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2 of 2 people found the following review helpful:
3.0 out of 5 stars 2nd ravenloft module, August 1, 2000
By A Customer
This review is from: Ship of Horror (AD&D 2nd Ed Fantasy Roleplaying, Ravenloft Setting, RA2) (Paperback)
A good ravenloft adventure with curses, undead, dark magic and sea travel. It was the second ravenloft module and continues the Grand conjunction series of undead adventures this time dealing with Ghosts.

It can be inserted easily into any campaign where the group chooses to or needs to travel somewhere by sea.

However it does require lots of work on the part of the DM to flesh out significant parts, one central section just has lots of adversaries with family relationships done out but no stats, no maps, no significant use of their unique powers and scant plot outline. one section is set underwater but no provision for allowing the party to do so is provided if they do not already have the appropriate magic.

There are good base elements provided and many parts are well designed and can be run straight as written. I found it a fun game to run after reworking it.

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Ship of Horror (AD&D 2nd Ed Fantasy Roleplaying, Ravenloft Setting, RA2)
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