Amazon.com: How to Draw and Sell Digital Cartoons (9781904705284): Leo Hartas: Books

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How to Draw and Sell Digital Cartoons [Paperback]

Leo Hartas (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)


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Paperback, May 17, 2004 --  

Book Description

May 17, 2004
In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.
--This text refers to an out of print or unavailable edition of this title.

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From the Back Cover

[back cover]


HOW TO DRAW & SELL


DIGITAL CARTOONS




will help you discover how to:

  • pencil, ink, and color on computer

  • create your own amazing characters, fantastic worlds, and gripping stories

  • use 3D programs to boost your work and save you time

  • get your work noticed and published!



    In How to Draw & Sell Digital Cartoons, cartoon art meets the digital revolution. With the right technology and the best techniques, anyone can start creating great cartoons, then get them out into the wider world.



    [front flap]


    Since the dawn of the last century the comic strip has entertained millions in newspapers, comic books, magazines, and graphic novels. Now, on the Internet, it has found a new home. What’s more, computers are revolutionizing every aspect of comic production, from organizing an artist’s first ideas, through drawing, coloring, and lettering, to the final production and distribution. Now anyone can be a cartoon artist. You just need time, imagination, and a story you want to tell. Through eleven chapters, packed with useful advice, brilliant examples, and practical techniques, How to Draw & Sell Digital Cartoons will show you how.



    [back flap]


    About the Author:


    Leo Hartas is a highly regarded writer and illustrator of bestselling children’s books. He is skilled both in traditional cartoon art and the latest digital techniques, including 2D graphics and 3D rendering and animation. He has contributed cartoons to many book publishers, as well as to the BBC and The New York Times. --This text refers to an out of print or unavailable edition of this title.

  • Product Details

    • Paperback: 160 pages
    • Publisher: The Ilex Press Ltd (May 17, 2004)
    • Language: English
    • ISBN-10: 1904705286
    • ISBN-13: 978-1904705284
    • Product Dimensions: 10.2 x 7.2 x 0.6 inches
    • Shipping Weight: 1.2 pounds
    • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
    • Amazon Best Sellers Rank: #7,325,313 in Books (See Top 100 in Books)

    More About the Author

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    Customer Reviews

    3 Reviews
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    Average Customer Review
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    8 of 9 people found the following review helpful:
    2.0 out of 5 stars what happened to the selling?, June 1, 2006
    I subtracted one star because the author heavily favors drawing with pencil and paper and then scanning the image into the computer and going digital from there. You can scan the Mona Lisa into the computer, that doesn't make Da Vinci a digital artist. I felt it also gave short shrift to vector based art, as a result of the paper & pencil origins.

    From four stars, I cut the rating in half, because there is only half a book here. If it had been called "How to Draw Digital Cartoons" I would have left it at four stars, but the title says "and Sell" so I expected something about selling. In fact, that's really what I was looking for in this book. There are only three pages about making money, and over 1 page of that is graphics. The bottom line, apparently, is that you won't make money with digital cartoons. Fine. But if that's the case, then the title is very misleading.
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    5 of 5 people found the following review helpful:
    5.0 out of 5 stars Beautiful, fascinating and useful!, September 25, 2004
    This is an excellent look at the multi-faceted concerns of those interested in digital cartoons and comics, from inspiration to drawing, page layout, computer techniques, character design, coloring and publishing, both on the web and in print.

    It's wide-ranging enough to touch on almost all aspects of the creation of digital comics, but focused enough to deal with specific techniques.

    A fascinating and highly useful book that's also chock-full of beautiful digital art by many of the leading digital cartoonists and comics artists.
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    4 of 5 people found the following review helpful:
    5.0 out of 5 stars Great overall introduction, August 21, 2005
    By 
    VA Reader (Annandale, VA, USA) - See all my reviews
    Amazon Verified Purchase(What's this?)
    We first checked this book out of the library (I have an 11-yr-old would-be cartoonist son), then ended up buying our own copy. Great introduction to different cartooning styles, composition, and a better hands-on description of using Adobe Photoshop and Illustrator than you find in the owner's manuals! Nice layout, colorful, thick, glossy pages. Beautiful book and useful reference.
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