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How to Cheat in Adobe Flash CS5: The Art of Design and Animation
 
 

How to Cheat in Adobe Flash CS5: The Art of Design and Animation [Paperback]

Chris Georgenes (Author)
4.4 out of 5 stars  See all reviews (34 customer reviews)

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Book Description

August 24, 2010 0240522079 978-0240522074 1

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it.

Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

* Work over the shoulder of Chris Georgenes, renowned Flash expert, and apply the practical techniques, tips and tricks to your own projects with downloadable Flash source files, examples and tutorials, available at www.howtocheatinflash.com.  

* Bestselling How to Cheat coverage of Flash CS5 - proven format for successful learning * Learn a myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently and to budget! * Work from the problem to the solution, to gain the best possible results from Flash CS5!

 


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Customers buy this book with Adobe Flash Professional CS5 Classroom in a Book $31.09

How to Cheat in Adobe Flash CS5: The Art of Design and Animation + Adobe Flash Professional CS5 Classroom in a Book
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Editorial Reviews

Review

"All new content and cheats on ActionScript and MotionEditor are included in a pick from veteran Flash animator who packs in a range of Flash animation techniques. No Flash or animation computer collection should be without this!"--Bookwatch

From the Back Cover

Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5 is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!


Product Details

  • Paperback: 376 pages
  • Publisher: Focal Press; 1 edition (August 24, 2010)
  • Language: English
  • ISBN-10: 0240522079
  • ISBN-13: 978-0240522074
  • Product Dimensions: 9.8 x 7.5 x 0.8 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Best Sellers Rank: #24,423 in Books (See Top 100 in Books)

More About the Author

Chris Georgenes is a full-time freelance designer and animator for the web, games, and television. His clients include Adobe, Microsoft, Ogilvy, Yahoo! and AOL, to name a few. He maintains www.mudbubble.com as his online portfolio and www.keyframer.com as his Flash tutorial website. He is also a course author and instructor for sessions.edu.

 

Customer Reviews

34 Reviews
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Average Customer Review
4.4 out of 5 stars (34 customer reviews)
 
 
 
 
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14 of 14 people found the following review helpful:
5.0 out of 5 stars Chris has done it again everything you need to know is right here!, August 17, 2010
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This review is from: How to Cheat in Adobe Flash CS5: The Art of Design and Animation (Paperback)
How to Cheat in Flash CS5 is the kind of book that can help you out if you are unsure about something for a project you are working on. This book will keep you busy for plenty of hours if you follow every chapter with the actual lesson on the cd that comes with it which is packed will flash extensions, example files, and demos of Flash CS5's powerful new features. This book is designed to let you know which version of flash is required to do the exercise. It will either have a flash cs3, cs4, or cs5 icon. So what does that mean? Simple. It means you need Flash CS5 to do everything in the book and why wouldn't you want to have the latest version of flash when it has so much more features to offer then any other version.

So the book is as follows:

Chapter 1: Design Styles

Chapter 2: Transformation and Distortion

Chapter 3: Masking

Chapter 4: Motion Techniques

Chapter 5: Character Animation

Chapter 6: Flash to Video

Chapter 7: Animation Examples

Chapter 8: Working With Sound

Chapter 9: Working With Video

Chapter 10: Interactivity

Chapter 11: Extending Flash

Chapter 12: What's New In Flash CS5

-----------My Thoughts on Each Chapter---------------

Chapter 1: Design Styles
This is great for anyone who never used flash alot of basic drawing and navigation but a real jewel in this chapter is the explanation of how to use the art deco brush, the 3d brush.

Chapter 2: Transformation and Distortion
Squash and stretch is something every animator needs to learn, 3d rotation shows how advanced flash has become, warping is a great tool for quick manipulation of an animation.

Chapter 3: Masking
This chapter has alot of fun feather and blurring masking techniques including making a flag wave in the wind.

Chapter 4: Motion Techniques
This has an in depth look at the motion editor, bones, 3d motion tweens, and adding shadows to your animation, as well as blurring animation tricks. Needless to say this is a very important chapter.

Chapter 5: Character Animation
Simple walk cycles, advanced walk cycles, looping backgrounds, this chapter has alot of useful exercises in it which I encourage anyone who is serious about animation to learn. It also has a great audio lip syncing exercise to get your vocals to sync with your animation which is just as important as a good cartoon itself.

