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11 of 12 people found the following review helpful:
5.0 out of 5 stars
Hitman Contracts--Bigger, Badder, Bloodier, April 26, 2004
By A Customer
Thank you, IO Interactive! You've kept everything that worked in "Hitman 2" and improved what didn't.1) BIGGER MISSIONS. While there are only 12 missions in "Contracts", compared to the 20 in the previous game, we are rewarded with huge-and I mean HUGE!-levels. Sure, "Hitman 2" may contain more missions, but some of them are extremely thin, like "Murder At The Bazaar" and "The Graveyard Shift". Even if you take your time and use stealth, those jobs barely last five minutes. Not so with "Contracts". Each mission is a labyrinth, filled with wrong turns, dead ends, heavily armed bad guys and trigger-happy cops. Finding your way in and out undetected won't be easy. 2) NEW WEAPONS. All of your favorites are back (Silverballers, automatic shotguns, sniper rifles) plus some new toys. Stun-guns, syringes, meat hooks gold-plated Desert Eagles, Micro-Uzis, SILECENCED Micro-Uzis (oh baby!), plus, brace yourselves, a mini-gun. That's right-a mini-gun! If you don't know what a mini-gun is, it's an electric powered version of the Gatlin Gun, made famous in several Arnold Schwarzenegger movies. It holds four thousand rounds and fires fifty shots a second! Perfect for getting into those hard to reach areas. 3) IMPROVED VOICE-ACTING AND DIALOGUE. With the exception of 47's voice, most of the acting in "Hitman 2" made me wince. Remember the drunk Agent Smith? Awful. It was all you could do not to shoot him. But the acting in "Contracts" is much, much better. And the actors are given more intelligent things to say. 4) BETTER DEATH EFFECTS. When you killed somebody in "Hitman 2", their bodies just dropped, which was appropriate when you shot them in the head or the heart, but not when you shot them in the leg. In "Contracts", you can actually wound people without killing them. They'll squirm and moan while you go on about your business. And when you do kill someone, a pool of blood spreads beneath their bodies. Nice. 4) A DARKER, GRITTIER STORY. One of the problems that I had with "Hitman 2" was that 47 didn't seem to have any personal interest in his assignments. It was just do the job and go home, and that's fine. He's a hitman-that's what he's paid to do. But he's not a robot, much as his creator hoped he would be. In my opinion, the best missions in "Hitman 2" were the first ("Anathema") and the last ("Redemption At Gontranno"), because both revolved around the three basic traits of all great stories: Rescue, Revenge and Survival. All except Love, and you could argue that that was present, too. ("You have been a friend to me," said 47 to Father Vittorio, deeply moving words from a man who was taught to kill without emotion.) "Contracts" picks up on this theme, offering us a more internal view of 47 than we've had before. We find him near death, floating in and out of consciousness while a doctor digs a bullet out of his gut. It's in this state that 47 flashes back to the jobs that haunt him the most, and you'll notice that all of these jobs have a nightmare quality to them, especially "The Meat King's Party", which I won't go into here, but YUCK! It all ends with a bang, though, not a whimper, as 47 wakes in the present to find himself surrounded by half-a-dozen SWAT teams. Sounds like a job for the mini-gun. Before I go, I want to warn the squeamish that "Hitman Contracts" is rated M for Mature and it wears that M proudly. This is absolutely not a game for kids or impressionable adults. There is strong sexual content-no nudity or porn or bad language, but still highly suggestive behavior, stuff that you don't want to explain to a wide-eyed eight year old. Plus, some of the gorier aspects of the game may be too much for some to handle. But if you loved "Hitman 2", like I did, then you won't have any complaints with "Contracts".
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