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Human-Computer Interaction: Designing for Diverse Users and Domains (Human Factors and Ergonomics)
 
 
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Human-Computer Interaction: Designing for Diverse Users and Domains (Human Factors and Ergonomics) [Hardcover]

Andrew Sears (Editor), Julie A. Jacko (Editor)

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Book Description

1420088874 978-1420088878 March 2, 2009 1

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

 

Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.


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About the Author

UMBC, Baltimore, USA UMBC, Baltimore Department of Information, USA Georgia Institute of Technology, Atlanta, USA

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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
hard fun, deaf community, diabetic retinopathy study research group, driving assessment, universal usability, user sensitive inclusive design, nonspeaking people, hearing users, entertainment interfaces, consumer health informatics, live signing, multimodal feedback, mild initially, driver information systems, flight strips, perceptual interfaces, computer anxiety, game shell, perceptual impairments, usability methods
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, United States, Easy Fun, Human Factors, Lawrence Erlbaum Associates, Retrieved December, Retrieved April, Human-Computer Interaction, Computing Systems, Serious Fun, Ann Arbor, People Fun, Retrieved January, Microsoft Corporation, Department of Transportation, Society of Automotive Engineers, University of Michigan, Retrieved March, Cambridge University Press, Archives of Ophthalmology, International Organization of Standardization, Marina Del Rey, The Eye Diseases Prevalence Research Group, American Life Project, User-Centered Design In Games
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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