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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation Paperback – May 12, 2009

ISBN-13: 978-0240810331 ISBN-10: 0240810333 Edition: 1st

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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation + Animation from Pencils to Pixels: Classical Techniques for the Digital Animator + The Illusion of Life: Disney Animation
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Product Details

  • Paperback: 510 pages
  • Publisher: Focal Press; 1 edition (May 12, 2009)
  • Language: English
  • ISBN-10: 0240810333
  • ISBN-13: 978-0240810331
  • Product Dimensions: 1 x 7.5 x 9.8 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Best Sellers Rank: #342,930 in Books (See Top 100 in Books)

Editorial Reviews

Review

"Tony White is a marvelous teacher. He has great love for the art of animation, and also a talent for explaining complex ideas in simple, accessible language." -Nancy Beiman, Professor of Animation, Sheridan College and author of PREPARE TO BOARD! Creating Story and Characters for Animated Features and Shorts

"Tony White's enthusiasm for animation is contagious. His deep knowledge of the medium continues to guide and inspire eager students every year. That's why I'm delighted to see Tony's special brand of expertise made available to a wider audience. Animation enthusiasts will find this book a treasure trove." -Michel Gagné, Artist/Filmmaker

"Tony White offers a wealth of knowledge from his vast, extensive experience in the art of animation. From the basic mechanics to the sophisticated complexities of hand drawn character animation, Tony covers it all." -Don Crum, Professional Character Animator

About the Author

Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator's Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen, White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional 2D animation.

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Customer Reviews

4.7 out of 5 stars
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How do you show transient details like water sparking, rain, motion blur, etc.
New England Yankee
Detailed, educational and thorough, "How to Make Animated Films" is definitely recommended!
Dennis A. Amith (kndy)
The drawings are great, the details are very handy and the accompanying DVD is excellent.
Michigoon

Most Helpful Customer Reviews

Format: Paperback Vine Customer Review of Free Product ( What's this? )
For anyone interested or curious on how films are animated, look no further as legendary animator has written one of the most complete, concise books on how-to-animate with "How to Make Animated Films" from Focal Press.

The book is educational and utilizes a lot of images to show the reader how things are animated. White's "How to Make Animated Films" is a 10-step foundation teaching the core principles of movement in 2D or 3D animation and utilizes what he teaches at his production classes for DigiPen Institute of Technology in this book.

White breaks down each chapter as "Master Classes" and featured are:

* Masterclass 1: Animation Basics - A chapter about key positioning, breakdown positions, flipping, arcs, timing and space and more.
* Masterclass 2: The Bouncing Ball - A chapter about weight, mass and flexibility. Gravity, timing, mass, volume and more.
* Masterclass 3: Generic Walks - A chapter about the lower body, walk cycle, upper body and more.
* Masterclass 4: Personality Walks - A chapter that goes into the hip and shoulder rotation, double-bounce walk, rotation of the head, balance, timing, etc.
* Masterclass 5: Generic Runs - A chapter about running, head-on runs and more.
* Masterclass 6: Quadruped Walks - A chapter about front legs, rear legs, neck and head, tails, realistic quadruped movements and more.
* Masterclass 7: Weight - A chapter about using a rubber ball, ping-pong ball, bowling ball and comparing them.
* Masterclass 8: Anticipation - A chapter about the benefits of anticipation and more.
* Masterclass 9: Dialog - A chapter on body language, facial animation, lip synching and more.
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4 of 4 people found the following review helpful By Grant Beaudette VINE VOICE on December 18, 2009
Format: Paperback Vine Customer Review of Free Product ( What's this? )
Learning animation takes a lot of study and practice, and if you're just starting that learning process and don't know much about animation yet, a book like The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators might confuse you since it's more theoretical than practical.

How to Make Animated Films doesn't go into nearly the depth Richard Williams does, but it's a lot more practical and hands-on. For someone just starting out this is probably a good book to cut your teeth on before moving on to more advanced books like Williams'.

This book covers the entirety of the animated filmmaking process. The first half teaches basic animation techniques- inbetweens, bouncing balls, walks, lip sync, etc...- while the second half of the book focuses on animated filmmaking, some of which is similar to live action filmmaking as well as animation-specific concepts like layouts, color scripts, cleanup, and the like.

Even though this book is presented as a "one stop shop" for making animated films, getting the most out this book hinges on reading Tony White's previous two books- The Animator's Workbook: Step-By-Step Techniques of Drawn Animation and Animation from Pencils to Pixels: Classical Techniques for the Digital Animator.
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5 of 6 people found the following review helpful By Brett McCoy on July 30, 2009
Format: Paperback Verified Purchase
I've studied animation techniques from Tony White's two previous books, but this one is the best one yet from this master animator from England. He provides an "over the shoulder" view of animation techniques, and lets you look over his shoulder on how in-betweens are done, how generic walks are created, and so on, as if you are a journeyman learning from the master. He starts off with a 10 part foundation course, with exercises for each section, and moves the journeyman animator into more and more complex animation techniques. I've got a long way go to myself in terms of my animation skills but Tony White sure has helped me along. The accompanying DVD is also very good as you get to literally watch him draw in-betweens in traditional 2D animation style, with pencil and paper! Tony also provides some lecture material on doing walks, both generic walks and walks with personality. His teaching style seems so patient and nurturing, it must be wonderful to takes courses directly from him. This book provides the next best thing!
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1 of 1 people found the following review helpful By Atomic Tofu VINE VOICE on December 30, 2009
Format: Paperback Vine Customer Review of Free Product ( What's this? )
I have always had an affinity for animation, even if I would not ever get into it professionally; I always wanted to know more about the art. This book allowed me to revisit the memories I had as a child, going to the library and checking out various cartooning books which even extended to this day.

This book covers almost everything you would need to create animation professionally, and it basically provides you with all the information you would need to create as a hobby. You will learn what equipment you should have and the how and why it should be used. I find the prerequisite artistic ability stated in the introduction to be very much in agreement with my personal philosophy in art, though we all know that sometimes animators are not artists.

This is beyond that step you had, whether as a child or adult, that little flip sequence you created in a stack of Post-It notes, a note pad, or a notebook in school. This goes into the technical details of how you need to note and sequence your frames of animation.

The book teaches you about how the principles of exaggeration can enhance animation by implementing the techniques of squash, stretch, and bounce (among others). Of course, these elements lend themselves to how the characters are also designed and the nature of the intended animation. A more realistic cartoon would employ more rigid character design and animation whereby a more whimsical cartoon with less emphasis on realism, would have more organic character design and employ exaggerated animation.
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