Chapter 6: Flash to Video
CS5 video templates explained. How to get you animation ready for the big screen which it hopefully ends up on including hdtv. Which colors are safe to use. How to export you flash document into quicktime and other formats.

Chapter 7: Animation Examples
How to make a complex animation such as a sausage grinder in CS5 from drawing the shapes to knowing which symbols to group together to the animation itself. How to use the bone tool and spray brush in unison great technique when you have to animation several small objects that are a like. Cool page turn trick, how to create fire, snow, rain, steam, fireworks, and much more.

Chapter 8: Working With Sound
Like I said before sound is just as important as your animation. Different sound applications explained. Dynamic as3 sounds to add life to your animation and user interactivity.

Chapter 9: Working With Video
How to import video in every version of flash. A short but very useful chapter.

Chapter 10: Interactivity
This is for the the real coders out there. As3 and As2 actionscript covered. This chapter basically dives deep into user interactivity. Dragging objects, pausing the timeline, loading images, toggling sound on or off, and event handling.

Chapter 11: Extending Flash
Crazy amount of flash extensions which will make you fall in love with the best program even more. There are plenty of extension packed on the cd to make your workflow ten times as fast for those tedious tasks that we hate to sit through. You can make your own desktop app with flash jester and create some sweet 3d effects with swift 3d.

Chapter 12: What's New In Flash CS5
Publishing your flash product for the iphone in no time. The spring tool explained and it shows you just how important this tool really is. Text layout framework is a easy way to layout multiple paragraphs that are linked to each other.



My overall view:
I don't need any other book when it comes to animating in flash. Everything I need is literally in this book. I don't understand something I can look at the actual file on the cd. Great reference and hours of fun.

What I want in future books by Chris Georgenes:
I want to see more animation examples like panning with the camera and how to put together a short and then animate it from start to finish. More advanced animation tutorials such as morphing objects, and compiling a full character, 360 turns, and jumping animation.
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7 of 7 people found the following review helpful:
3.0 out of 5 stars eReader Version, March 15, 2011
Amazon Verified Purchase(What's this?)
This review is from: How to Cheat in Adobe Flash CS5: The Art of Design and Animation (Paperback)
I've read enough of this book to recommend it to others. With one MAJOR caution. To date, I've not been able to find any way to obtain the example files that normally come with the DVD. I bought the electronic version to read on my Xoom and it works ok... the electronic version lacks a table of contents but the index is nicely hyperlinked and the book is fully searchable with my Kindle reader on the Xoom.

Just missing the files on the DVD... which I normally rely on heavily as I work through something like this.

Wrote to the publisher but no response so far. I'll update this review if anything changes with this situation.

Seems to me that if I don't get the same experience with an eReader version that I get with a dead-tree version, it should be discounted even further than it normally is discounted. Hope this helps someone else...
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6 of 6 people found the following review helpful:
5.0 out of 5 stars It's Not Cheating!, December 6, 2010
This review is from: How to Cheat in Adobe Flash CS5: The Art of Design and Animation (Paperback)
Customer review from the Amazon Vine™ Program (What's this?)
I'm going to keep this review short: If you've created a few animations in Flash, and are ready to become an expert, this is your book. It won't teach you how to use Flash, but rather how to become an advanced Flash animator.

Specific examples:

* The 6 pages on Walk Cycle and Advance Walk Cycle are awesome. Finally a simple way to make characters look right when they are walking.

* Four pages on lip syncing! For me, the Character Animation chapter alone was worth the price of the book.

* The chapter on Flash Video is a real eye opener, although too brief. I had no idea that Flash was used to create feature length animation for television, but it is.

* The Masking chapter was particularly instructive for me. I wasn't paying attention on Masking day in Photoshop class, so it's always been somewhat mysterious for me. This chapter shows you how to use masks, and in particular imported Photoshop and Illustrator files, to make stunning animations.

* The Motion techniques chapter shows you how to pull it all together with bones and tweens and spans and blurs and shadows and...

When you read this kind of book, you want to try the things you learn right away. The included DVD has Flash files and source graphics for many of the examples used in the book. This is a great way to try things immediately without having to gather artwork and build all the timelines and tweens and everything else from scratch.

Summary: If you are a Flash beginner, don't buy this book (yet). But if you already know your way around the timeline and want to create great animations, this book shows you how.
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