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How to Draw Comics the Marvel Way (Paperback)

~ (Author), (Author) "Since very few of us draw with just our fingernails, let's start off with what you'll need..." (more)
Key Phrases: dialogue balloons, Iron Man, Captain America
4.3 out of 5 stars  See all reviews (70 customer reviews)

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Product Description

Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of every kid who has ever wanted to illustrate his or her own comic strip.



Excerpt. © Reprinted by permission. All rights reserved.

Chapter 1

THE TOOLS-
AND THE TALK- OF THE TRADE!

Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest.

Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over...

Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you.

Pen. A simple drawing pen with a thin point, for inking and bordering.

Brush. Also for inking. A sable hair #3 is your best bet.

Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use.

India ink. Any good brand of black india ink is okay.

White opaquing paint. Invaluable for covering errors in inking.

A glass Jar. This holds the water for cleaning your brushes.

Pushpins. Handy for keeping your illustration paper from slipping off the drawing board.

Triangle. A must for drawing right angles and working in perspective.

T square. Invaluable for drawing borders and keeping lines parallel.

Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse!

Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".

Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.

Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.

Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you.

Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this.

And now, onward!

Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.

A. The first page of a story, with a large introductory illustration, is called the splash page.

B: Letters drawn in outline, with space for color to be added, are called open letters.

C: Copy which relates to a title is called a blurb.

D: The name of the story is, of course, the title.

E: An outline around lettering done in this jagged shape is called a splash balloon.

F: A single illustration on a page is called a panel.

G: The space between panels is called the gutter.

H: You won't be surprised to know that this "ZAT" is a sound effect.

I: Copy which represents what a character is thinking is a thought balloon.

J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!)

K: The regular speech indicators are called dialogue balloons.

L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers.

M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.

N: This is my favorite part-where the names are. We call it the credits, just like in the movies.

O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah).

P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption.

Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along.

Movin' right along, we now introduce you to one of Marvel's many widely heralded close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible.

This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a medium shot.

And here we have a long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you.

When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a bird's-eye view?

On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a worm's-eye view.

A drawing in which the details are obscured by solid black (or any other single tone or color) is called a silhouette. And now that we agree upon the language, let's get back to drawing the pictures...

Copyright © 1978 by Stan Lee and John Buscema


Product Details

  • Paperback: 160 pages
  • Publisher: Fireside (September 14, 1984)
  • Language: English
  • ISBN-10: 0671530771
  • ISBN-13: 978-0671530778
  • Product Dimensions: 10.8 x 8.5 x 0.5 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (70 customer reviews)
  • Amazon.com Sales Rank: #10,268 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #21 in  Books > Arts & Photography > Drawing > Instructional
    #21 in  Books > Arts & Photography > Instructional & How-To > Drawing
    #23 in  Books > Comics & Graphic Novels > Cartooning

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Inside This Book (learn more)
First Sentence:
Since very few of us draw with just our fingernails, let's start off with what you'll need. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
dialogue balloons
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Iron Man, Captain America
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Customer Reviews

70 Reviews
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Average Customer Review
4.3 out of 5 stars (70 customer reviews)
 
 
 
 
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42 of 45 people found the following review helpful:
4.0 out of 5 stars A GOOD PLACE TO START, December 16, 2000
The art of drawing comics can be very demanding, and any attempt to create a how-to that can teach all of its elements in equal depth is doomed to imperfection. That being said, this is a good starting point for young artists who think they may have some skill and need to know what to do with it.

This was one of the first real "how to draw comics" books and has become a classic over the years. The book describes the tools of the trade, the terms used, and the "Marvel" creation process, covers the basics of anatomy, form, perspective, layout, and the use of black, gives techniques on inking and lettering, and shows examples of how the art can make a story more exciting. Stan Lee's prose is fun to read and John Buscema's art is very clear in illustrating the principles being taught.

If Buscema's art looks a little dated today, it may be because first off, this book was made to be simple and easy to understand, and the art is done likewise, not cluttered up with intense detail and crosshatching. It may also be because he has a solid foundation of a knowledge of anatomy and how to compose a picture for maximum clarity and effect which, unfortunately, certain influential contemporary artists don't have.

This book does not have the room to go into depth on the deeper concepts of comic theory (how to lay out a page, for instance, or how words and images can be used together to heighten mood). For that I would reccomend Will Eisner's "Comics and Sequential Art." For giving a good, basic overall foundation, however, this book does, however, deserve a place on the shelf of any comic artist.

