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Homo ludens;: A study of the play-element in culture (Humanitas, Beacon reprints in humanities)
 
 
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Homo ludens;: A study of the play-element in culture (Humanitas, Beacon reprints in humanities) [Unknown Binding]

Johan Huizinga (Author)
3.9 out of 5 stars  See all reviews (9 customer reviews)


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Book Description

1955

A Study of the Play-Element in Culture

--This text refers to the Kindle Edition edition.

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Language Notes

Text: English, German (translation) --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Unknown Binding: 220 pages
  • Publisher: Beacon Press (1955)
  • Language: English
  • ASIN: B0006AUBAI
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #3,824,283 in Books (See Top 100 in Books)

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Customer Reviews

9 Reviews
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Average Customer Review
3.9 out of 5 stars (9 customer reviews)
 
 
 
 
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90 of 90 people found the following review helpful:
5.0 out of 5 stars A masterpiece, February 21, 2001
By 
Jasper Milvain (Bath, United Kingdom) - See all my reviews
Huizinga's genius is to find the idea of play hiding like a spider in the most unlikely places. The medieval "judicial duel", where justice was done by fighting? Clearly a development of ancient forms of combat - and that combat itself was always highly stylised and ritualised, which show, according to Huizinga, that they themselves were "play" forms. He demonstrates with convincing scholarship that Greek tragic drama and religion were also born from play.

The important thing for the reader to understand is that Huizinga does not think that play is in any way trivial or less than serious. In fact, he argues that play is a wider, more all-embracing concept than seriousness. Because the idea of seriousness excludes play, whereas the idea of play can very well be taken seriously. In the latter portion of his book, he laments the fact that play has been ripped from its organic place at the heart of communities and transferred to commercialized spheres of sport.

Contrary to what another reviewer says here, Huizinga was not writing in the 1950s but in 1938. A time when the old ideals of nobility and chivalry even in war had been exploded. A time when the very idea of play was something worth cherishing, something to attempt to preserve for a more fortunate future.

This is a masterpiece of deeply humanist historical and cultural analysis. If it annoys poststructuralists, well, its the poststructuralists who have the problems.

Steven Poole, author, Trigger Happy: Videogames and the Entertainment Revolution

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90 of 109 people found the following review helpful:
1.0 out of 5 stars Horrible translation!, December 26, 2002
By 
Cees Jan Mol (Eindhoven, the Netherlands) - See all my reviews
(REAL NAME)   
Please be aware that this book really is a horrible translation of Huizinga's original and insightful attempts to make sense of 'play'.

Huizinga's contribution of the new word 'ludiek', introduced through his translations in almost every language but English, is simply left out of the introduction and does not occur in the book. This means that the logic Huizinga has set up, pointing out how cultural practices are characterized by 'ludieke' features (i.e. features of their game-like quality) gets reduced to a book on 'game elements'. The entire logic of play creating culture therefore never comes across, but stays obscured behind game elements in culture.

This translation should really be immediately taken from the market or redone by someone who actually tries his best to translate with integrity. An indication of the complete lack thereof is the note of the editor that he changed the subtitle from 'play element of culture' (which Huizinga in his introduction clarifies he fought for on several occassions to be maintained) into 'play element in culture', because "English prepositions are not governed by logic". The English-centricity complete overrules at least 90% of what Huizinga actually expresses.

Horrible.

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25 of 28 people found the following review helpful:
5.0 out of 5 stars Essential, September 7, 2004
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I'm sure the translation is as poor as everyone says, but for God's sake, this is one of only three or four absolutely essential twentieth-century books on the history of games and gaming. It's insightful and humorous even in English, so just imagine how good it is in Dutch. Along with Murray, Bell, Conway, et al, this is a necessary assignment for anyone who wants to talk about the subject. Five stars. Five! Five! Five!
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Inside This Book (learn more)
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Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
agonistic factor, specie ludi, agonistic principle, agonistic element, archaic mind, sacred play, archaic man, archaic culture, judicial duel
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Middle Ages, Old Norse, Far East, Old English, Werner Jaeger, Old Frisian, Nguyen Van Huyen, Chinese Civilization, Mediaeval Christendom, Ancient Hindu, Professor Bolkestein, Herbst des Mittelalters, Old High German, Middle High German, Alain de Lille, Argonauts of the Western Pacific, Roman Empire
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