper rifle scope. Instinct mode is another new feature allowing 47 to view enemies paths, notification if your in a hostile area, and how close you are to being spotted. This puts a twist on the game in a good way because the game is still difficult and familiar to other Hitman games.
OVERALL: Absolution is really great game taking the Hitman we know and love and continuing it with changes that affect the gameplay in a positive way. I enjoy playing the campaign and find it to be more challenging than other Hitman games ( I am playing on the second easiest game mode ) and I see replay of the campaign to be challenging and interesting.Read more ›
Most Recent Customer Reviews
Without a shadow of a doubt the best game I have ever played. Much more in-depth than your average shooter, Hitman: Absolution features 20 multi-part missions, countless weapons,... Read morePublished 12 days ago by Andrew
Fun game. Entertaining plot takes it above the level of a typical shooter.Published 14 days ago by Corey
Awesome game!! I wish people would stop whining about the gameplay. Blood Money was great, but Absolution is.... A DIFFERENT GAME! Read morePublished 1 month ago by chad b