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Hunter: The Reckoning
 
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Hunter: The Reckoning [Hardcover]

Bruce Baugh (Author), Geoff Grabowski (Author), Angel McCoy (Author), Greg Stolze (Author)
3.9 out of 5 stars  See all reviews (26 customer reviews)


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Product Details

  • Hardcover: 272 pages
  • Publisher: White Wolf Publishing; First Edition, First Printing edition (September 20, 1999)
  • Language: English
  • ISBN-10: 1565047354
  • ISBN-13: 978-1565047358
  • Product Dimensions: 11.2 x 8.6 x 1 inches
  • Shipping Weight: 2.6 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Best Sellers Rank: #181,919 in Books (See Top 100 in Books)

More About the Author

Angel Leigh McCoy grew up reading books like CARRIE, JAWS, THE AMITYVILLE HORROR, and THE EXORCIST to avoid the doldrums of growing up in a cornfield in Central Illinois. She was also addicted to the TWILIGHT ZONE and NIGHT GALLERY tv shows in her youth.

This put her on the path to writing spooky and sexy tales. Her fiction has appeared in numerous books, and in 2011, she has stories in the anthologies: BEAST WITHIN 2, FEAR OF THE DARK, GROWING DREAD: Biopunk Visions and CLOCKWORK CHAOS, among others.

In her day job, she gets paid to be a gamer! Her job title is "writer/game designer" at ArenaNet, where she's part of a vast team effort to make the coolest computer game ever: GUILD WARS 2.

Back in the early days of her career, she spent ten years writing stories, making up crazy characters, and laying out rules for games like MAGE, VAMPIRE, CHANGELING, and FORGOTTEN REALMS. She worked for companies such as White Wolf, Wizards of the Coast, FASA, and other RPG companies. At Xbox.com, she was the correspondent Wireless Angel.

More recently, she's the head editor for a fiction podcast ezine (WilyWriters.com), and she edited the anthology NIGHT-MANTLED: the Best of Wily Writers, volume 1.

Angel lives with Boo, Simon, and Lapis Lazuli (kitties) in Seattle, where the long, dark winters feed her penchant for all things spooky and cozy.

 

Customer Reviews

26 Reviews
5 star:
 (12)
4 star:
 (4)
3 star:
 (7)
2 star:
 (1)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (26 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

14 of 14 people found the following review helpful:
5.0 out of 5 stars White Wolf's Feared and Hated Child, November 30, 2001
By 
"schookmonster" (Madison, WI United States) - See all my reviews
This review is from: Hunter: The Reckoning (Hardcover)
When this game came out, White Wolf's forums were...less than thrilled about this game. It's a shame that people judge this book before they read it, because it has amazing depth and humanity to it.

You are the Imbued, regular blue- and white-collar citizens who one day get a big cosmic message from enigmatic beings (called the Heralds) waking you up to the fact that monsters not only exist in your world, but they have been there for a while and they've inserted themselves very neatly into law enforcement, politics, media, etc. Armed with "second sight" (the ability to spot these monsters out of a crowd) and "edges" (powers given to you by the Heralds to help you out in the hunt), Hunters can either strike at the darkness, search for redemption inside monsters, or merely try to learn more about them and figure out what went wrong. But as you begin to fight the good fight, you realize that you're outnumbered, outmanned, and underpowered. To top it all off, leading the crusade against darkness ultimately alienates you from your friends, family, and society. It's gritty, tragic, but ultimately hopeful. Despite it's bad rap as a twink game, Hunters are actually fragile, panicky creatures who bleed easy and go down fast. It's a welcome change from the usual White Wolf fare (if you haven't picked up a White Wolf game yet, I recommend this first before purchasing others...knowledge about the other games ruin the mystery of the monsters somewhat)

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9 of 9 people found the following review helpful:
4.0 out of 5 stars Its well-worth a look, March 9, 2003
By A Customer
This review is from: Hunter: The Reckoning (Hardcover)
Hunter is one of the most compelling games White Wolf has ever made. Unlike the other games, your character is "merely" an average human, given the ability to see and react to the supernatural around him by the mysterious "Messengers". Each hunter is given a different view of how to answer the supernatural based on their own reactions, some seeing it as a last ditch war against the darkness while other instead approach it with innocent curiosity and optimism. While there is a sort of general "framework" to the game plot so it can fit into the overreaching world of darkness metagame, the writers do an admirable job of providing enough supplements and help for players so that in no way will your chronicle be limited by having to fit in with the other games. The hunter's powers are the best of any game I've seen, tailored to be cinematic effects than a cheesy "+12 spell of death". They suit their name of "edges", giving the players just enough power (and really cool chances for dramatic effect). The "everyman" feel of the game only adds to the suspense. The main weakness of the game is that to really enjoy it on more than a "its clobberin time" sort of level you have to buy multiple supplements, especially if you're going to get a deeper understanding of the different creeds. Spectacular game, but you really need the patience and the supplements to truly enjoy it.
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11 of 13 people found the following review helpful:
5.0 out of 5 stars VERY Overlooked, April 21, 2003
This review is from: Hunter: The Reckoning (Hardcover)
I've played Werewolf. Hell, I've dabbled in Vampire. Both are really great games if you want to play as something that's rediculously powerful and only have a real challenge if you're fighting an older Vampire or Werewolf (in either game). Hunter is different: instead of being this ungodly-powerful monster, you're this regular Joe with a neat trick, trying to fight the aforementioned monsters.
It sounds unfair, I know, but that's what makes this game beautiful. You have extraordinary powers, but they're hardly enough to stop a charging Get of Fenris or Bruja in its tracks. You're alone, and if you don't find help, either you'll die, or you'll be driven insane. That, my friend, is true fear.
Yes, the story aspect is my favorite part of this game, but let's discuss the gameplay. As in most White Wolf games, the gameplay takes a backseat for story, but there's a perfectly working game here, too. Each player creates a Hunter (someone trying to fight monsters that only they can see) and assigns him/her powers.
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