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The Humane Interface: New Directions for Designing Interactive Systems (Paperback)

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Editorial Reviews

Amazon.com Review

"The book that explains why you really hate computers."

I've admired Jef Raskin for years. For those who don't know, he is the "Father of the Macintosh," one of the original geniuses who guided the Mac in the early days. But, more than a computer scientist, Raskin is a cognitive psychologist. He studies how the brain works with special emphasis on how that relates to us using computers. His magnum opus was the Canon Cat, which was an excellent and well-thought-out little computer.

In The Humane Interface, Raskin goes into detail describing how computers can be made easier to understand and use. Ever want to know why you really don't like Windows? The answer is in this book. In fact, there's so much in this book that makes sense, I really want to send a copy to every employee at Microsoft.

I loved reading this book and nodding my head in rabid agreement. Raskin states, "There has never been any technical reason for a computer to take more than a few seconds to begin operation when it is turned on." So why then does Windows (or Linux!) take so darn long to start up? The PalmPilot is on instantly, as is your cell phone. But for some reason, we tolerate the computer taking a few eons to start. (And until consumers complain about it, things won't change.)

Computers can be easy to use, and the people who design them and design software need to read this book. Do you ever get the impression that the person who designed a piece of software must have come from the same company that designed the front panel on your VCR? Why should you have to double-click anything? What does Ctrl+D mean one thing in one program and a completely different thing in another? And what's the point of the Yes/No confirmation if the user is in the habit of clicking Yes without thinking about it? Raskin neatly probes all these areas.

While I admire everything Raskin has to say, the book is pretty heavy on the psychology end. Myself, I enjoy cognitive psychology (especially books by Raskin's cohort Donald Norman), though some may find that part of the book boring. Even so, Raskin builds and backs his argument in a most eloquent and scientific manner. Especially if you design software or need to teach or train people to use computers, this book deserves a spot on your shelf. --Dan Gookin



From Library Journal

Falling somewhere between Donald A. Norman's The Psychology of Everyday Things and Ben Shneiderman's Designing the User Interface, Raskin's book covers ergonomics as well as quantification, evaluation, and navigation. Raskin was the original creator of the Apple Macintosh project before Steve Jobs took over and has a background in technology and art, which gives him a unique perspective on usability; recommended for university and large public libraries.
Copyright 2000 Reed Business Information, Inc.

Product Details

  • Paperback: 256 pages
  • Publisher: Addison-Wesley Professional; 2nd Printing edition (April 8, 2000)
  • Language: English
  • ISBN-10: 0201379376
  • ISBN-13: 978-0201379372
  • Product Dimensions: 9.1 x 6.1 x 0.7 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (55 customer reviews)
  • Amazon.com Sales Rank: #221,452 in Books (See Bestsellers in Books)

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    #10 in  Books > Computers & Internet > Computer Science > Human-Computer Interaction

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69 of 75 people found the following review helpful:
5.0 out of 5 stars A practical, insightful leap forward, a must-read, April 9, 2000
By Thomas J. Atwood (Newtown, CT 06470) - See all my reviews
I recommend this book wholeheartedly and not only for the marketplace that includes application designers and web page developers, but also for the many who may be curious about the fundamentals of human-computer interaction. The book succeeds in providing a basic education in interface design principles. For me, an editorial director in magazine publishing working with a growing web department, the book was fascinating and stimulating. I now recognize interface elements that work well, or that do not, much more ably.

The book describes a set of elements that coalesce into a next-generation interface that could revolutionize the way people use computers. Jef does a brilliant job reducing quantification of interface activity to readily understandable terms. And for those who want a deeper, philosophic, scientific look, Jef very briefly delves into information theory to show how to evaluate the ultimate efficiency of drop down menus, error messages, and the like.

Jef has done an enormous amount of research and credits countless pioneers and researchers. His colorful and interesting sidebars and eclectic appendices are interesting side trips. Jef's work is an eloquent, humble, and inspirational salute to current knowledge that awaits implementation. But it is also a primer for every web page developer, every editor working with web page developers, and every application or operating system designer out there. Offering many practical insights, this book lucidly pursues the humane where computers and human lives are becoming ever more entwined.

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33 of 36 people found the following review helpful:
5.0 out of 5 stars Every computer programmer should read this book!, May 27, 2000
By A Customer
I can not over-emphasize how absolutely important it is for everyone involved in the design or programming of computer software--no matter how big or how small--to read this book. Even designers of non-computer interfaces, like for steroes or vcrs, would benefit from reading it.

The book doesn't just explain the dos and don'ts of interface design--it also clearly explains the WHYS, by going into the psychology of the human mind and explaining interface design from that standpoint.

It is true that the book goes outside the realm of currently-used computer systems, and introduces ideas that can't immediately be put to good use. But that is necessary to get a complete picture of the concepts. (Not to mention the help that it might give to someone who decides to go about designing an all-new computer or operating system of his or her own. This is a hint for all you inventors out there.)

