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The complete, authoritative DEITEL¨ LIVE-CODE introduction to C++, object-oriented programming (OOP) and object-oriented design (OOD) with the UML™ 2
C++ is one of the most popular object-oriented programming languages. This new edition of the world’s most widely used C++ textbook introduces game programming with the Ogre libraries.
"An excellent ‘objects first’ coverage of C++ that remains accessible to beginners. The example-driven presentation is enriched by the optional UML case study that contextualizes the material in an ongoing software engineering project."–Gavin Osborne, Saskatchewan Institute of Applied Science and Technology
"Introducing the UML to students early on is a great idea."–Raymond Stephenson, Microsoft
"Good use of diagrams, especially of the activation call stack and recursive functions."–Amar Raheja, California State Polytechnic University, Pomona
"Terrific discussion of pointers—probably the best I have seen."–Anne B. Horton, Lockheed Martin
"Great coverage of polymorphism and how the compiler implements polymorphism ‘under the hood.’ I wish I had such a clear presentation of data structures when I was a student."–Ed James-Beckham, Borland
"Includes a nice introduction to searching and sorting, and Big-O."–Robert Myers, Florida State University
"Ogre is a free world-class rendering engine that has been used in several commercial games. The Ogre chapter is
a great introduction, providing well documented and easy to understand examples that will have you creating your own simple computer games in no time! "–Casey Borders (Creator of OgreAL), Sensis Corp.
"Getting a new user to the stage of creating a functional and playable Ogre-based computer game in 40 pages is a great achievement."–Steve Streeting (Creator of Ogre), Torus Knot Software Ltd.
" The Boost/C++0x chapter will get you up and running quickly with memory management and regular expression libraries, plus whet your appetite for new C++ features being standardized."–Ed Brey, Kohler Co.
"Excellent introduction to the Standard Template Library (STL). The best book on C++ programming for the serious student!"–Richard Albright, Goldey-Beacom College
"Just when you think you are focused on learning one topic, suddenly you discover you’ve learned more than you expected."–Chad Willwerth, University of Washington, Tacoma
"The most thorough C++ treatment of I’ve seen. Replete with real-world case studies covering the full software development lifecycle. Code examples are extraordinary!" –Terrell Hull, Logicalis Integration Solutions
C++ How to Program, 6/e, provides a comprehensive coverage of object-oriented programming in C++, including several major integrated case studies: the GradeBook class, the Time class, the Employee class and the optional OOD/UML™ 2 ATM System.
Paul J. Deitel and Dr. Harvey M. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content creation organization specializing in C++, Java™, C, C#, Visual Basic¨ .NET, Visual C++¨ .NET, XML, Python, Perl, Internet, Web and object technologies. The Deitels are the authors of many other best-selling textbooks including Java How to Program, 7/e, Internet & World Wide Web How to Program, 4/e, and C How to Program, 5/e.
C++ How to Program, 6/e’s, user resources include the Web sites (www.deitel.com and www.prenhall.com/deitel) with the book’s code examples and information for faculty, students and professionals. Contact the authors at deitel@deitel.com.
ISBN-13: 978-0-13-615250-7
For information on DEITEL¨ DIVE INTO™ SERIES on-site corporate training offered worldwide, and to subscribe to the DEITEL¨ BUZZ ONLINE newsletter, visit www.deitel.com. Check out the Deitel C++ and related Resource Centers at:
www.deitel.com/resourcecenters.html
PRENTICE HALL Upper Saddle River, NJ 07458
www.prenhall.com
ISBN-10: 0-13-615250-3
Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.
Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.
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Most Helpful Customer Reviews
32 of 36 people found the following review helpful:
3.0 out of 5 stars
You don't need the 6th edition and you don't need the CD,
This review is from: C++ How to Program (6th Edition) (Paperback)
My teacher is using the 5th edition, but I have the 6th edition, and it is not a problem. The assignments are the same, so buy the 5th edition since it's cheaper. I think there are a few kids in my class that are using the 4th edition without any problem, but I don't know for sure.
Programming is a hard thing to learn, so it would be unrealistic to think this book will magically teach you. However, I think it does a decent job with a very hard subject. The best way to learn is by trying to program, but if you get stuck, the book is probably not going to be much help. It also teaches about classes before you learn about functions, which makes almost no sense to me. If you don't understand functions, classes are impossible to understand other than in theory. And learning things in theory does not help you!! (It does later when it all comes together, but if you don't understand the first steps, you will never get there!) If you are buying this book to learn (and not for a class), get the 3rd edition because it teaches functions before classes. C++ has not changed significantly, so don't worry about it being old. The CD that comes with the 6th edition has Visual Studio Express Edition, which is FREE software that you can download from Microsoft anyway. If you buy used, you do not need to make sure you get the CD. I believe that previous editions actually had some content on them, like code samples, questions, answers, etc. (Again I don't know for absolute sure, because I don't have them.) The 6th edition has a code on the inside cover, you scratch it off and it lets you set up an account for the "Cyber Classroom." The cyber classroom has the entire book online, along with audio samples of people explaining things. (I have never listened to them, so I don't know if it's good or not.) If you don't have the book or your code has already been used, a subscription to just the cyber classroom costs $60 all by itself.
26 of 29 people found the following review helpful:
5.0 out of 5 stars
New and improved over the previous editions,
This review is from: C++ How to Program (6th Edition) (Paperback)
I started learning C++ with the "Teach Yourself C++ in 21 Days" book. Bad mistake. Stay away from the '21 days' books. The examples were bad, bad explanations, and bad programming practices.
I then picked up Deitel's C++ How to Program 3rd edition. I learned much more from that book with it's good program examples and somewhat muddled writing. The 3rd edition had long winded, robot like explanations. It got the job done, but it was a bit of a hard read to get through. The new 6th edition is a must get for the beginner or as a reference book for programmers already versed in C++. Unlike previous editions, the great thing about this book is that it starts using classes from the beginning of the book and teaches the basic concepts such as control structures, stream I/O, functions, etc. through the use of classes. There are also new sections to this book. I am learning C++ as a hobby to create games, and the game programming section looks exciting. It uses the Ogre library (www.Ogre3d.org) to create a colorful game of Pong, and it explains in detail the code and introduces the general topics of sound, graphics, lighting, etc. If you're just picking up programming for the first time get this book, you won't regret it.
25 of 28 people found the following review helpful:
3.0 out of 5 stars
Deitel books are long winded,
By
This review is from: C++ How to Program (6th Edition) (Paperback)
Picked this book up two weeks ago and I've been reading several different sections.
Negatives: 1) Examples are too long. 2) Chapter on classes too early in book. Several basic chapters occur afterwards. 3) Structs aren't mentioned till almost page 1000 4) Bad need of chirp short points 5) Lacks harmony in layout - subjects appear somewhat disjointed. 6) I find the miscellaneous tips and points distracting. 7) Horrible index, if one word is listed in a table, there's a page number for it. Positives: Easy to read, the multi-color is awesome when reading the code and staying focused. Good chapter on STL and templates Full examples are sometimes useful for full understanding. Explanations on subjects seems good, as long as the sample code is short. Book seems to include everything on the subject of C++. And some more. Lots of details on each point This book is dying to become a standard, but it misses the mark. It can't decide weather to be a reference book or tutorial. It would be nice to see a split design on the chapters with some quick examples. I think I rated it a little low, but I could not give it 4 stars. I have another Deitel book on C#, and while this one is a little cleaner, (and in color), they could cut 20% out of this book and still have a good product. However, with that said, if I could only buy one book on C++, this might be the one.
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