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Houses of Hermes: True Lineages (Ars Magica Fantasy Roleplaying)
 
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Houses of Hermes: True Lineages (Ars Magica Fantasy Roleplaying) [Hardcover]

Erik Dahl (Author), Timothy Ferguson (Author), Matt Ryan (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

April 2005
The True Lineages are the backbone of the Order of Hermes. In these four Hermetic Houses, each magus was taught by a magus of the House, and that master-apprentice relationship goes back to the founders. This sourcebook details the four True Lineages, including rules for original research, unique forms of magic, and new Virtues and Flaws.

House Bonisagus descends from the two magi who created the Order, and continues to supply knowledge and leadership. They explore the theoretical applications of magic, delving deeper into its arcane secrets. And they advocate peace and cooperation among the Houses, searching for other wizards who might contribute to the community of magi.

House Guernicus upholds and enforces the Code of Hermes as the official judges and investigators of the Order. Its Quaesitores believe they stand against the wheel of fate, slowing it as best they can. By the efforts of its magi, the basic structures of Hermetic society have remained intact for over four hundred years.

House Mercere holds the magi of Mythic Europe together by facilitating communication, encouraging trade, and aiding their sodales. Its heralds, heroes, mercenaries, and merchants reflect the contractictions of their House: it is exotic, but traditional; loyal, but self-centered; proud, but humble.

House Tremere provides the strength of the Order. It controls events and prepares for coming battles, gathering influence and resources to respond to crises as they draw near. Tremere are pragmatic, dutiful, and courageous magi who know that Mythic Europe is a chaotic and dangerous place.

These are the True Lineages. Without them all, the Order of Hermes would surely fall.


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Product Details

  • Hardcover: 144 pages
  • Publisher: Atlas Games (April 2005)
  • Language: English
  • ISBN-10: 1589780744
  • ISBN-13: 978-1589780743
  • Product Dimensions: 11.1 x 8.6 x 0.6 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,177,148 in Books (See Top 100 in Books)

 

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4.0 out of 5 stars Good book for SG's and Players., July 9, 2011
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This review is from: Houses of Hermes: True Lineages (Ars Magica Fantasy Roleplaying) (Hardcover)
This book covers the 4 true lineages in 4 separate chapters. There is no introduction, the book leaps straight in. Each House has it's history, organization, current politics, special abilities, and some new virtues/flaws presented in this book. Overall, I felt that each of the afore mentioned subjects got good treatment, though the V/F are not that interesting, at least to me.

House Bonisagus: The extra material here are two things, Original Research, and some further development of the Intrigue, Folk Ken and Guile abilities. I liked the expansion of these abilities, as I find it always helpful to apply consistent mechanics in play. The Original Research rules are interesting. They require inventing effects of any magnitude over and over again until hitting some kind of insight. While a high magic theory will make this go faster, one does not need to be a 2 century old Arch-Magus to make waves in the order. My only quibble is that there there is some considerable debate as to the interpretation of the rules.

House Guernicus: The extra material here is applications of Hermetic Law. It honestly sounds like they had a lawyer edit the section. I felt it to be very useful to understanding the interpretations of the Code of Hermes for the games I run. Also very useful for House Guernicus players!

House Mercere: Has some extra rules for spell Mastery that only their house has. They also can enchant Hermes Portal into doorways, something the rest of the Order cannot do.

House Tremere: There is some nice fluff and a mechanic or two around Certamen. I did like the virtues and flaws presented for this house. Also, there is a section on what kind of virtues and flaws are appropriate for House Tremere. While some might consider this restrictive, there are very good reasons for this consistent with their attitude towards unity and mitigating weaknesses.

Overall, I liked this book, but it just didn't grab me the way I feel a 5 star book should. So, 4 stars. I highly recommend this book for both GM's and players.
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