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28 of 29 people found the following review helpful:
4.0 out of 5 stars Useful, well written book, maybe a little lightweight in terms of improving your chess
Note: This review first published in the Irish Chess Journal, February 2006

How to Use Computers to Improve Your Chess is a book that will appeal to rather a lot of chess players. From the upper echelons of the super-GMs polishing their opening theory to club players getting in a little practice, computers permeate the modern chess world. The problem is, it's...
Published on February 9, 2006 by John Healy

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24 of 27 people found the following review helpful:
2.0 out of 5 stars Wrong title
I agree with the introduction and the first part of the book "History of Computer Chess" (About 18 pages). But then, The author spends 2/3 of the book trying to explain how to beat your computer! Only a minimal part tries to explain what the title says: "How to use Computers to Improve your Chess". Even then, there's nothing realy valuable on those pages worth your time...
Published on August 24, 2004 by Tuzo


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28 of 29 people found the following review helpful:
4.0 out of 5 stars Useful, well written book, maybe a little lightweight in terms of improving your chess, February 9, 2006
By 
John Healy (Dublin, Ireland) - See all my reviews
(REAL NAME)   
This review is from: How to Use Computers to Improve Your Chess (Paperback)
Note: This review first published in the Irish Chess Journal, February 2006

How to Use Computers to Improve Your Chess is a book that will appeal to rather a lot of chess players. From the upper echelons of the super-GMs polishing their opening theory to club players getting in a little practice, computers permeate the modern chess world. The problem is, it's not exactly clear how to make the most of what they can do.

Kongsted, who you might remember as the winner of Limerick 2004, is a very strong correspondence chess player, and rated around 2200 over the board. However, his claim of journalistic training seem dubious in the face of a book that is both carefully researched and very readable!

The book title is a little misleading. Only half the book is directly about improving your play. Part one of the book (How the Computer Works) contains a short history of computer chess, followed by a detailed examination of how they work and then advice on beating them. While much of the material here will be familiar to anyone who's read about computer chess, you'll be surprised at the details you've missed.

Kongsted builds up the material methodically. After the chapter on the history of computer chess, he begins the meat of the book by introducing the various methods computers use for position evaluation and to prune the search tree.

Next, he writes about the limitations this manner of analysis introduces on the computer's play. He demonstrates each of his points with examples from games between strong commercial programmes such as Fritz and Rebel and strong human grandmasters - the likes of Kramnik, Shirov and Anand. The annotations to these games are detailed and interesting.

Kongsted concludes the first part of the book with a chapter on how to beat your computer. He advises on good anti-computer openings without resorting to junk like 1.d3, as well as appropriate strategy and mindset.

Part one of the book is very interesting, well written and will unfortunately do very little to improve your chess. Kongsted makes up for that in the second part of the book (Improving with the Computer), where the knowledge just gained of the strengths and weaknesses of computers is useful.

First up is a quick review of the available software. While he ultimately uses Chessbase as his database tool of choice for examples in the book, Kongsted unreservedly recommends Chess Assistant as its equal. He also explains how to expand your games database via the internet, as well as where to get endgame tablebases.

He looks at eight playing programmes in detail - Fritz 8, Junior 7, Hiarcs 8, Shredder 7, Nimzo 8, Gandalf, Chess Tiger 15 and Chessmaster 9000. He has a couple of paragraphs on each one, covering things like strength in the endgame, positional play and materialism. I would have liked to have seen what benchmark tests he applied to each of them, but I guess space constraints wouldn't allow it. That chapter also has sections on hardware (RAM and processor speed are important, in a less than shocking revelation), chess CDs (don't bother), optimising your programme's performance (turn off everything else and allocate lots of RAM for hash tables) and electronic chessboards.

Now, we come to the really interesting bits. The next four chapters are on how to use chess software correctly for analysis, opening preparation, tactical practice and endgame study.

For the analysis, Kongsted warns against the kind of lazy thinking that sees the computer doing all the work. Each section recommends a method of overcoming weaknesses in the computer's thinking. He also has a section on automatic analysis. The latter was enlightening, such as the example of the computer's incorrect initial assumption that Black was winning lead to it rejecting a repetition of moves - this was a line it had thought overnight on.

The recommendations on using computers for opening preparation consist of a chapter on how to use your database properly, the kind of thing that should really be explained in a manual, but isn't. Kongsted really packs in the tips and tricks (which are heavy on the key-board shortcuts). This is probably the most useful chapter in the book. The tactics chapter again warns against using the computer as a crutch. There are a number of problems given, which is not all that necessary, but a nice touch. The endgames chapter is similar in structure, but with much more detail on using the computer properly.

