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How to Get a Job in Computer Animation
 
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How to Get a Job in Computer Animation [Paperback]

Ed Harriss (Author)
4.9 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

0974323004 978-0974323008 October 2, 2003
Whether you are a beginner or a seasoned professional, finding work in the computer animation industry can be very difficult. This book contains insider secrets that give you the edge when hunting for a job in this amazing industry. With in-depth information on creating a good demo reel, locating jobs, writing a résumé, interview guidelines, networking, freelancing, salaries, schools, software, and hardware, you'll be on your way to your new job in no time. Inside you'll find everything you need to start your animation job hunt. But, don't just take our word for it. This book also contains valuable advice from industry professionals working at leading companies such as: Pixar, Industrial Light and Magic, Weta Digital, PDI, Dreamworks, Blue Sky Studios, Quiet Man, Wild Brain, Framestore-CFC, Blizzard Entertainment, Aardman, Electronic Arts, Nelvana Ltd, Axyz Animation, Alternate Route Studios, The Mill, Glassworks, Outrage-THQ, AGA Digital Studios, SOMERsault/Avenue Edit, Mainframe Entertainment, Guru Animation Studio, The Moving Picture Company, The World of Tomorrow and many more. But thats not all!!..... Have you ever wondered where your favorite game company is located? Want to know if there are any production houses where you live? Now you can have this information at your fingertips. This book includes the world's largest and most comprehensive directory of computer animation houses and video game production facilities anywhere.

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  • This item: How to Get a Job in Computer Animation

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Product Details

  • Paperback: 512 pages
  • Publisher: Imprint Books (October 2, 2003)
  • Language: English
  • ISBN-10: 0974323004
  • ISBN-13: 978-0974323008
  • Product Dimensions: 8.8 x 7 x 1.3 inches
  • Shipping Weight: 2.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #742,048 in Books (See Top 100 in Books)

 

Customer Reviews

7 Reviews
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Average Customer Review
4.9 out of 5 stars (7 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
5.0 out of 5 stars reference chapters alone make it well worth, January 3, 2005
By 
M. Temelkov "mtemelkov" (Brooklyn, NY United States) - See all my reviews
(REAL NAME)   
This review is from: How to Get a Job in Computer Animation (Paperback)
This book is focused on the job-hunting process - demo reels, resume, interviewing, salary negotiation. I found the chapter on freelancing, as well as the reference sections (books to read, animation studios and post houses) most enlightening. The compilation of animation studios and post houses alone makes this book well worth the money.

I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. The two books complement each other very well.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Best book for graduating CG students, October 6, 2003
By 
Brian P (Chicago, IL) - See all my reviews
This review is from: How to Get a Job in Computer Animation (Paperback)
This book would benefit anyone who is thinking about getting into the computer animation field. Just the list of all the production and game companies is worth the price of the book. As a graduate of a computer animation school, there were many tips and suggestions that I never learned in school and that everyone would benefit from. This is a MUST HAVE book!!!
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3 of 3 people found the following review helpful:
5.0 out of 5 stars A great buy, loaded with info, March 14, 2006
This review is from: How to Get a Job in Computer Animation (Paperback)
This is my first review of any book ever, and I was impressed enough by the quality and content of this book to write this review. I am a 3d modeler in the process of putting together my reel, with this book I can proceed with the confidence that I now know everything that I need to know to put together the best reel I possibly can.

This book is an invaluable guide to putting together a top quality demo reel that is sure to be "watched" by a reviewer, lets put it that way. If you are an artist with talent, then this is the book that you will need to help you best showcase that talent to a potential employer in the form of a demo reel. Nearly every question you may have in regard to demo reel format and requirements are covered thoroughly in this book, and the entire chapter devoted to the advice of working cg professionals to the entry level artist (with talent) desiring to enter the cg industry is a must read. Overall, if you are serious about putting together a strong reel that will stand out in its quality, as well as in making an excellent impression of yourself as a professional seeking employment in the cg industry, GET THIS BOOK, YOU WILL NOT BE DISAPPOINTED!
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