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Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
4.0 out of 5 stars
Patience will be rewarded here,
By RandyAU93 (Lithia Springs, GA United States) - See all my reviews
This review is from: Hyper Rails (CD-ROM)
I've been hearing about this software from various coaster fan sites for several weeks prior to its release. The website promoted graphics right out of real life, thanks to some well-done models of some other famous coasters. Of course, those models were prepared by people who were much more familiar with the program ... how would I, a rank novice at coaster design (but expert at riding them), be able to duplicate their efforts?When you first start the program, be sure to take a look at the three sample "parks" (with a total of four coasters) before you get underway with your own design. This is for two reasons: (a) it shows off the more-than-capable 3D engine, which produces amazing true-to-life renditions; and (b) to show yourself that you, too, can come up with stuff like this. The documentation does hit the major points of how the program operates, and it does include a simple tutorial coaster that you can put together and ride in a short time (under 30 minutes). However, the manual isn't written in the most user-friendly manner. Some key concepts (such as how to add brakes) aren't explained well when compared against the software's interface, i.e. it explains the theory, but not the practice. Also, the interface leaves something to be desired in the way of starting a new ride. Of the features it does and doesn't have, I have yet to find a "New" command ... I've had to exit the game and restart if I wanted to start a new project. It may be better to set up a dummy project you can start whenever you want to begin a new ride, then save your new ride as another filename when you're done. If your first attempt is to try and recreate your favorite ride, you'll come off more than a little disappointed in the results, possibly enough to stop using the program. That's the situation I found myself in, actually ... however, I came back and tried again, with much better results with each project. I tried my method for creating coasters in another popular program, Chris Sawyer's "RollerCoaster Tycoon" ... building with no preconceived ideas in mind, just going where the steel was pointing at the time. Speaking of steel, that's all you can build with, so woodie fans will be disappointed by this oversight. The game allows for six different coaster formats: two inverted types (one lift-based and the other launched); standard looping; stand-up; hypercoaster; and the new 4D coaster. Each is modeled to the smallest detail, faithfully recreating the designs of world-famous manufacturers like Bolliger & Mabillard and Arrow. Now having learned (pretty well) how to get the coaster track to actually go together, I can concentrate on detailing it. This step is purely optional, as your coaster will work fine without the first support or tree added to it. Once again, patience pays off ... play around with it, and you'll get better. Most everything has "grips" that can be manipulated by mouse, allowing you to place it where it looks best. After all your hard work and practice, reward yourself with a ride on your creation, something RCT and RCT2 simply cannot do. The software lets you ride in any seat of any car on your coaster, and a recently released patch makes it easier to move the camera from place to place. You can even experience your ride at night! On a fast machine, the graphics are ultra-realistic, worth the price of admission (or the software) alone. Is the software well built? Generally, yes. I've only documented one crash since I have had the game, and even that was caused by being a bit too impatient with it. Is it easy to do what you want? Initially, no. However, nothing truly worthwhile is easy ... I mean, why buy a game if you already know how to beat it? A good portion of the fun is learning, then implementing what you learned. "Hyper Rails" will definitely make the long winter offseason that much more bearable.
9 of 9 people found the following review helpful:
5.0 out of 5 stars
Simply Excellent!,
By A Customer
This review is from: Hyper Rails (CD-ROM)
I read a bit of the negative feedback on this product, and it appears to me, these people are either zombie sheep workers for other coaster products, or simply are not looking at the same program I am.Hyper Rails has an exceptional what you see is what you get editor. All work is done in the same 3D mode you ride in. Editing couldn't be easier, as you can test ride even ONE section of your track over and over again until you get it the results you want. Building Supports is the most technically advanced feature; copy and paste supports, weld existing supports together, create your own supports, and even build on prefab supports with other prefab supports. How about multiple coasters in one park? 4D Coasters, and many types of sky and landscape settings? Whip up a night coaster and your lift and catwalks light the darkness! Walk around your virtual park and and walk up your coaster and ride it. Supports adjust automatically as you change track height, angle, etc. The feature list goes on and on. With future updates (including two recent which add a host of new features), Hyper Rais is a coaster sim that shouldn't be missed, especially if you want realistic results, created through an editor WE CALL can use without taking engineering courses.
8 of 8 people found the following review helpful:
4.0 out of 5 stars
Hard to get used to, but lots of fun,
By A Customer
This review is from: Hyper Rails (CD-ROM)
I've had this game a few weeks and I am really enjoying it. The editor does take some time to get used to, and it is hard to make perfectly smooth tracks, but it is easier than the NoLimits editor while still allowing basically unlimited track configurations. The 4d coasters are also very good, and (I think) this is the first rollercoaster sim that has them. You can also customize the colors down to basically the smallest detail (handrails, walkways, etc). The sounds are pretty bad, though, and it doesn't have much of a feeling of speed. Some of the tracks are not very realistic-looking, but they're at least semi-realistic (unlike Sim Theme Park, Ultimate Ride, etc). The supports are good, the environments are great, and the ability to make multiple-coaster parks and walk around in them is pretty neat. Overall, I think it's pretty good. I think the editor is the best I've seen (yet) in any rollercoaster sim.
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