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19 of 19 people found the following review helpful:
5.0 out of 5 stars An essential reference book for all artists!, November 9, 1998
By A Customer
I think every serious or aspiring artist should own this book. I've had a copy since the early '80s, andit became so dog-eared from frequentuse, that I had to buy another. John Buscema is an excellent teacher. After all, if you're goingto learn to draw, you might as well learn from the best; and John IS the best, IMO. Among other things, the book contains vital rules for drawing in perspective, and drawing lifelike human faces and figures. This is not just a book for comic fans, or kids, it's for everyone!
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18 of 19 people found the following review helpful:
4.0 out of 5 stars Absolutely incredible...., March 23, 2002
This is not only the best and most comprehensive book in learning to draw comic book style art, this has some of the most basic, yet most critical drawing techniques, techniques such as the vanishing point, character swatches, layouts and breaking figures down into shapes, for example... I did not have this advantage when I was learning to draw. When I started out as a child, I discovered all of these techniques the difficult way, through trial & error...A process that regrettably takes years. I wish I knew about this book when I was a kid. If I had, I would have advanced so much more as an artist, I couldn't even imagine where I'd be today.

Anyways, I strongly recommend this book to anyone who is interested in learning how to draw, period. This really is THE book, people. Search no more. It LITERALLY contains everything I know on drawing techniques (& I've been drawing since I've been old enough to hold a pencil). And not only is it informative, it's extremely fun! The way they present thier lessons, reading & practicing along with it makes you feel like you're goofing off with a comic book, as if you weren't learning anything (although you are). Ideal for those with a 30 sec.(or less) attn. span. The only thing that keeps me from rating it 5 stars, however, is that they should encourage readers to take up more of an interest in drawing real life, things around you, as well as comics. Because it's real life elements that serves as inspiration for the true comic book artist. Real life drawing is the foundation for comic book style art.

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Most Recent Customer Reviews

5.0 out of 5 stars Excellent primer
This is a terrific book for those hoping to hone their skill for drawing comics. This book paired with Frederic Delavier's incomparable Strength Training Anatomy will seriously... Read more
Published 3 months ago by W. Johnson

5.0 out of 5 stars Well....
Okay, I'll just make this quick :

This book is full of excellent information. That being said, if you have little or no inherent artistic abilities you WILL struggle... Read more
Published 7 months ago by ellis crafton

5.0 out of 5 stars Great Book
This was a gift for my husband. He loves comics and drawing so thought it was a great gift idea. He loves it, says it has given him a whole new view on his art. Read more
Published 8 months ago by Holly A. Bailey

5.0 out of 5 stars Draw like a Pro
This book really breaks down the way to draw like a Marvel pro. Its fun and easy. Anyone can do it. Perfect for your self or as a gift. I love it.
Published 13 months ago by Mark Twain

4.0 out of 5 stars A Classic
I have a feeling that most of you contemplating buying this book are replacing an ancient or lost copy of it and know exactly what you're getting, in which case you won't be... Read more
Published 15 months ago by KORY A. SCHAUBHUT

5.0 out of 5 stars Well Rounded
This is sort of a classical text, focused on covering the various aspects of drawing comics.

Though drawing comics involves a lot about learning to draw, I would... Read more
Published 16 months ago by Ganapathy Subramaniam

5.0 out of 5 stars It's old, but the concepts are timeless
I bought this for my 11 year old son for his birthday. He's been trying to draw superheroes lately. When I began flipping through it, I recognized many of the images. Read more
Published 17 months ago by J. Moran

4.0 out of 5 stars How to draw comics the Marvel way is good but old!
How to draw comics the Marvel Way is a good book but it's very old information. I think that Marvel comics and the comic book industry has changed since this book was published in... Read more
Published 18 months ago by N. Kok

5.0 out of 5 stars Outstanding Place to Start
Some of you folks writing reviews are, like me, graphic designers. And, yes, I too have owned this wonderful book. Read more
Published 23 months ago by Jay Walsh

4.0 out of 5 stars the basic concepts to get to the next step
I am a professional artist, fine art not comics, and bought this for my son who wants to be an artist working for marvel one day. Read more
Published 23 months ago by J. DOE

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