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  • Hooyah: Navy Seals Card Game
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Hooyah: Navy Seals Card Game


Price: $34.99 & FREE Shipping
Only 2 left in stock.
Ships from and sold by Dizzy Dugout.
  • Age range: 10 and up / Number of players: 1 to 4 / Play time: 45+ minutes
  • Manufacturer: U.S. Games Systems, Inc.

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$34.99 & FREE Shipping Only 2 left in stock. Ships from and sold by Dizzy Dugout.


Product Description

You are a Navy SEAL. You are trained to confront terrorists and insurgents. You deal with hidden explosives, snipers and other unknown dangers. In the darkness of the ocean's depths or the vastness of the merciless desert, you expect the unexpected. You're on a mission. You work as a dedicated team, relying on the skills of expert marksmen and suburb tacticians. Careful planning and precise timing improve odds of success, but unforeseen events could jeopardize the mission. Hooyah: Navy Seals Card Game is a cooperative game in which 1 to 4 players assume the roles of Navy SEALS trying to complete a real-life-inspired Special Ops mission. You either win or lose as a group. To meet the rigorous requirements of the mission, you must collect all of the Skills and Equipment cards required for each Op. All phases of the mission must be completed without the loss of life and before time runs out.

Product Details

  • Item Weight: 1.7 pounds
  • Shipping Weight: 3 pounds (View shipping rates and policies)
  • ASIN: B009L0T4KC
  • Item model number: USGHY165
  • Manufacturer recommended age: 10 - 14 years
  • Amazon Best Sellers Rank: #878,589 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Product Warranty: For warranty information about this product, please click here

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Most Helpful Customer Reviews

By Lulu on June 19, 2013
I've taken this game to Board Game Meetups, so I've played with a varied group of people of all ages.

What I like about it:

1) not complicated to learn - most people pick it up very quickly, so people can get playing right away, but when there is a question, the rulebook is clear and concise
2) the cards are really easy to read - particularly appreciated by older players!
3) mission seem to be the right length - not too long and not too short
4) all the players are involved, so there isn't a lot of wait time when your players (or seal team) are daydreaming!
5) the included counter and health tokens make it easy to keep track of player/round status, so the person "running" the game (the Lieutenant) isn't bogged down with keeping track of everything and gets a chance to have fun too!

What I don't like:
1) from the perspective of someone who takes the game to meetups and local game cons, some people are put off by the box, while those who are drawn to it expect a more intense, or violent, experience - so I have to do some quick talking to get some people playing
2) there should be more missions

Overall, it's a fun game with a description that doesn't quite match gameplay.

There are strategy elements, yes, but it's definitely not a hardcore strategy card game and it's not totally casual either.

(It's a good gateway into strategy card games for people who might are put off the genre, but still fun for those who are not!)
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