And it isn't just the individual ideas themselves. After finishing the book, I began to have an all-new way of thinking about programming; a whole new attitude which is helping me with some of the projects I'm currently working on. A creative mind can think of many new ideas based on the general concepts presented here, other than the specific things that Raskin mentions.

The book is, for the most part, very pleasant to read (a page-turner!) and focused on the concepts. Very professionally done.

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135 of 161 people found the following review helpful:
2.0 out of 5 stars "Outside the box" isn't the same thing as "good", March 19, 2001
By A Customer
I found a lot to disagree with in this book. Mr. Raskin recommends that we dispense with GUI fluff that obscures more than it illuminates (not necessarily a bad idea) and replace it with a system in which your content IS the interface. While typing this review, for instance, I could type the word SAVE, select the word SAVE, and invoke a command to interpret the selected word as a command, thus saving the text to disk. Or type EMAIL (right here in the middle of this sentence!), select the command (and somehow also select the sentence), and tap a key to send the sentence off as an email. Or I can type an arithmetic expression into my text and evaluate it on the fly (which as we all know, most users need to do urgently and often). Truly out-there stuff, and I think that's admirable, but I also think it's wrong. Many of the book's proposed computing paradigms are based on the notion that most files are text files, when in reality, at least in today's systems, only a tiny percentage of files contain human-readable text. We've got applications, MP3s, video, pointers to content, content we've made ourselves, content from other sources. These data are different, and cannot all be tossed into a homogeneous soup and treated as text.

Moreover, the book has some "bugs" which limit its own useability. Mr. Raskin makes dozens of references to a product he designed and extols, the Canon Cat, but never actually explains what it is. I know that it lets users manage files without having to name them (interesting) but I don't know what kind of files they're making, so I can't decide whether this is a good idea. The book does not offer even a single screentshot of this device. Same goes for Swyftware, another oft-cited product with which the author assumes we are familiar, when we are not (Google reports only 7 references on the Web). Instead of showing us pictures these paragons of design in action, the book devotes precious glossy color plates to a gallery of black & white icons, a Windows menu bar, a photo of a grey radio and other illustrations in which color is meaningless.

In this book Mr. Raskin is really thinking, and he does back up his ideas with (talk of) empirical data. And as someone who has developed both hardware and software, he is not afraid to propose alternative input devices and new keys added to the keyboard. That's interesting stuff. But so many ideas just seem wrong. I don't think people want their computer to process keypresses while it is asleep. I don't think people are suffering for lack of a quicker way to enter a Carriage Return character into a search & replace dialog. And I don't think people want to have to learn a command-line interface and then type up their own menus (suffering through syntax errors in the process) to attain the convenience of a GUI. It's a novel book, but I won't recomment it on that basis alone.

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Most Recent Customer Reviews

4.0 out of 5 stars Love his lesson on modes ... skip his chapter on icons.
I read this book at the beginning of my career as an interaction designer. At that time I found this book very inspiring. It was an easy and very enjoyable read. Read more
Published 1 month ago by Claudia Wey

5.0 out of 5 stars Tesla's Holzhausen doesn't grok Knobs
I first read this book years ago but March 27, 2009 the Business-Week article describing "Tesla's Electric Car for the (Well-Off) Masses" quotes designer von Holzhausen on... Read more
Published 7 months ago by Hibernating Hummingbird

5.0 out of 5 stars "Outside the box" and brilliantly so
I learned a lot from this book. Not just how to design efficient interfaces for software, but also how to design efficient interfaces for HUMANS. Read more
Published 21 months ago by Corey Birnbaum

4.0 out of 5 stars Outdated, but interesting.
An interesting read, although many of his examples seem quite outdated. Most of the examples of bad user interfaces come from either Microsoft Windows, or a very old version of... Read more
Published on September 14, 2006 by moofahoof

5.0 out of 5 stars Excellent book on HCI
The level of detail in this book was appropriate and helpful for the field, while not overly boring and technical. Read more
Published on August 30, 2006 by Andrew Holloway

3.0 out of 5 stars Interesting, but probably not what you're looking for
The author brings up some interesting issues, and has some very interesting ideas about user interface design. Read more
Published on July 24, 2006 by Jared Langdon

5.0 out of 5 stars Amazing
A wonderful introduction too user interface design based on real science, a model for a sucessful OS interface, and Raskins personal thoughts.
Published on December 18, 2005 by Zach Lym

5.0 out of 5 stars A thought provoking read, only for those with the stomach to change.
Many of the conclusions presented in this book will seem radical to almost anyone that has used a computer before. Read more
Published on November 26, 2005 by Philip Baker

2.0 out of 5 stars Not the best, but an ok try
Jef Raskin is a very intelligent man. However, as a result of his intelligence, many people who do not have the understanding that he does get lost in this read. Read more
Published on October 3, 2005 by h

2.0 out of 5 stars Too Much Theory, Not Enough Practical Information
If you were planning to design an interface from scratch, throwing out every computer interface that had been invented in the past 20 years, this book might be of use to you... Read more
Published on June 9, 2005 by Michael Hay

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