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Most Helpful Customer Reviews
14 of 15 people found the following review helpful:
3.0 out of 5 stars
SURVIVOR MEETS D&D,
By
This review is from: Tomb of Horrors (Paperback)
The Tomb of Horrors is one of TSR's first adventure modules for the Advanced Dungeond and Dragons Game. Its reputation comes from the fact that this dungeon crawl is filled with so many diabolic traps that you probably need at least 16 people, and see who will be the last one standing. If you are not sliced or diced by the few monsters within, you will probably be crushed, thrown into a lava, turned to green slime, killed by poison gas, blown up by a gem, or worse, get soul sucked by the demi-lich at the end.The fact that this dungeon is so lethal also points out its weaknesses. The fact that NO SAVING THROW ALLOWED is one of the most repeated phrases in the adventure should tell you a lot. In the end, when you do meet the main villain of the piece, it can only be destroyed by what seems to be a random set of spells and circumstances. This module is best played with pregenerated characters rather than the one you have played with for a while and have grown quite attached to. Because unless the DM is kind hearted and tone it down and allow saving throws, be prepared for a high body count.
8 of 8 people found the following review helpful:
5.0 out of 5 stars
A classic,
By A Customer
This review is from: Tomb of Horrors (Advanced Dungeons & Dragons Module S1) (Paperback)
Dnugeons and Dragons (D&D) has been around since the 1970's, but for all the books and accessories and modules that have been published by TSR and Wizards of the Coast the standard by which all are judged is this one: S1 The Tomb of horrors.This module was first written by none other than Gary Gygax, the man who brought fantasy roleplaying onto the bookshelves and into the mainstream. He carried it around in his briefcase (so I've heard) to bring out should any players he encountered think they could handle any challenge. The deviousness, the subtely, the pure lethality of the traps and pitfalls in this module transcend the hack-and-slash so many players expect when they think of a "killer module". Sure, any player will die one-on-one against a dragon, but this module gives the players a chance to _think_ and get past the traps and snares on their own merit, not just by the luck of the dice. This module is for "role" playing, not "roll" playing. If you can get your hands on a copy of this classic treasure, do so. It makes Grimtooth's traps look like child's play. Beware...
6 of 6 people found the following review helpful:
5.0 out of 5 stars
Classic Meatgrinder Module,
This review is from: Tomb of Horrors (Advanced Dungeons & Dragons Module S1) (Paperback)
Two editions of Tomb of Horrors exist: The 1978 Monochrome cover, and the 1981 Color cover. Both are essentially the same inside, with a 12-page module and 20-page illustration booklet, with much of the art done by the late David C. Sutherland III. Both editions share the same ISBN.
The adventure's reputation speaks for itself. Suffice it to say that Horrors is more suitable as a one-shot tournament module using the pre-rolled characters in the back
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