Overall, How to Use Computers to Improve Your Chess is an enjoyable guide to chess computers and their correct use. A rarity among chess books, you could go through it in detail in a few days, making it particularly helpful for the time invested in reading it. Recommended for average club to strong players.
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18 of 18 people found the following review helpful:
5.0 out of 5 stars Good for improving your chess, September 10, 2004
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This review is from: How to Use Computers to Improve Your Chess (Paperback)
This book taught me a lot about how to use computers for improving in chess. It speaks about ChessBase and Chess Assistant and a few others, about how to use databases and playing programs for chess training. There is also an interesting chapter on computer-assisted analysis, and info about how to study opening and middlegame ideas with computer programs plus some suggestions for how to train tactics with the computer. The part I got most out of is how to learn a new opening, which can be done much easier with computer programs. I can recommend this book to anyone that wish to understand more about computer chess programs and improve their chess.
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24 of 27 people found the following review helpful:
2.0 out of 5 stars Wrong title, August 24, 2004
This review is from: How to Use Computers to Improve Your Chess (Paperback)
I agree with the introduction and the first part of the book "History of Computer Chess" (About 18 pages). But then, The author spends 2/3 of the book trying to explain how to beat your computer! Only a minimal part tries to explain what the title says: "How to use Computers to Improve your Chess". Even then, there's nothing realy valuable on those pages worth your time and money. Nothing new for a common and average database and playing program user, nothing you already know or cannot find out with a little common sense. If the title were "How to beat your Chess Playing Program" (Which is what the book should've been named), I would've given it 2 1/2 stars. Do yourself a favor, enjoy a latte at Borders and browse through the book, put it back on the shelf and you are done with it.
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5.0 out of 5 stars 5 Star Book on Chess Computers, September 10, 2011
By 
Peter Hyatt (Orrington, Maine) - See all my reviews
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This review is from: How to Use Computers to Improve Your Chess (Paperback)
This book is about chess computers; not simply how to improve (or beat) but about computers, how we humans have done against them, how to utilize them, and how to play against him. The author has an easy writing style, talented, personal and because of the turn in chess computer progress, it is not a 'dated' book, in that it is as interesting now (2011) as it was a few years back when written (even though ELO points continue to mount). The book reads well, and the author's enthusiasm for computer chess (and chess in general) is evident in his style. ***** Star book for talent and content.
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4.0 out of 5 stars Well worth buying, December 15, 2010
By 
Edward A. Clarke (Sherman Oaks, CA, US) - See all my reviews
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This review is from: How to Use Computers to Improve Your Chess (Paperback)
I second John Healy's excellent review. The book has a nice balance between overview and specifics, and I liked the even-handed approach to presenting examples (sometimes the human wins, sometimes the computer wins). The author has a good, easy reading style and by presenting some of his losses to the computer shows his objectivity. I particularly appreciated the chapters on Computer-Assisted Analysis (my main interest) and Improving Your Opening Play by constructing your own databases. Many instructive examples are provided throughout the book.

The main reason that I can't give the book 5 stars is because of it's age (2003), although it's one of the more recent computer chess books on the market. Seven years in the computer world is an eternity with regards to improvements in both software and (particularly) hardware, with multi-core computers readily available at low cost. Some of the chess engines listed are no longer available and many new ones have appeared on the market. The current version of the chess engine mostly used in the book (Fritz 8) is now at version 12. He states that Fritz 8's playing strength is in the 2400 - 2700 ELO rating range, and Fritz 11 (4CPU) is rated at almost 3100 ELO, and Fritz 12 is already available and surely stronger. And the currently strongest chess engine, Deep Rybka 4 is rated above 3200 ELO. For comparison, the highest rated human player, former world champion Gary Kasparov, is currently rated at slightly over 2800 ELO. So you may be unpleasantly surprised in a new computer/chess engine's capability to eliminate some of the blind spots of the computer (chapter 3) and making it much less effective to use some of the strategies for how to beat the computer (chapter 4).

Still a very worthwhile book and highly recommended. I wish that the author would revise and upgrade it to reflect current computer/chess engine capabilities.
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11 of 18 people found the following review helpful:
5.0 out of 5 stars This book is solid!, October 27, 2003
By A Customer
This review is from: How to Use Computers to Improve Your Chess (Paperback)
This book really hits the nail on the head. Suggests real ideas for lower rated chess players on the role the computer should play in analysis and skill improvement. It saved me a lot of time which would have been spent staring at a computer screen, or playing fritz and trying useless tricks hoping to swindle it.
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3 of 14 people found the following review helpful:
4.0 out of 5 stars Nice ideas!, March 8, 2004
A Kid's Review
This review is from: How to Use Computers to Improve Your Chess (Paperback)
This book tells you how computers think and points out their strong points and weaknesses. It explains how to use the computer for learning.
Though sometimes it was not clear in a few places.
A good book.
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How to Use Computers to Improve Your Chess
How to Use Computers to Improve Your Chess by Christian Kongsted (Paperback - November 1, 2003)
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