Review
A tale from ancient history, compiled from the writings of a Greek poet and her friend. But in The House of the Muses, you ll read it through the modern media we know as the Graphic Novel. And the poet is Sappho, so it s no surprise that passion is as omnipresent as the power politics of slave ownership and family intrigues.... --From LEO Weekly Magazine, December 19, 2007. Booksmart - This House is finally built in 3-D, by T.E. Lyons
"...I really liked the literacy of it (Greek culture and vocabulary are not completely unknown to me, but [the author] obviously has a large knowledge of it, and uses it well), and the care given to the art, even though I'm usually not a fan of 3D art. I thought the characters were engaging, and the non-chronological way the story is presented, while sometimes a bit destabilizing (the puzzle effect has its good and bad sides, after all), makes for an engrossing read. The fact is that I definitely feel like reading more...." --François Peneaud
More a graphic novel than a comic book, House of the Muses is really amazing. The graphics are rendered in 3D which gives them a unique feel. The dialogue is amusing, allowing an intricate plot to be unveiled yet allowing the characters to retain a sense of individuality and personality that is often lacking in this genre. --OIA Book Reviews, OutinAmerica.com
About the Author
A careful look at the first serial shows two copyright dates one is 1987. Vine Grove writer and illustrator Pam Harrison has waited 20 years for her vision to come into print. When she first imagined it, this particular story, a saga of survival by hairbreadth and lesbian awakening that ignited two decades worth of Harrison s determination, the journeys and trials of her protagonist, the Spartan slave nicknamed Dika, went into prose. And the story stayed in unrealized form along with a large number of accompanying sketches. Meantime, as the Vine Grove, Ky., writer/illustrator told LEO, the effort that it would take to bring the story into print went through several false starts. In the meantime, Harrison s career included rewarding work as a graphic artist. An aspiring comics artist since age 12, she eventually learned 3-D graphics, which eventually became the basis for the illustrations in the published version of House of the Muses. Balancing an artistic goal with day-to-day living was frustrating, but Harrison felt assured to a degree because the work was already written front to back. I had to try to find a vehicle for it, she says, and so she made up her mind last year to bring the story out, illustrated with the help of DAZ Studio, one of the most respected software tools for human animation. Interestingly, the new, computerized methods of drawing in 3-D make for some changes for how a 1987-completed House might have looked, but the artist contends, My style is the same. I had tons of sketches. This is how the main character looked [her appearance on the page] really hasn t changed much.